My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Musketeer Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Dart Goblin Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army
Giant Snowball
Barbarians Dart Goblin Musketeer Goblin Barrel Skeleton Army Witch
Zap
Dart Goblin Goblin Barrel Skeleton Army Witch
Barbarian Barrel
Barbarians Dart Goblin Musketeer Wizard Goblin Barrel Skeleton Army Witch
The Log
Barbarians Dart Goblin Mini P.E.K.K.A Musketeer Goblin Barrel Skeleton Army Witch
Earthquake
Barbarians Goblin Barrel Skeleton Army Witch
Arrows
Dart Goblin Goblin Barrel Skeleton Army Witch
Royal Delivery
Barbarians Dart Goblin Mini P.E.K.K.A Musketeer Wizard Goblin Barrel Skeleton Army Witch
Fireball
Barbarians Dart Goblin Musketeer Wizard Goblin Barrel Skeleton Army Witch
Poison
Barbarians Dart Goblin Musketeer Wizard Skeleton Army Witch
Lightning
Mini P.E.K.K.A Musketeer Wizard Witch
Rocket
Barbarians Musketeer Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Dart Goblin Musketeer Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Dart Goblin Goblin Barrel Skeleton Army Mini P.E.K.K.A Musketeer Barbarians Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Dart Goblin Goblin Barrel Skeleton Army Mini P.E.K.K.A

Attack Synergies 1 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Dart Goblin
Goblin Barrel
Mini P.E.K.K.A
Musketeer Wizard
Musketeer
Mini P.E.K.K.A
Wizard
Mini P.E.K.K.A
Goblin Barrel
Dart Goblin Skeleton Army
Skeleton Army
Goblin Barrel
Witch

Defense Synergies 0 10

Barbarians
Skeleton Army
Dart Goblin
Mini P.E.K.K.A Musketeer Skeleton Army
Mini P.E.K.K.A
Dart Goblin Musketeer Wizard Skeleton Army Witch
Musketeer
Dart Goblin Mini P.E.K.K.A Skeleton Army
Wizard
Mini P.E.K.K.A Skeleton Army
Goblin Barrel
Skeleton Army
Barbarians Dart Goblin Mini P.E.K.K.A Musketeer Wizard
Witch
Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Musketeer Wizard
Barbarians Mini P.E.K.K.A Skeleton Army Dart Goblin Musketeer Witch
Barbarians Mini P.E.K.K.A Skeleton Army Witch Dart Goblin Musketeer
Barbarians Mini P.E.K.K.A Skeleton Army Witch Dart Goblin Musketeer
Barbarians Mini P.E.K.K.A Skeleton Army
Skeleton Army Dart Goblin Musketeer
Dart Goblin Musketeer Wizard Witch
Barbarians Dart Goblin Musketeer
Barbarians Mini P.E.K.K.A Witch Musketeer Skeleton Army
Skeleton Army Barbarians Dart Goblin Mini P.E.K.K.A Musketeer
Barbarians Dart Goblin Skeleton Army Witch Musketeer Wizard
Musketeer Dart Goblin Wizard Witch
Barbarians Mini P.E.K.K.A Skeleton Army Musketeer Wizard Witch
Wizard Skeleton Army Barbarians Dart Goblin Mini P.E.K.K.A Witch
Barbarians Mini P.E.K.K.A Skeleton Army
Barbarians Skeleton Army Mini P.E.K.K.A
Barbarians Wizard Mini P.E.K.K.A Musketeer Skeleton Army Witch
Barbarians Dart Goblin Musketeer Wizard Skeleton Army Witch
Wizard Witch Barbarians Dart Goblin Musketeer
Barbarians Mini P.E.K.K.A Dart Goblin Musketeer
Wizard Skeleton Army Barbarians Dart Goblin Mini P.E.K.K.A Musketeer Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Skeleton Army Witch
Mini P.E.K.K.A Musketeer Wizard
Barbarians Skeleton Army Mini P.E.K.K.A Musketeer Witch
Mini P.E.K.K.A Skeleton Army Barbarians Musketeer
Barbarians Mini P.E.K.K.A Musketeer Skeleton Army Witch
Wizard Dart Goblin Musketeer Witch
Mini P.E.K.K.A Skeleton Army Barbarians Dart Goblin Musketeer Witch
Mini P.E.K.K.A Barbarians Skeleton Army
Barbarians Mini P.E.K.K.A Skeleton Army Witch
Witch Barbarians Dart Goblin Musketeer Skeleton Army
Barbarians Dart Goblin Mini P.E.K.K.A Musketeer Witch
Skeleton Army Barbarians
Barbarians Mini P.E.K.K.A Skeleton Army Wizard Witch
Wizard Barbarians Dart Goblin Musketeer Skeleton Army Witch
Barbarians Skeleton Army Witch Dart Goblin Mini P.E.K.K.A Musketeer
Barbarians Dart Goblin Mini P.E.K.K.A Musketeer Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Musketeer
Dart Goblin Musketeer
Dart Goblin
Barbarians Dart Goblin Musketeer
Wizard
Wizard Dart Goblin Musketeer Witch
Dart Goblin Musketeer Wizard Witch
Dart Goblin Wizard
Dart Goblin Wizard
Mini P.E.K.K.A Musketeer
Dart Goblin Musketeer Wizard
Dart Goblin Musketeer Wizard
Dart Goblin Musketeer
Dart Goblin Musketeer
Dart Goblin Musketeer
Dart Goblin Musketeer Wizard Witch
Dart Goblin Musketeer Wizard
Mini P.E.K.K.A
Dart Goblin Mini P.E.K.K.A Musketeer Wizard
Dart Goblin Wizard Witch
Musketeer
Wizard
Musketeer
Barbarians Musketeer
Wizard Witch
Witch
Dart Goblin Musketeer Wizard Witch
Musketeer Wizard Witch
Dart Goblin Musketeer
Dart Goblin Musketeer Wizard Witch
Dart Goblin Musketeer Wizard Witch
Mini P.E.K.K.A
Dart Goblin Musketeer Wizard
Wizard
Barbarians Dart Goblin Musketeer Skeleton Army Witch
Dart Goblin Musketeer Wizard Witch
Dart Goblin Mini P.E.K.K.A Musketeer Wizard
Dart Goblin Musketeer Wizard
Dart Goblin Musketeer
Dart Goblin Musketeer Witch
Dart Goblin Musketeer Witch
Dart Goblin Musketeer Witch
Dart Goblin Wizard

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