My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Witch Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Witch Electro Dragon Bowler Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Graveyard

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Fisherman Graveyard
Giant Snowball
Witch Electro Dragon Fisherman Graveyard
Zap
Witch Fisherman Graveyard
Barbarian Barrel
Tesla Witch Graveyard
The Log
Witch Fisherman Graveyard
Earthquake
Tesla Witch Graveyard
Arrows
Witch Graveyard
Royal Delivery
Witch Electro Dragon Bowler Fisherman Graveyard
Fireball
Tesla Witch Electro Dragon Bowler Fisherman
Poison
Witch Electro Dragon Fisherman Graveyard
Lightning
Tesla Witch Electro Dragon Bowler Fisherman
Rocket
Witch Electro Dragon Bowler

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Witch Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Earthquake Electro Dragon Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Earthquake Fisherman Tesla Witch Electro Dragon Bowler Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Giant Snowball Earthquake Fisherman Tesla

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Earthquake Graveyard Witch Electro Dragon Bowler
Tesla
Earthquake
Giant Snowball Graveyard
Witch
Giant Snowball Bowler Graveyard
Electro Dragon
Giant Snowball Bowler Fisherman Graveyard
Bowler
Graveyard Giant Snowball Witch Electro Dragon Fisherman
Fisherman
Electro Dragon Bowler Graveyard
Graveyard
Giant Snowball Bowler Earthquake Witch Electro Dragon Fisherman

Defense Synergies 0 13

Giant Snowball
Tesla Earthquake Witch Electro Dragon Bowler Fisherman
Tesla
Giant Snowball Earthquake Bowler
Earthquake
Giant Snowball Tesla
Witch
Giant Snowball Electro Dragon Bowler Fisherman
Electro Dragon
Giant Snowball Witch Bowler Fisherman
Bowler
Giant Snowball Tesla Witch Electro Dragon
Fisherman
Giant Snowball Witch Electro Dragon
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Bowler Tesla Electro Dragon
Tesla Witch Electro Dragon Fisherman
Tesla Witch Bowler Fisherman Giant Snowball Electro Dragon
Tesla Witch Electro Dragon Bowler Fisherman
Earthquake Bowler
Bowler Giant Snowball Tesla Earthquake Electro Dragon
Giant Snowball Tesla Witch Electro Dragon
Earthquake Bowler Tesla Electro Dragon
Tesla Witch Fisherman
Giant Snowball Tesla Bowler Fisherman
Witch Giant Snowball Tesla Earthquake Electro Dragon Bowler Fisherman
Tesla Giant Snowball Witch Electro Dragon
Tesla Bowler Giant Snowball Earthquake Witch Electro Dragon
Bowler Giant Snowball Tesla Earthquake Witch Electro Dragon
Tesla
Giant Snowball Tesla Bowler Fisherman
Tesla Witch Electro Dragon Bowler Fisherman
Tesla Giant Snowball Witch Electro Dragon Bowler Fisherman
Giant Snowball Earthquake Witch Tesla Electro Dragon Bowler Fisherman
Tesla Fisherman
Bowler Giant Snowball Tesla Earthquake Witch Electro Dragon Fisherman
Tesla Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball Tesla Witch Bowler Fisherman
Giant Snowball Tesla Electro Dragon Bowler Fisherman
Witch Electro Dragon Bowler Fisherman
Bowler Tesla Fisherman
Tesla Witch Bowler Fisherman
Giant Snowball Tesla Witch Electro Dragon
Tesla Witch Bowler
Tesla Fisherman
Electro Dragon Giant Snowball Witch
Witch Tesla
Tesla Witch Electro Dragon Bowler
Giant Snowball Bowler
Bowler Tesla Witch
Tesla Witch Electro Dragon Bowler
Tesla Witch Electro Dragon Bowler Fisherman
Bowler Giant Snowball Tesla Earthquake Witch Electro Dragon
Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Electro Dragon
Giant Snowball Electro Dragon Bowler Fisherman
Earthquake Electro Dragon
Earthquake
Giant Snowball Earthquake Bowler
Giant Snowball Witch Electro Dragon
Earthquake Witch Bowler
Earthquake Giant Snowball Electro Dragon Bowler
Giant Snowball Electro Dragon Fisherman
Giant Snowball Electro Dragon Bowler Fisherman
Earthquake Electro Dragon Bowler Fisherman
Giant Snowball Electro Dragon
Earthquake Giant Snowball Bowler Fisherman
Earthquake Electro Dragon Fisherman
Earthquake Giant Snowball Fisherman
Earthquake Giant Snowball Witch Electro Dragon Bowler
Earthquake Electro Dragon Bowler
Giant Snowball Earthquake
Fisherman
Giant Snowball Earthquake Electro Dragon Bowler Fisherman
Giant Snowball Earthquake Witch Electro Dragon Bowler
Earthquake Bowler
Giant Snowball
Bowler Fisherman
Earthquake Giant Snowball Electro Dragon
Giant Snowball Earthquake Witch Electro Dragon Bowler
Witch Fisherman
Giant Snowball Earthquake Witch Electro Dragon Bowler Fisherman
Giant Snowball Witch Electro Dragon Bowler Fisherman
Fisherman
Giant Snowball Witch Electro Dragon
Electro Dragon Giant Snowball Witch
Giant Snowball Bowler
Giant Snowball Earthquake Electro Dragon
Giant Snowball Electro Dragon
Giant Snowball Earthquake Bowler
Earthquake Witch Electro Dragon
Giant Snowball Witch Electro Dragon
Electro Dragon Bowler
Giant Snowball Earthquake Electro Dragon Bowler
Giant Snowball
Electro Dragon
Electro Dragon Giant Snowball Witch Bowler
Giant Snowball Witch Electro Dragon
Electro Dragon Giant Snowball Witch Bowler
Electro Dragon Bowler
Fisherman

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