My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Wizard Witch Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Mini P.E.K.K.A Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Giant Skeleton
Giant Snowball
Spear Goblins Bats Witch
Zap
Spear Goblins Bats Witch
Barbarian Barrel
Spear Goblins Wizard Witch Giant Skeleton
The Log
Spear Goblins Mini P.E.K.K.A Witch Giant Skeleton
Earthquake
Spear Goblins Witch
Arrows
Spear Goblins Bats Witch
Royal Delivery
Spear Goblins Bats Mini P.E.K.K.A Wizard Witch Giant Skeleton
Fireball
Wizard Witch
Poison
Spear Goblins Bats Wizard Witch
Lightning
Mini P.E.K.K.A Wizard Witch
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Mini P.E.K.K.A Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Zap Fireball Mini P.E.K.K.A Wizard Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Bats Zap Fireball

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Zap Mini P.E.K.K.A Giant Skeleton
Bats
Giant Skeleton Zap Mini P.E.K.K.A
Zap
Fireball Spear Goblins Bats Mini P.E.K.K.A Witch Giant Skeleton
Fireball
Zap
Mini P.E.K.K.A
Spear Goblins Bats Zap Wizard Giant Skeleton
Wizard
Mini P.E.K.K.A Giant Skeleton
Witch
Zap Giant Skeleton
Giant Skeleton
Bats Spear Goblins Zap Mini P.E.K.K.A Wizard Witch

Defense Synergies 2 14

Spear Goblins
Bats Zap Mini P.E.K.K.A Giant Skeleton
Bats
Spear Goblins Zap Mini P.E.K.K.A Giant Skeleton
Zap
Fireball Mini P.E.K.K.A Spear Goblins Bats Witch Giant Skeleton
Fireball
Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Spear Goblins Bats Fireball Wizard Witch
Wizard
Mini P.E.K.K.A Giant Skeleton
Witch
Zap Mini P.E.K.K.A Giant Skeleton
Giant Skeleton
Spear Goblins Bats Zap Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Fireball Wizard
Mini P.E.K.K.A Bats Zap Witch
Mini P.E.K.K.A Witch Bats Giant Skeleton
Mini P.E.K.K.A Witch Bats
Fireball Mini P.E.K.K.A Giant Skeleton
Fireball Spear Goblins Bats Zap
Bats Spear Goblins Zap Fireball Wizard Witch
Zap Fireball Giant Skeleton
Mini P.E.K.K.A Witch
Spear Goblins Mini P.E.K.K.A Giant Skeleton
Bats Witch Spear Goblins Zap Fireball Wizard Giant Skeleton
Spear Goblins Bats Zap Fireball Wizard Witch
Mini P.E.K.K.A Bats Zap Fireball Wizard Witch Giant Skeleton
Fireball Wizard Bats Zap Mini P.E.K.K.A Witch
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A
Wizard Bats Fireball Mini P.E.K.K.A Witch
Fireball Spear Goblins Bats Zap Wizard Witch
Zap Wizard Witch Spear Goblins Bats Fireball Giant Skeleton
Mini P.E.K.K.A
Wizard Spear Goblins Bats Fireball Mini P.E.K.K.A Witch Giant Skeleton
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Spear Goblins Zap Fireball Witch Giant Skeleton
Fireball Zap Mini P.E.K.K.A Wizard
Giant Skeleton Spear Goblins Bats Zap Mini P.E.K.K.A Witch
Mini P.E.K.K.A Giant Skeleton Bats Zap Fireball
Giant Skeleton Mini P.E.K.K.A Witch
Fireball Wizard Bats Zap Witch
Mini P.E.K.K.A Spear Goblins Bats Fireball Witch Giant Skeleton
Mini P.E.K.K.A Giant Skeleton
Zap Giant Skeleton Spear Goblins Bats Fireball Mini P.E.K.K.A Witch
Witch
Bats Mini P.E.K.K.A Witch Giant Skeleton
Zap Fireball Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Fireball Wizard Witch
Wizard Fireball Witch
Witch Spear Goblins Bats Zap Fireball Mini P.E.K.K.A Giant Skeleton
Bats Zap Fireball Mini P.E.K.K.A Wizard Witch Giant Skeleton
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Giant Skeleton
Fireball Zap
Fireball Giant Skeleton
Fireball Giant Skeleton
Fireball Wizard Zap
Fireball Wizard Spear Goblins Bats Zap Witch
Wizard Witch
Fireball Zap Wizard
Fireball Zap Wizard
Bats Fireball Mini P.E.K.K.A
Zap Fireball Wizard
Fireball Zap Wizard
Fireball
Fireball
Zap Fireball
Spear Goblins Zap Fireball Wizard Witch
Fireball Wizard
Fireball
Bats Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Wizard
Zap Fireball Wizard Witch
Fireball Giant Skeleton
Fireball Wizard
Zap Fireball
Zap Fireball Wizard Witch
Witch
Fireball Zap Wizard Witch
Fireball Zap Wizard Witch
Fireball Zap
Bats Zap Fireball Wizard Witch
Zap Bats Fireball Wizard Witch
Fireball Mini P.E.K.K.A
Zap Fireball Wizard
Zap Fireball
Giant Skeleton
Fireball Wizard
Zap Spear Goblins Bats Fireball Witch
Fireball Zap Wizard Witch
Fireball
Fireball Mini P.E.K.K.A Wizard
Zap Fireball Wizard
Zap Fireball Giant Skeleton
Zap Bats Fireball Witch Giant Skeleton
Bats Zap Fireball Witch
Zap Fireball Witch Giant Skeleton
Fireball Wizard

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