My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Skeleton Dragons Musketeer Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Skeleton Dragons Musketeer Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army
Giant Snowball
Bats Skeleton Dragons Musketeer Skeleton Army Witch
Zap
Bats Skeleton Army Witch
Barbarian Barrel
Ice Spirit Musketeer Wizard Skeleton Army Witch
The Log
Ice Spirit Mini P.E.K.K.A Musketeer Skeleton Army Witch
Earthquake
Skeleton Army Witch
Arrows
Ice Spirit Bats Skeleton Dragons Skeleton Army Witch
Royal Delivery
Ice Spirit Bats Skeleton Dragons Mini P.E.K.K.A Musketeer Wizard Skeleton Army Witch
Fireball
Skeleton Dragons Musketeer Wizard Skeleton Army Witch
Poison
Bats Skeleton Dragons Musketeer Wizard Skeleton Army Witch
Lightning
Skeleton Dragons Mini P.E.K.K.A Musketeer Wizard Witch
Rocket
Musketeer Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Skeleton Dragons Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Skeleton Dragons Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Mini P.E.K.K.A Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Musketeer Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Skeleton Army Skeleton Dragons Mini P.E.K.K.A Musketeer Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Bats Skeleton Army Skeleton Dragons

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Bats Skeleton Dragons Mini P.E.K.K.A Musketeer Witch
Bats
Ice Spirit Skeleton Dragons Mini P.E.K.K.A
Skeleton Dragons
Ice Spirit Bats Mini P.E.K.K.A
Mini P.E.K.K.A
Ice Spirit Bats Skeleton Dragons Musketeer Wizard
Musketeer
Ice Spirit Mini P.E.K.K.A
Wizard
Mini P.E.K.K.A
Skeleton Army
Witch
Ice Spirit

Defense Synergies 2 16

Ice Spirit
Mini P.E.K.K.A Musketeer Bats Skeleton Dragons Wizard Skeleton Army Witch
Bats
Ice Spirit Mini P.E.K.K.A Musketeer
Skeleton Dragons
Ice Spirit Mini P.E.K.K.A Musketeer Skeleton Army
Mini P.E.K.K.A
Ice Spirit Bats Skeleton Dragons Musketeer Wizard Skeleton Army Witch
Musketeer
Ice Spirit Bats Skeleton Dragons Mini P.E.K.K.A Skeleton Army
Wizard
Ice Spirit Mini P.E.K.K.A Skeleton Army
Skeleton Army
Ice Spirit Skeleton Dragons Mini P.E.K.K.A Musketeer Wizard
Witch
Ice Spirit Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Dragons Musketeer Wizard
Mini P.E.K.K.A Skeleton Army Ice Spirit Bats Skeleton Dragons Musketeer Witch
Mini P.E.K.K.A Skeleton Army Witch Bats Skeleton Dragons Musketeer
Mini P.E.K.K.A Skeleton Army Witch Bats Skeleton Dragons Musketeer
Mini P.E.K.K.A Skeleton Army
Skeleton Army Bats Skeleton Dragons Musketeer
Bats Skeleton Dragons Musketeer Ice Spirit Wizard Witch
Skeleton Dragons Musketeer
Mini P.E.K.K.A Witch Musketeer Skeleton Army
Skeleton Army Ice Spirit Mini P.E.K.K.A Musketeer
Bats Skeleton Dragons Skeleton Army Witch Musketeer Wizard
Skeleton Dragons Musketeer Bats Wizard Witch
Mini P.E.K.K.A Skeleton Army Ice Spirit Bats Skeleton Dragons Musketeer Wizard Witch
Wizard Skeleton Army Ice Spirit Bats Skeleton Dragons Mini P.E.K.K.A Witch
Mini P.E.K.K.A Skeleton Army
Skeleton Army Ice Spirit Mini P.E.K.K.A
Wizard Bats Skeleton Dragons Mini P.E.K.K.A Musketeer Skeleton Army Witch
Ice Spirit Bats Skeleton Dragons Musketeer Wizard Skeleton Army Witch
Wizard Witch Ice Spirit Bats Skeleton Dragons Musketeer
Mini P.E.K.K.A Musketeer
Skeleton Dragons Wizard Skeleton Army Bats Mini P.E.K.K.A Musketeer Witch
Mini P.E.K.K.A Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Witch
Skeleton Dragons Mini P.E.K.K.A Musketeer Wizard
Skeleton Army Ice Spirit Bats Mini P.E.K.K.A Musketeer Witch
Mini P.E.K.K.A Skeleton Army Bats Musketeer
Mini P.E.K.K.A Musketeer Skeleton Army Witch
Skeleton Dragons Wizard Ice Spirit Bats Musketeer Witch
Mini P.E.K.K.A Skeleton Army Bats Musketeer Witch
Mini P.E.K.K.A Skeleton Army
Ice Spirit Bats Skeleton Dragons Mini P.E.K.K.A Skeleton Army Witch
Witch Skeleton Dragons Musketeer Skeleton Army
Bats Mini P.E.K.K.A Musketeer Witch
Skeleton Army
Mini P.E.K.K.A Skeleton Army Wizard Witch
Wizard Skeleton Dragons Musketeer Skeleton Army Witch
Skeleton Army Witch Ice Spirit Bats Skeleton Dragons Mini P.E.K.K.A Musketeer
Bats Skeleton Dragons Mini P.E.K.K.A Musketeer Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Dragons Musketeer
Skeleton Dragons Musketeer
Skeleton Dragons
Skeleton Dragons Musketeer
Wizard Skeleton Dragons
Skeleton Dragons Wizard Ice Spirit Bats Musketeer Witch
Skeleton Dragons Musketeer Wizard Witch
Ice Spirit Skeleton Dragons Wizard
Skeleton Dragons Wizard
Bats Mini P.E.K.K.A Musketeer
Skeleton Dragons Musketeer Wizard
Skeleton Dragons Musketeer Wizard
Skeleton Dragons Musketeer
Skeleton Dragons Musketeer
Skeleton Dragons Musketeer
Skeleton Dragons Musketeer Wizard Witch
Skeleton Dragons Musketeer Wizard
Bats Skeleton Dragons Mini P.E.K.K.A
Skeleton Dragons Mini P.E.K.K.A Musketeer Wizard
Skeleton Dragons Wizard Witch
Skeleton Dragons Musketeer
Skeleton Dragons Wizard
Musketeer
Skeleton Dragons Musketeer
Ice Spirit Skeleton Dragons Wizard Witch
Witch
Skeleton Dragons Musketeer Wizard Witch
Skeleton Dragons Musketeer Wizard Witch
Skeleton Dragons Musketeer
Bats Skeleton Dragons Musketeer Wizard Witch
Ice Spirit Bats Skeleton Dragons Musketeer Wizard Witch
Mini P.E.K.K.A
Skeleton Dragons Musketeer Wizard
Ice Spirit Skeleton Dragons
Wizard
Ice Spirit Bats Musketeer Skeleton Army Witch
Skeleton Dragons Musketeer Wizard Witch
Skeleton Dragons Mini P.E.K.K.A Musketeer Wizard
Skeleton Dragons Musketeer Wizard
Skeleton Dragons Musketeer
Ice Spirit Bats Skeleton Dragons Musketeer Witch
Bats Skeleton Dragons Musketeer Witch
Musketeer Witch
Skeleton Dragons Wizard

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