My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Flying Machine Wizard Witch Prince Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Prince Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Prince Giant Skeleton
Giant Snowball
Flying Machine Skeleton Army Witch
Zap
Flying Machine Skeleton Army Witch Prince
Barbarian Barrel
Goblin Cage Wizard Skeleton Army Witch Giant Skeleton
The Log
Goblin Cage Skeleton Army Witch Prince Giant Skeleton
Earthquake
Goblin Cage Skeleton Army Witch
Arrows
Flying Machine Skeleton Army Witch
Royal Delivery
Goblin Cage Flying Machine Wizard Skeleton Army Witch Prince Giant Skeleton
Fireball
Goblin Cage Flying Machine Wizard Skeleton Army Witch
Poison
Goblin Cage Flying Machine Wizard Skeleton Army Witch
Lightning
Goblin Cage Wizard Witch Prince
Rocket
Wizard Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Freeze Prince Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Goblin Cage Flying Machine Freeze Wizard Witch Prince Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Skeleton Army Goblin Cage Flying Machine Freeze

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Cage
Flying Machine Witch Giant Skeleton
Flying Machine
Goblin Cage Prince Giant Skeleton
Wizard
Prince Giant Skeleton
Skeleton Army
Freeze
Witch
Goblin Cage Prince Giant Skeleton
Prince
Flying Machine Wizard Witch
Giant Skeleton
Goblin Cage Flying Machine Wizard Witch

Defense Synergies 0 17

Goblin Cage
Flying Machine Wizard Skeleton Army Witch Prince
Flying Machine
Goblin Cage Skeleton Army Prince Giant Skeleton
Wizard
Goblin Cage Skeleton Army Freeze Prince Giant Skeleton
Skeleton Army
Goblin Cage Flying Machine Wizard Freeze Prince Giant Skeleton
Freeze
Wizard Skeleton Army
Witch
Goblin Cage Prince Giant Skeleton
Prince
Goblin Cage Flying Machine Wizard Skeleton Army Witch
Giant Skeleton
Flying Machine Wizard Skeleton Army Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Cage Flying Machine Wizard
Skeleton Army Goblin Cage Flying Machine Witch Prince
Goblin Cage Skeleton Army Witch Prince Freeze Giant Skeleton
Goblin Cage Skeleton Army Witch Prince
Goblin Cage Skeleton Army Prince Giant Skeleton
Skeleton Army Freeze Flying Machine
Goblin Cage Flying Machine Wizard Freeze Witch
Goblin Cage Flying Machine Giant Skeleton
Witch Goblin Cage Skeleton Army Prince
Skeleton Army Prince Giant Skeleton
Skeleton Army Witch Flying Machine Wizard Freeze Giant Skeleton
Flying Machine Wizard Witch
Goblin Cage Skeleton Army Prince Flying Machine Wizard Freeze Witch Giant Skeleton
Wizard Skeleton Army Goblin Cage Freeze Witch Prince
Skeleton Army Goblin Cage Prince
Skeleton Army Goblin Cage Freeze Prince
Wizard Goblin Cage Skeleton Army Witch Prince
Goblin Cage Flying Machine Wizard Skeleton Army Witch Prince
Goblin Cage Wizard Freeze Witch Flying Machine Giant Skeleton
Goblin Cage Prince
Wizard Skeleton Army Flying Machine Witch Prince Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Goblin Cage Witch Prince Giant Skeleton
Flying Machine Wizard Prince
Skeleton Army Giant Skeleton Goblin Cage Witch Prince
Skeleton Army Prince Giant Skeleton Goblin Cage
Giant Skeleton Goblin Cage Skeleton Army Witch Prince
Wizard Flying Machine Freeze Witch
Skeleton Army Prince Goblin Cage Flying Machine Witch Giant Skeleton
Giant Skeleton Goblin Cage Skeleton Army Prince
Goblin Cage Freeze Giant Skeleton Flying Machine Skeleton Army Witch Prince
Witch Goblin Cage Skeleton Army
Goblin Cage Flying Machine Witch Prince Giant Skeleton
Skeleton Army Goblin Cage Prince Giant Skeleton
Skeleton Army Prince Giant Skeleton Goblin Cage Wizard Witch
Wizard Goblin Cage Flying Machine Skeleton Army Witch
Skeleton Army Witch Goblin Cage Flying Machine Freeze Prince Giant Skeleton
Goblin Cage Flying Machine Wizard Freeze Witch Giant Skeleton
Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine Freeze Giant Skeleton
Flying Machine
Flying Machine Giant Skeleton
Flying Machine Freeze Prince Giant Skeleton
Wizard
Wizard Flying Machine Freeze Witch
Flying Machine Wizard Witch
Flying Machine Wizard Freeze
Flying Machine Wizard
Prince
Flying Machine Wizard Prince
Flying Machine Wizard
Flying Machine
Flying Machine Freeze
Flying Machine Prince
Flying Machine Wizard Witch
Flying Machine Wizard
Freeze
Flying Machine Wizard Prince
Flying Machine Wizard Witch
Prince Giant Skeleton
Wizard
Prince
Flying Machine
Freeze Wizard Witch
Witch
Flying Machine Wizard Witch
Flying Machine Wizard Witch Prince
Flying Machine Wizard Witch
Flying Machine Wizard Freeze Witch
Wizard
Freeze
Prince Giant Skeleton
Wizard
Flying Machine Skeleton Army Freeze Witch Prince
Flying Machine Wizard Witch
Freeze
Flying Machine Wizard Prince
Flying Machine Wizard
Giant Skeleton
Flying Machine Prince
Flying Machine Freeze Witch Giant Skeleton
Flying Machine Witch
Flying Machine Freeze Witch Prince Giant Skeleton
Prince
Wizard

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