My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Godly!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers Goblin Hut Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bomber Archers Goblin Hut Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bomber Archers
Giant Snowball
Spear Goblins Bomber Archers Goblin Hut Witch
Zap
Spear Goblins Bomber Archers Goblin Hut Witch
Barbarian Barrel
Spear Goblins Bomber Archers Goblin Hut Wizard Witch
The Log
Spear Goblins Bomber Archers Mini P.E.K.K.A Goblin Hut Witch
Earthquake
Spear Goblins Bomber Archers Goblin Hut Witch
Arrows
Spear Goblins Bomber Archers Goblin Hut Witch
Royal Delivery
Spear Goblins Bomber Archers Mini P.E.K.K.A Goblin Hut Wizard Witch
Fireball
Bomber Archers Goblin Hut Wizard Witch
Poison
Spear Goblins Bomber Archers Goblin Hut Wizard Witch
Lightning
Mini P.E.K.K.A Goblin Hut Wizard Witch
Rocket
Goblin Hut Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bomber Archers Arrows Mini P.E.K.K.A Goblin Hut Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Bomber Archers Arrows

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Mini P.E.K.K.A Goblin Hut
Bomber
Mini P.E.K.K.A
Archers
Arrows Mini P.E.K.K.A Goblin Hut
Arrows
Archers Mini P.E.K.K.A
Mini P.E.K.K.A
Spear Goblins Bomber Archers Arrows Goblin Hut Wizard
Goblin Hut
Spear Goblins Archers Mini P.E.K.K.A
Wizard
Mini P.E.K.K.A
Witch

Defense Synergies 0 14

Spear Goblins
Archers Arrows Mini P.E.K.K.A Goblin Hut
Bomber
Mini P.E.K.K.A
Archers
Spear Goblins Mini P.E.K.K.A Goblin Hut Witch
Arrows
Spear Goblins Mini P.E.K.K.A Goblin Hut
Mini P.E.K.K.A
Spear Goblins Bomber Archers Arrows Goblin Hut Wizard Witch
Goblin Hut
Spear Goblins Archers Arrows Mini P.E.K.K.A Wizard
Wizard
Mini P.E.K.K.A Goblin Hut
Witch
Archers Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Bomber Goblin Hut Wizard
Mini P.E.K.K.A Goblin Hut Witch
Mini P.E.K.K.A Goblin Hut Witch Bomber Archers
Mini P.E.K.K.A Goblin Hut Witch
Bomber Arrows Mini P.E.K.K.A
Arrows Spear Goblins Bomber Archers
Spear Goblins Archers Arrows Goblin Hut Wizard Witch
Arrows
Mini P.E.K.K.A Witch Goblin Hut
Spear Goblins Bomber Archers Mini P.E.K.K.A
Archers Witch Spear Goblins Bomber Arrows Goblin Hut Wizard
Arrows Spear Goblins Archers Goblin Hut Wizard Witch
Mini P.E.K.K.A Goblin Hut Bomber Wizard Witch
Bomber Wizard Arrows Mini P.E.K.K.A Goblin Hut Witch
Mini P.E.K.K.A Goblin Hut
Mini P.E.K.K.A Goblin Hut
Wizard Bomber Arrows Mini P.E.K.K.A Goblin Hut Witch
Arrows Spear Goblins Bomber Archers Goblin Hut Wizard Witch
Arrows Wizard Witch Spear Goblins Bomber Archers Goblin Hut
Mini P.E.K.K.A Goblin Hut
Bomber Wizard Spear Goblins Archers Arrows Mini P.E.K.K.A Witch
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Spear Goblins Archers Goblin Hut Witch
Bomber Archers Arrows Mini P.E.K.K.A Wizard
Spear Goblins Mini P.E.K.K.A Goblin Hut Witch
Mini P.E.K.K.A
Mini P.E.K.K.A Goblin Hut Witch
Arrows Wizard Archers Goblin Hut Witch
Mini P.E.K.K.A Spear Goblins Archers Goblin Hut Witch
Mini P.E.K.K.A
Spear Goblins Mini P.E.K.K.A Goblin Hut Witch
Witch Goblin Hut
Mini P.E.K.K.A Goblin Hut Witch
Arrows
Mini P.E.K.K.A Wizard Witch
Wizard Bomber Archers Witch
Goblin Hut Witch Spear Goblins Bomber Archers Mini P.E.K.K.A
Arrows Bomber Archers Mini P.E.K.K.A Goblin Hut Wizard Witch
Bomber Arrows Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows Goblin Hut
Arrows
Bomber Wizard Arrows
Arrows Wizard Spear Goblins Witch
Bomber Archers Arrows Wizard Witch
Arrows Wizard
Arrows Wizard
Mini P.E.K.K.A
Arrows Wizard
Archers Arrows Wizard
Goblin Hut
Arrows
Arrows Goblin Hut
Spear Goblins Bomber Arrows Goblin Hut Wizard Witch
Arrows Goblin Hut Wizard
Arrows
Bomber Mini P.E.K.K.A
Bomber Archers Arrows Mini P.E.K.K.A Wizard
Bomber Arrows Wizard Witch
Arrows Wizard
Arrows
Arrows Bomber Wizard Witch
Witch
Arrows Wizard Witch
Arrows Wizard Witch
Arrows
Archers Arrows Wizard Witch
Goblin Hut Wizard Witch
Mini P.E.K.K.A
Bomber Arrows Wizard
Arrows
Arrows Wizard
Spear Goblins Archers Goblin Hut Witch
Archers Arrows Wizard Witch
Arrows
Mini P.E.K.K.A Wizard
Arrows Bomber Wizard
Arrows
Witch
Witch
Witch
Wizard

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