My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Missing cards in your collection

Firecracker Royal Delivery Tesla Minion Horde Rascals Elite Barbarians Heal Spirit Earthquake Elixir Golem Furnace Zappies Goblin Demolisher Elixir Collector Mirror Wall Breakers Rage Goblin Curse Clone Tornado Void Hunter Goblin Drill Electro Dragon Bowler Executioner Cannon Cart X-Bow Electro Giant Golem The Log Miner Princess Ice Wizard Royal Ghost Bandit Fisherman Electro Wizard Inferno Dragon Phoenix Magic Archer Lumberjack Night Witch Mother Witch Ram Rider Graveyard Goblin Machine Sparky Mega Knight Lava Hound Little Prince Golden Knight Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Tesla Wizard Electro Wizard Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Barrel
Giant Snowball
Skeletons Goblin Barrel
Zap
Skeletons Goblin Barrel
Barbarian Barrel
Skeletons Tesla Wizard Goblin Barrel Electro Wizard
The Log
Skeletons Goblin Barrel
Earthquake
Skeletons Tesla Goblin Barrel
Arrows
Skeletons Goblin Barrel
Royal Delivery
Skeletons Wizard Goblin Barrel Electro Wizard
Fireball
Tesla Wizard Goblin Barrel Electro Wizard
Poison
Wizard Electro Wizard
Lightning
Tesla Wizard Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Goblin Barrel Tesla Electro Wizard Golden Knight Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons The Log Goblin Barrel Tesla

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Tesla
Wizard
Mega Knight
Goblin Barrel
Mega Knight Golden Knight
The Log
Mega Knight
Electro Wizard
Mega Knight
Mega Knight
Wizard Goblin Barrel The Log Electro Wizard
Golden Knight
Goblin Barrel

Defense Synergies 2 13

Skeletons
Tesla Wizard The Log Electro Wizard
Tesla
Skeletons The Log Wizard Electro Wizard
Wizard
Skeletons Tesla The Log Electro Wizard Mega Knight Golden Knight
Goblin Barrel
The Log
Tesla Skeletons Wizard Electro Wizard Mega Knight Golden Knight
Electro Wizard
Skeletons Tesla Wizard The Log Mega Knight
Mega Knight
Wizard The Log Electro Wizard
Golden Knight
Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Wizard The Log Electro Wizard Golden Knight
Skeletons Tesla The Log Electro Wizard Mega Knight
Tesla Mega Knight Skeletons Electro Wizard
Tesla Skeletons Electro Wizard Mega Knight
The Log Mega Knight
The Log Skeletons Tesla Electro Wizard Mega Knight
Tesla Electro Wizard Wizard
Tesla The Log Electro Wizard Mega Knight Golden Knight
Tesla Skeletons
Skeletons Tesla Electro Wizard Mega Knight
Electro Wizard Skeletons Tesla Wizard The Log Mega Knight
Tesla Wizard Electro Wizard
Tesla Mega Knight Skeletons Wizard The Log Electro Wizard
Wizard Mega Knight Tesla The Log Electro Wizard Golden Knight
Tesla Electro Wizard Mega Knight
Tesla The Log Electro Wizard Mega Knight
Tesla Wizard Mega Knight Skeletons Electro Wizard
Tesla Mega Knight Wizard The Log Electro Wizard Golden Knight
Wizard The Log Tesla Electro Wizard Mega Knight
Tesla Electro Wizard
Wizard Mega Knight Tesla The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Tesla Electro Wizard
Electro Wizard Tesla Wizard The Log Mega Knight
Mega Knight Skeletons The Log Electro Wizard Golden Knight
Mega Knight Tesla The Log Electro Wizard
Skeletons Tesla Mega Knight
Wizard Skeletons Tesla Electro Wizard
Skeletons Tesla Electro Wizard
Mega Knight Tesla
Electro Wizard Mega Knight Skeletons The Log
Skeletons Tesla
Mega Knight Tesla Golden Knight
Mega Knight The Log Electro Wizard
Mega Knight Skeletons Tesla Wizard Golden Knight
Wizard Tesla Mega Knight
Tesla Electro Wizard Skeletons The Log Golden Knight
Mega Knight Tesla Wizard The Log Electro Wizard Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Golden Knight
The Log Electro Wizard Golden Knight
The Log
The Log
Wizard The Log Mega Knight
Wizard
Wizard The Log
The Log Wizard
The Log Wizard Golden Knight
Electro Wizard
Wizard The Log Electro Wizard Golden Knight
Wizard
The Log Golden Knight
The Log
Wizard The Log Golden Knight
Wizard The Log Mega Knight
Wizard The Log Electro Wizard Mega Knight
Wizard The Log Mega Knight Golden Knight
The Log Mega Knight
Wizard
The Log
The Log
The Log Wizard Mega Knight
The Log Wizard Electro Wizard Golden Knight
Wizard The Log Mega Knight Golden Knight
The Log Golden Knight
Wizard Electro Wizard
Electro Wizard Wizard
Wizard The Log Mega Knight
Electro Wizard
Mega Knight
Wizard The Log
Electro Wizard
Wizard Electro Wizard
The Log
Wizard Electro Wizard Mega Knight
The Log Wizard
Mega Knight
The Log Electro Wizard Golden Knight
Electro Wizard
The Log Electro Wizard Mega Knight Golden Knight

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