My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Wizard Witch P.E.K.K.A Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Princess

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Skeleton Army
Giant Snowball
Bomber Skeleton Army Witch Princess
Zap
Bomber Skeleton Army Witch Princess
Barbarian Barrel
Bomber Wizard Skeleton Army Witch Princess
The Log
Bomber Skeleton Army Witch Princess
Earthquake
Bomber Skeleton Army Witch
Arrows
Bomber Skeleton Army Witch Princess
Royal Delivery
Bomber Wizard Skeleton Army Witch P.E.K.K.A Princess
Fireball
Bomber Wizard Skeleton Army Witch Princess
Poison
Bomber Wizard Skeleton Army Witch Princess
Lightning
Wizard Witch
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Wizard Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Fireball Wizard Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Skeleton Army Princess Fireball Wizard Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Arrows Skeleton Army Princess

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
P.E.K.K.A
Arrows
Fireball P.E.K.K.A
Fireball
Arrows Princess
Wizard
P.E.K.K.A
Skeleton Army
Witch
P.E.K.K.A
P.E.K.K.A
Arrows Bomber Wizard Witch Princess
Princess
Fireball P.E.K.K.A

Defense Synergies 0 8

Bomber
P.E.K.K.A
Arrows
Fireball P.E.K.K.A
Fireball
Arrows Princess
Wizard
Skeleton Army P.E.K.K.A
Skeleton Army
Wizard Princess
Witch
P.E.K.K.A
Bomber Arrows Wizard Princess
Princess
Fireball Skeleton Army P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball Wizard
Skeleton Army P.E.K.K.A Witch
Skeleton Army Witch P.E.K.K.A Bomber
Skeleton Army Witch P.E.K.K.A
Bomber Arrows Fireball Skeleton Army P.E.K.K.A Princess
Arrows Fireball Skeleton Army Bomber
Arrows Fireball Wizard Witch Princess
Arrows Fireball P.E.K.K.A
Witch P.E.K.K.A Skeleton Army Princess
Skeleton Army Bomber
Skeleton Army Witch Bomber Arrows Fireball Wizard Princess
Arrows Fireball Wizard Witch Princess
Skeleton Army P.E.K.K.A Bomber Fireball Wizard Witch
Bomber Fireball Wizard Skeleton Army Arrows Witch P.E.K.K.A Princess
Skeleton Army P.E.K.K.A
Skeleton Army Fireball P.E.K.K.A
Wizard Bomber Arrows Fireball Skeleton Army Witch P.E.K.K.A
Arrows Fireball Bomber Wizard Skeleton Army Witch
Arrows Wizard Witch Bomber Fireball Princess
P.E.K.K.A
Bomber Wizard Skeleton Army Arrows Fireball Witch P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball Witch P.E.K.K.A
Fireball Bomber Arrows Wizard
Skeleton Army P.E.K.K.A Witch
Skeleton Army P.E.K.K.A Fireball
P.E.K.K.A Skeleton Army Witch
Arrows Fireball Wizard Witch Princess
Skeleton Army P.E.K.K.A Fireball Witch
P.E.K.K.A Skeleton Army
P.E.K.K.A Fireball Skeleton Army Witch
Witch P.E.K.K.A Skeleton Army
P.E.K.K.A Witch
Skeleton Army P.E.K.K.A Arrows Fireball
Skeleton Army P.E.K.K.A Fireball Wizard Witch
Wizard Bomber Fireball Skeleton Army Witch Princess
Skeleton Army Witch Bomber Fireball P.E.K.K.A
Arrows Bomber Fireball Wizard Witch P.E.K.K.A Princess
Bomber Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Arrows
Arrows Fireball Princess
Arrows Fireball
Arrows Fireball
Bomber Fireball Wizard Arrows
Arrows Fireball Wizard Witch Princess
Bomber Arrows Wizard Witch Princess
Arrows Fireball Wizard Princess
Arrows Fireball Wizard
Fireball
Arrows Fireball Wizard Princess
Fireball Arrows Wizard Princess
Fireball Princess
Arrows Fireball Princess
Princess Arrows Fireball
Bomber Arrows Fireball Wizard Witch Princess
Arrows Fireball Wizard Princess
Arrows Fireball
Bomber
Bomber Arrows Fireball Wizard Princess
Bomber Arrows Fireball Wizard Witch Princess
Fireball
Arrows Fireball Wizard Princess
Arrows Fireball
Arrows Bomber Fireball Wizard Witch Princess
Witch
Arrows Fireball Wizard Witch Princess
Fireball Arrows Wizard Witch Princess
Fireball Arrows
Arrows Fireball Wizard Witch Princess
Fireball Wizard Witch
Fireball
Bomber Arrows Fireball Wizard
Arrows Fireball Princess
P.E.K.K.A
Arrows Fireball Wizard Princess
Fireball Skeleton Army Witch Princess
Fireball Arrows Wizard Witch Princess
Arrows Fireball
Fireball Wizard Princess
Arrows Bomber Fireball Wizard Princess
Arrows Fireball
P.E.K.K.A
Fireball Witch Princess
Fireball Witch Princess
Fireball Witch Princess
P.E.K.K.A
Fireball Wizard

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