My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Skeleton Dragons Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Dragons Royal Giant Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Mini P.E.K.K.A Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Goblin Barrel Skeleton Army
Giant Snowball
Goblin Gang Skeleton Dragons Goblin Barrel Skeleton Army Witch
Zap
Goblin Gang Royal Giant Goblin Barrel Skeleton Army Witch
Barbarian Barrel
Goblin Gang Wizard Goblin Barrel Skeleton Army Witch
The Log
Goblin Gang Royal Giant Mini P.E.K.K.A Goblin Barrel Skeleton Army Witch
Earthquake
Goblin Gang Goblin Barrel Skeleton Army Witch
Arrows
Goblin Gang Skeleton Dragons Goblin Barrel Skeleton Army Witch
Royal Delivery
Goblin Gang Skeleton Dragons Mini P.E.K.K.A Wizard Goblin Barrel Skeleton Army Witch
Fireball
Goblin Gang Skeleton Dragons Wizard Goblin Barrel Skeleton Army Witch
Poison
Goblin Gang Skeleton Dragons Wizard Skeleton Army Witch
Lightning
Skeleton Dragons Mini P.E.K.K.A Wizard Witch
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton Dragons Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Goblin Barrel Skeleton Army Skeleton Dragons Mini P.E.K.K.A Wizard Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Gang Goblin Barrel Skeleton Army Skeleton Dragons

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Goblin Barrel Royal Giant Mini P.E.K.K.A
Skeleton Dragons
Royal Giant Mini P.E.K.K.A
Royal Giant
Goblin Barrel Goblin Gang Skeleton Dragons Wizard Witch
Mini P.E.K.K.A
Goblin Gang Skeleton Dragons Wizard
Wizard
Royal Giant Mini P.E.K.K.A
Goblin Barrel
Goblin Gang Royal Giant Skeleton Army
Skeleton Army
Goblin Barrel
Witch
Royal Giant

Defense Synergies 0 9

Goblin Gang
Skeleton Dragons Mini P.E.K.K.A Skeleton Army
Skeleton Dragons
Goblin Gang Mini P.E.K.K.A Skeleton Army
Royal Giant
Mini P.E.K.K.A
Goblin Gang Skeleton Dragons Wizard Skeleton Army Witch
Wizard
Mini P.E.K.K.A Skeleton Army
Goblin Barrel
Skeleton Army
Goblin Gang Skeleton Dragons Mini P.E.K.K.A Wizard
Witch
Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Dragons Wizard
Mini P.E.K.K.A Skeleton Army Goblin Gang Skeleton Dragons Witch
Goblin Gang Mini P.E.K.K.A Skeleton Army Witch Skeleton Dragons
Mini P.E.K.K.A Skeleton Army Witch Goblin Gang Skeleton Dragons
Mini P.E.K.K.A Skeleton Army
Goblin Gang Skeleton Army Skeleton Dragons
Skeleton Dragons Goblin Gang Wizard Witch
Skeleton Dragons
Mini P.E.K.K.A Witch Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Mini P.E.K.K.A
Goblin Gang Skeleton Dragons Skeleton Army Witch Wizard
Skeleton Dragons Goblin Gang Wizard Witch
Mini P.E.K.K.A Skeleton Army Goblin Gang Skeleton Dragons Wizard Witch
Wizard Skeleton Army Goblin Gang Skeleton Dragons Mini P.E.K.K.A Witch
Mini P.E.K.K.A Skeleton Army Goblin Gang
Skeleton Army Goblin Gang Mini P.E.K.K.A
Wizard Goblin Gang Skeleton Dragons Mini P.E.K.K.A Skeleton Army Witch
Goblin Gang Skeleton Dragons Wizard Skeleton Army Witch
Wizard Witch Skeleton Dragons
Mini P.E.K.K.A
Goblin Gang Skeleton Dragons Wizard Skeleton Army Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Skeleton Army Witch
Goblin Gang Skeleton Dragons Mini P.E.K.K.A Wizard
Goblin Gang Skeleton Army Mini P.E.K.K.A Witch
Goblin Gang Mini P.E.K.K.A Skeleton Army
Goblin Gang Mini P.E.K.K.A Skeleton Army Witch
Skeleton Dragons Wizard Goblin Gang Witch
Goblin Gang Mini P.E.K.K.A Skeleton Army Witch
Mini P.E.K.K.A Skeleton Army
Skeleton Dragons Mini P.E.K.K.A Skeleton Army Witch
Witch Goblin Gang Skeleton Dragons Skeleton Army
Mini P.E.K.K.A Witch
Skeleton Army
Mini P.E.K.K.A Skeleton Army Goblin Gang Wizard Witch
Wizard Skeleton Dragons Skeleton Army Witch
Goblin Gang Skeleton Army Witch Skeleton Dragons Mini P.E.K.K.A
Skeleton Dragons Mini P.E.K.K.A Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Wizard Skeleton Dragons
Skeleton Dragons Wizard Witch
Skeleton Dragons Wizard Witch
Skeleton Dragons Wizard
Skeleton Dragons Wizard
Goblin Gang Mini P.E.K.K.A
Skeleton Dragons Wizard
Skeleton Dragons Wizard
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons Wizard Witch
Skeleton Dragons Wizard
Skeleton Dragons Mini P.E.K.K.A
Skeleton Dragons Mini P.E.K.K.A Wizard
Skeleton Dragons Wizard Witch
Skeleton Dragons
Skeleton Dragons Wizard
Skeleton Dragons
Skeleton Dragons Wizard Witch
Witch
Skeleton Dragons Wizard Witch
Skeleton Dragons Wizard Witch
Skeleton Dragons
Skeleton Dragons Wizard Witch
Skeleton Dragons Wizard Witch
Mini P.E.K.K.A
Skeleton Dragons Wizard
Skeleton Dragons
Wizard
Goblin Gang Skeleton Army Witch
Skeleton Dragons Wizard Witch
Goblin Gang Skeleton Dragons Mini P.E.K.K.A Wizard
Skeleton Dragons Wizard
Skeleton Dragons
Goblin Gang Skeleton Dragons Witch
Skeleton Dragons Witch
Witch
Skeleton Dragons Wizard

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