My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Cannon Cart Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Battle Healer Wall Breakers Cannon Cart Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Cannon Cart
Giant Snowball
Wall Breakers
Zap
Wall Breakers Cannon Cart
Barbarian Barrel
Electro Spirit Wizard Wall Breakers Cannon Cart
The Log
Electro Spirit Wall Breakers Cannon Cart
Earthquake
Arrows
Electro Spirit Wall Breakers
Royal Delivery
Electro Spirit Battle Healer Wizard Wall Breakers Cannon Cart
Fireball
Battle Healer Wizard Wall Breakers Cannon Cart
Poison
Battle Healer Wizard
Lightning
Battle Healer Wizard Cannon Cart
Rocket
Battle Healer Wizard Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Royal Delivery Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Royal Delivery Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Royal Delivery Battle Healer Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Wall Breakers Royal Delivery Void Battle Healer Wizard Cannon Cart Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Wall Breakers Royal Delivery Void

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Wall Breakers Cannon Cart Golem
Royal Delivery
Battle Healer
Cannon Cart Golem
Wizard
Golem
Wall Breakers
Electro Spirit
Void
Cannon Cart
Golem Electro Spirit Battle Healer
Golem
Cannon Cart Electro Spirit Battle Healer Wizard

Defense Synergies 0 5

Electro Spirit
Royal Delivery
Battle Healer Wizard Cannon Cart
Battle Healer
Royal Delivery Cannon Cart
Wizard
Royal Delivery Cannon Cart
Wall Breakers
Void
Cannon Cart
Royal Delivery Battle Healer Wizard
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Wizard Void
Royal Delivery Battle Healer Cannon Cart
Royal Delivery Void Cannon Cart
Cannon Cart
Royal Delivery Battle Healer
Royal Delivery Electro Spirit Cannon Cart
Electro Spirit Royal Delivery Wizard Void
Electro Spirit Battle Healer Void Cannon Cart
Royal Delivery Battle Healer Cannon Cart
Electro Spirit Royal Delivery Wizard Cannon Cart
Royal Delivery Wizard
Royal Delivery Battle Healer Wizard Cannon Cart
Wizard Electro Spirit Royal Delivery Cannon Cart
Cannon Cart
Royal Delivery
Wizard Royal Delivery Cannon Cart
Royal Delivery Electro Spirit Battle Healer Wizard Cannon Cart
Royal Delivery Wizard Electro Spirit Battle Healer Cannon Cart
Cannon Cart
Wizard Electro Spirit Royal Delivery Battle Healer Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Delivery Battle Healer Void Cannon Cart
Royal Delivery Void Battle Healer Wizard Cannon Cart
Royal Delivery Battle Healer Cannon Cart
Royal Delivery Battle Healer Cannon Cart
Royal Delivery Battle Healer Cannon Cart
Royal Delivery Wizard Electro Spirit
Royal Delivery Battle Healer Void Cannon Cart
Royal Delivery Battle Healer Cannon Cart
Royal Delivery Void Electro Spirit Cannon Cart
Royal Delivery
Cannon Cart
Royal Delivery Void
Royal Delivery Cannon Cart Wizard
Wizard Cannon Cart
Electro Spirit Royal Delivery Battle Healer Cannon Cart
Electro Spirit Royal Delivery Battle Healer Wizard Cannon Cart
Electro Spirit Royal Delivery Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void
Void
Void Cannon Cart
Cannon Cart Void
Wizard
Wizard Electro Spirit
Wizard
Wizard
Void Wizard
Void
Void Wizard Cannon Cart
Void Wizard
Void Cannon Cart
Void Cannon Cart
Cannon Cart
Wizard Cannon Cart
Wizard Cannon Cart
Void Wizard
Wizard Void
Void
Wizard Void
Void
Void Cannon Cart
Electro Spirit Wizard
Void Wizard
Void Wizard
Void
Wizard Void
Electro Spirit Wizard Void
Void
Void Wizard
Void Electro Spirit
Wizard
Electro Spirit Void Cannon Cart
Wizard
Void Wizard Cannon Cart
Wizard
Void
Cannon Cart
Electro Spirit
Void
Void Cannon Cart
Cannon Cart
Wizard Void
Void

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