My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Goblin Gang Musketeer Witch Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Musketeer Witch Electro Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Goblin Gang Skeleton Army
Giant Snowball
Spear Goblins Bats Goblin Gang Musketeer Skeleton Army Witch Electro Dragon
Zap
Spear Goblins Bats Goblin Gang Skeleton Army Witch
Barbarian Barrel
Spear Goblins Goblin Gang Musketeer Skeleton Army Witch
The Log
Spear Goblins Goblin Gang Musketeer Skeleton Army Witch
Earthquake
Spear Goblins Goblin Gang Skeleton Army Witch
Arrows
Spear Goblins Bats Goblin Gang Skeleton Army Witch
Royal Delivery
Spear Goblins Bats Goblin Gang Musketeer Skeleton Army Witch Electro Dragon
Fireball
Goblin Gang Musketeer Skeleton Army Witch Electro Dragon
Poison
Spear Goblins Bats Goblin Gang Musketeer Skeleton Army Witch Electro Dragon
Lightning
Musketeer Witch Electro Dragon
Rocket
Musketeer Witch Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Witch Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Electro Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Zap Goblin Gang Skeleton Army Musketeer Witch Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Bats Zap Goblin Gang

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Zap Goblin Gang
Bats
Zap
Zap
Spear Goblins Bats Musketeer Witch Electro Dragon
Goblin Gang
Spear Goblins
Musketeer
Zap Electro Dragon
Skeleton Army
Witch
Zap
Electro Dragon
Zap Musketeer

Defense Synergies 1 17

Spear Goblins
Bats Zap Goblin Gang Musketeer Skeleton Army Electro Dragon
Bats
Spear Goblins Zap Musketeer
Zap
Spear Goblins Bats Goblin Gang Musketeer Skeleton Army Witch Electro Dragon
Goblin Gang
Musketeer Spear Goblins Zap Skeleton Army
Musketeer
Goblin Gang Spear Goblins Bats Zap Skeleton Army
Skeleton Army
Spear Goblins Zap Goblin Gang Musketeer Electro Dragon
Witch
Zap Electro Dragon
Electro Dragon
Spear Goblins Zap Skeleton Army Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Musketeer Electro Dragon
Skeleton Army Bats Zap Goblin Gang Musketeer Witch Electro Dragon
Goblin Gang Skeleton Army Witch Bats Musketeer Electro Dragon
Skeleton Army Witch Bats Goblin Gang Musketeer Electro Dragon
Skeleton Army
Goblin Gang Skeleton Army Spear Goblins Bats Zap Musketeer Electro Dragon
Bats Musketeer Spear Goblins Zap Goblin Gang Witch Electro Dragon
Zap Musketeer Electro Dragon
Witch Goblin Gang Musketeer Skeleton Army
Goblin Gang Skeleton Army Spear Goblins Musketeer
Bats Goblin Gang Skeleton Army Witch Spear Goblins Zap Musketeer Electro Dragon
Musketeer Spear Goblins Bats Zap Goblin Gang Witch Electro Dragon
Skeleton Army Bats Zap Goblin Gang Musketeer Witch Electro Dragon
Skeleton Army Bats Zap Goblin Gang Witch Electro Dragon
Skeleton Army Goblin Gang
Skeleton Army Zap Goblin Gang
Bats Goblin Gang Musketeer Skeleton Army Witch Electro Dragon
Spear Goblins Bats Zap Goblin Gang Musketeer Skeleton Army Witch Electro Dragon
Zap Witch Spear Goblins Bats Musketeer Electro Dragon
Musketeer
Goblin Gang Skeleton Army Spear Goblins Bats Musketeer Witch Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Spear Goblins Zap Witch
Zap Goblin Gang Musketeer Electro Dragon
Goblin Gang Skeleton Army Spear Goblins Bats Zap Musketeer Witch Electro Dragon
Goblin Gang Skeleton Army Bats Zap Musketeer
Goblin Gang Musketeer Skeleton Army Witch
Bats Zap Goblin Gang Musketeer Witch Electro Dragon
Goblin Gang Skeleton Army Spear Goblins Bats Musketeer Witch
Skeleton Army
Zap Electro Dragon Spear Goblins Bats Skeleton Army Witch
Witch Goblin Gang Musketeer Skeleton Army
Bats Musketeer Witch Electro Dragon
Skeleton Army Zap
Skeleton Army Goblin Gang Witch
Musketeer Skeleton Army Witch Electro Dragon
Goblin Gang Skeleton Army Witch Electro Dragon Spear Goblins Bats Zap Musketeer
Bats Zap Musketeer Witch Electro Dragon
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Electro Dragon
Zap Musketeer Electro Dragon
Electro Dragon
Musketeer
Zap
Spear Goblins Bats Zap Musketeer Witch Electro Dragon
Musketeer Witch
Zap Electro Dragon
Zap Electro Dragon
Bats Goblin Gang Musketeer Electro Dragon
Zap Musketeer Electro Dragon
Zap Musketeer Electro Dragon
Musketeer
Musketeer Electro Dragon
Zap Musketeer
Spear Goblins Zap Musketeer Witch Electro Dragon
Musketeer Electro Dragon
Bats
Zap Musketeer Electro Dragon
Zap Witch Electro Dragon
Musketeer
Musketeer
Zap Musketeer Electro Dragon
Zap Witch Electro Dragon
Witch
Zap Musketeer Witch Electro Dragon
Zap Musketeer Witch Electro Dragon
Zap Musketeer
Bats Zap Musketeer Witch Electro Dragon
Zap Electro Dragon Bats Musketeer Witch
Zap Musketeer Electro Dragon
Zap Electro Dragon
Zap Spear Goblins Bats Goblin Gang Musketeer Skeleton Army Witch Electro Dragon
Zap Musketeer Witch Electro Dragon
Goblin Gang Musketeer Electro Dragon
Zap Musketeer Electro Dragon
Zap
Musketeer Electro Dragon
Zap Electro Dragon Bats Goblin Gang Musketeer Witch
Bats Zap Musketeer Witch Electro Dragon
Electro Dragon Zap Musketeer Witch
Electro Dragon

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