My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Goblin Giant Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Mega Minion Goblin Giant Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Goblin Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Goblin Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Hogs Guards
Giant Snowball
Bomber Mega Minion Royal Hogs Guards Lumberjack
Zap
Bomber Royal Hogs Guards Goblin Giant
Barbarian Barrel
Bomber Royal Hogs Guards Electro Wizard Lumberjack
The Log
Bomber Royal Hogs Guards Lumberjack
Earthquake
Bomber Royal Hogs Guards
Arrows
Bomber Royal Hogs Guards
Royal Delivery
Bomber Mega Minion Royal Hogs Guards Electro Wizard Lumberjack
Fireball
Bomber Mega Minion Royal Hogs Electro Wizard Lumberjack
Poison
Bomber Mega Minion Royal Hogs Guards Electro Wizard
Lightning
Mega Minion Electro Wizard Lumberjack
Rocket
Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Bomber The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Mega Minion Guards Electro Wizard Lumberjack Royal Hogs Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber The Log Mega Minion Guards

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Hogs Goblin Giant Lumberjack
Mega Minion
Goblin Giant
Royal Hogs
Bomber Guards The Log Electro Wizard Lumberjack
Guards
Royal Hogs The Log Lumberjack
Goblin Giant
Mega Minion Bomber The Log Electro Wizard Lumberjack
The Log
Royal Hogs Guards Goblin Giant Lumberjack
Electro Wizard
Royal Hogs Goblin Giant Lumberjack
Lumberjack
Bomber Royal Hogs Guards Goblin Giant The Log Electro Wizard

Defense Synergies 0 15

Bomber
Guards The Log Electro Wizard
Mega Minion
Guards The Log Electro Wizard Lumberjack
Royal Hogs
Guards
Bomber Mega Minion The Log Electro Wizard Lumberjack
Goblin Giant
The Log Electro Wizard
The Log
Bomber Mega Minion Guards Goblin Giant Electro Wizard Lumberjack
Electro Wizard
Bomber Mega Minion Guards Goblin Giant The Log Lumberjack
Lumberjack
Mega Minion Guards The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Mega Minion Goblin Giant The Log Electro Wizard
Lumberjack Mega Minion The Log Electro Wizard
Lumberjack Bomber Mega Minion Electro Wizard
Lumberjack Mega Minion Guards Electro Wizard
Bomber The Log Lumberjack
The Log Bomber Mega Minion Guards Electro Wizard Lumberjack
Mega Minion Electro Wizard
Goblin Giant The Log Electro Wizard
Lumberjack
Guards Bomber Electro Wizard Lumberjack
Guards Electro Wizard Bomber Mega Minion Goblin Giant The Log Lumberjack
Mega Minion Electro Wizard
Lumberjack Bomber Guards The Log Electro Wizard
Bomber Mega Minion Guards The Log Electro Wizard Lumberjack
Electro Wizard Lumberjack
The Log Electro Wizard Lumberjack
Bomber Electro Wizard Lumberjack
Bomber Mega Minion Guards The Log Electro Wizard Lumberjack
The Log Bomber Mega Minion Guards Electro Wizard Lumberjack
Electro Wizard Lumberjack
Bomber Guards Goblin Giant The Log Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Electro Wizard
Electro Wizard Bomber Mega Minion The Log Lumberjack
Guards Lumberjack Goblin Giant The Log Electro Wizard
Guards Lumberjack Goblin Giant The Log Electro Wizard
Guards Goblin Giant Lumberjack
Goblin Giant Electro Wizard
Guards Mega Minion Goblin Giant Electro Wizard Lumberjack
Goblin Giant Lumberjack
Electro Wizard Mega Minion The Log
Mega Minion Guards Goblin Giant
Mega Minion Guards Lumberjack
Guards Goblin Giant The Log Electro Wizard
Guards Goblin Giant Lumberjack
Bomber
Guards Electro Wizard Bomber Mega Minion Goblin Giant The Log Lumberjack
Bomber Mega Minion The Log Electro Wizard
Bomber Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards The Log
The Log Electro Wizard
Goblin Giant The Log
Guards The Log
Bomber The Log
Mega Minion Goblin Giant
Bomber The Log
The Log
The Log
Guards Electro Wizard Lumberjack
The Log Electro Wizard
The Log
The Log
Bomber The Log
The Log
Bomber
Bomber Mega Minion The Log Electro Wizard
Bomber The Log
The Log
The Log
The Log
The Log Bomber
Mega Minion
The Log Electro Wizard
The Log
The Log
Electro Wizard
Electro Wizard Mega Minion Guards
Mega Minion
Bomber The Log
Electro Wizard
The Log
Electro Wizard Guards
Mega Minion Electro Wizard
The Log
Mega Minion Electro Wizard Lumberjack
The Log Bomber
Mega Minion
Guards The Log Electro Wizard
Electro Wizard
Goblin Giant The Log Electro Wizard

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