My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Musketeer Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mortar Hog Rider Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider Mighty Miner
Giant Snowball
Skeletons Fire Spirit Musketeer Hog Rider Mighty Miner
Zap
Skeletons Fire Spirit Mortar Mighty Miner
Barbarian Barrel
Skeletons Fire Spirit Mortar Musketeer
The Log
Skeletons Fire Spirit Musketeer Hog Rider
Earthquake
Skeletons Mortar Hog Rider
Arrows
Skeletons Fire Spirit
Royal Delivery
Skeletons Fire Spirit Musketeer Hog Rider
Fireball
Mortar Musketeer Hog Rider Mighty Miner
Poison
Mortar Musketeer
Lightning
Mortar Musketeer Mighty Miner
Rocket
Mortar Musketeer Hog Rider Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Mortar Earthquake The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Skeletons The Log Earthquake Hog Rider Mighty Miner Mortar Musketeer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Skeletons The Log Earthquake

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Earthquake
Hog Rider The Log
Fire Spirit
Hog Rider Mortar
Hog Rider
Earthquake Fire Spirit The Log Musketeer Mortar
The Log
Hog Rider Earthquake Mortar Musketeer
Mighty Miner
Mortar
Fire Spirit Hog Rider The Log Musketeer
Musketeer
Hog Rider The Log Mortar
Skeletons

Defense Synergies 2 9

Earthquake
The Log Mortar Skeletons
Fire Spirit
The Log Skeletons
Hog Rider
The Log
Musketeer Earthquake Fire Spirit Mortar Skeletons
Mighty Miner
Mortar
Earthquake The Log Musketeer Skeletons
Musketeer
The Log Skeletons Mortar
Skeletons
Musketeer Earthquake Fire Spirit The Log Mortar

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake The Log Mortar Musketeer
The Log Mortar Musketeer Skeletons
Mortar Fire Spirit Musketeer Skeletons
Mortar Musketeer Skeletons
Earthquake The Log
The Log Earthquake Fire Spirit Musketeer Skeletons
Musketeer Fire Spirit Mortar
Earthquake The Log Musketeer
Mighty Miner Mortar Musketeer Skeletons
Fire Spirit Musketeer Skeletons
Earthquake The Log Musketeer Skeletons
Musketeer
Mortar Earthquake Fire Spirit The Log Musketeer Skeletons
Fire Spirit Earthquake The Log Mortar
Mortar
The Log Mortar
Mortar Musketeer Skeletons
Fire Spirit Mortar The Log Musketeer
Earthquake The Log Mortar Fire Spirit Musketeer
Mortar Musketeer
Earthquake Fire Spirit The Log Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons
The Log Mortar Musketeer
The Log Musketeer Skeletons
The Log Musketeer
Mighty Miner Musketeer Skeletons
Fire Spirit Musketeer Skeletons
Musketeer Skeletons
Mighty Miner
The Log Mortar Skeletons
Musketeer Skeletons
Musketeer
The Log
Skeletons
Musketeer
The Log Mighty Miner Mortar Musketeer Skeletons
Earthquake The Log Mighty Miner Musketeer
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake The Log Mortar Musketeer
Mortar The Log Musketeer
Earthquake The Log
Earthquake The Log Musketeer
Earthquake Fire Spirit The Log Mortar
Fire Spirit Musketeer
Earthquake Fire Spirit The Log Mortar Musketeer
Earthquake The Log Fire Spirit
The Log Mortar
Fire Spirit Musketeer
Earthquake The Log Mortar Musketeer
Fire Spirit Musketeer
Earthquake Fire Spirit The Log Mortar Musketeer
Earthquake Mortar Musketeer
Earthquake The Log Mortar Musketeer
Earthquake The Log Mortar Musketeer
Earthquake The Log Mortar Musketeer
Earthquake Mortar
Earthquake Fire Spirit The Log Mortar Musketeer
Earthquake Fire Spirit The Log Mortar
Earthquake The Log Musketeer
The Log Musketeer
Earthquake The Log Mortar Musketeer
Earthquake The Log Fire Spirit Mortar
The Log Mortar Earthquake Musketeer
The Log Mortar Musketeer
The Log Mortar Musketeer
Fire Spirit Musketeer
Musketeer
Earthquake The Log Mortar Musketeer
Mighty Miner
Earthquake The Log
Earthquake Fire Spirit Musketeer
Fire Spirit Musketeer
The Log
Musketeer
The Log Earthquake Mortar Musketeer
Musketeer
The Log Musketeer
Musketeer
The Log Mortar Musketeer
Mortar

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