My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Good
Versatility
RIP
F2P score
Mediocre

3 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Valkyrie Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Ice Spirit Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider Fisherman
Giant Snowball
Skeletons Hog Rider Fisherman
Zap
Skeletons Fisherman
Barbarian Barrel
Skeletons Electro Spirit Ice Spirit Valkyrie
The Log
Skeletons Electro Spirit Ice Spirit Hog Rider Fisherman
Earthquake
Skeletons Hog Rider
Arrows
Skeletons Electro Spirit Ice Spirit
Royal Delivery
Skeletons Electro Spirit Ice Spirit Valkyrie Hog Rider Fisherman
Fireball
Hog Rider Fisherman
Poison
Fisherman
Lightning
Valkyrie Fisherman
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Ice Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Ice Spirit Earthquake Valkyrie The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Ice Spirit Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Ice Spirit Skeletons The Log Earthquake Fisherman Hog Rider Valkyrie

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Electro Spirit Ice Spirit Skeletons The Log

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Earthquake
Hog Rider The Log
Electro Spirit
Hog Rider
Fisherman
Ice Spirit The Log Valkyrie
Hog Rider
Earthquake Ice Spirit The Log Valkyrie Electro Spirit
Ice Spirit
Hog Rider Valkyrie Fisherman
The Log
Hog Rider Earthquake Fisherman
Skeletons
Valkyrie
Hog Rider Ice Spirit Fisherman

Defense Synergies 1 14

Earthquake
Ice Spirit The Log Skeletons
Electro Spirit
Fisherman The Log Skeletons
Fisherman
Skeletons Electro Spirit Ice Spirit The Log Valkyrie
Hog Rider
Ice Spirit
Earthquake Fisherman The Log Skeletons Valkyrie
The Log
Earthquake Electro Spirit Fisherman Ice Spirit Skeletons Valkyrie
Skeletons
Fisherman Earthquake Electro Spirit Ice Spirit The Log
Valkyrie
Fisherman Ice Spirit The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake The Log Valkyrie
Fisherman Ice Spirit The Log Skeletons Valkyrie
Fisherman Skeletons Valkyrie
Fisherman Skeletons Valkyrie
Earthquake The Log Valkyrie
The Log Earthquake Electro Spirit Skeletons Valkyrie
Electro Spirit Ice Spirit
Earthquake Electro Spirit The Log Valkyrie
Fisherman Skeletons
Fisherman Ice Spirit Skeletons Valkyrie
Valkyrie Earthquake Electro Spirit Fisherman The Log Skeletons
Earthquake Ice Spirit The Log Skeletons Valkyrie
Valkyrie Earthquake Electro Spirit Ice Spirit The Log
Fisherman Ice Spirit The Log
Fisherman Skeletons Valkyrie
Ice Spirit Valkyrie Electro Spirit Fisherman The Log
Earthquake The Log Valkyrie Electro Spirit Fisherman Ice Spirit
Fisherman
Valkyrie Earthquake Electro Spirit Fisherman The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fisherman Skeletons
Fisherman The Log Valkyrie
Fisherman Ice Spirit The Log Skeletons Valkyrie
Valkyrie Fisherman The Log
Fisherman Skeletons Valkyrie
Electro Spirit Ice Spirit Skeletons
Skeletons Valkyrie
Fisherman Valkyrie
Electro Spirit Ice Spirit The Log Skeletons Valkyrie
Skeletons
Valkyrie
The Log Valkyrie
Skeletons Valkyrie
Valkyrie
Electro Spirit Fisherman Ice Spirit The Log Skeletons Valkyrie
Valkyrie Earthquake Electro Spirit The Log
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake The Log Valkyrie
Fisherman The Log
Earthquake The Log
Earthquake The Log Valkyrie
Earthquake The Log Valkyrie
Electro Spirit Ice Spirit
Earthquake The Log
Earthquake The Log Ice Spirit
The Log Fisherman
Fisherman
Earthquake Fisherman The Log Valkyrie
Earthquake Fisherman The Log
Earthquake Fisherman
Earthquake Fisherman The Log
Earthquake The Log
Earthquake The Log
Earthquake
Fisherman
Earthquake Fisherman The Log
Earthquake The Log Valkyrie
Earthquake The Log
Fisherman The Log
Earthquake The Log
Earthquake The Log Electro Spirit Ice Spirit Valkyrie
Fisherman
The Log Earthquake Fisherman
Fisherman The Log
Fisherman The Log
Electro Spirit Ice Spirit
Earthquake The Log
Electro Spirit Ice Spirit
Earthquake The Log
Earthquake Electro Spirit Ice Spirit
The Log
Valkyrie
The Log Earthquake
Electro Spirit Ice Spirit The Log
The Log

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