My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Rascals Phoenix Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Rascals Fisherman Phoenix Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Phoenix

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Guards Fisherman Phoenix Night Witch
Giant Snowball
Bats Guards Fisherman Night Witch
Zap
Bats Guards Fisherman Night Witch
Barbarian Barrel
Rascals Guards Night Witch
The Log
Rascals Guards Fisherman
Earthquake
Guards
Arrows
Bats Rascals Guards Night Witch
Royal Delivery
Bats Rascals Guards Fisherman Night Witch
Fireball
Rascals Fisherman Night Witch
Poison
Bats Rascals Guards Fisherman Phoenix Night Witch
Lightning
Fisherman Phoenix Night Witch
Rocket
Rascals Phoenix Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Guards Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Bats Arrows Guards Fisherman Night Witch Phoenix Rascals

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Bats Arrows Guards

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Guards Night Witch Bats Fisherman Phoenix
Arrows
Zap Night Witch Phoenix
Guards
Zap
Night Witch
Zap Arrows
Bats
Zap Rascals Fisherman
Rascals
Bats
Fisherman
Zap Bats
Phoenix
Zap Arrows

Defense Synergies 1 10

Zap
Arrows Guards Night Witch Bats Rascals Fisherman Phoenix
Arrows
Zap Phoenix
Guards
Fisherman Zap
Night Witch
Zap
Bats
Zap Rascals Fisherman
Rascals
Zap Bats
Fisherman
Guards Zap Bats
Phoenix
Zap Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
Zap Night Witch Bats Rascals Fisherman Phoenix
Fisherman Night Witch Bats Rascals
Night Witch Guards Bats Rascals Fisherman Phoenix
Arrows
Arrows Zap Guards Night Witch Bats Rascals
Bats Zap Arrows Night Witch Rascals Phoenix
Zap Arrows Rascals Phoenix
Night Witch Rascals Fisherman Phoenix
Guards Night Witch Rascals Fisherman Phoenix
Guards Bats Zap Arrows Night Witch Rascals Fisherman
Arrows Zap Night Witch Bats Rascals Phoenix
Night Witch Zap Guards Bats Rascals
Zap Arrows Guards Night Witch Bats Rascals
Rascals Phoenix
Zap Rascals Fisherman
Arrows Night Witch Bats Rascals Fisherman
Arrows Zap Guards Night Witch Bats Rascals Fisherman
Zap Arrows Guards Bats Rascals Fisherman
Fisherman Phoenix
Rascals Arrows Guards Night Witch Bats Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Rascals Zap Fisherman
Zap Arrows Fisherman Phoenix
Guards Zap Bats Rascals Fisherman
Guards Zap Night Witch Bats Rascals Fisherman Phoenix
Guards Night Witch Rascals Fisherman Phoenix
Arrows Zap Bats Rascals
Guards Rascals Night Witch Bats Phoenix
Rascals Fisherman Phoenix
Zap Bats Phoenix
Guards Phoenix
Guards Bats Rascals Phoenix
Zap Arrows Guards Phoenix
Rascals Guards Night Witch
Rascals
Guards Rascals Phoenix Zap Night Witch Bats Fisherman
Arrows Bats Zap Rascals Phoenix
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards Rascals
Arrows Zap Fisherman
Arrows
Arrows Guards Rascals
Zap Arrows
Arrows Zap Bats
Arrows
Arrows Zap
Arrows Zap Fisherman
Guards Night Witch Bats Fisherman
Zap Arrows Fisherman
Zap Arrows
Fisherman
Arrows Fisherman
Zap Arrows Fisherman
Zap Arrows
Arrows
Arrows
Night Witch Bats Fisherman
Zap Arrows Fisherman
Zap Arrows
Night Witch
Arrows
Fisherman
Zap Arrows
Zap Arrows
Fisherman
Arrows Zap Fisherman
Zap Arrows Fisherman
Zap Arrows Fisherman
Zap Arrows Night Witch Bats
Zap Guards Bats
Night Witch
Zap Arrows Night Witch
Zap Arrows
Arrows
Zap Guards Night Witch Bats
Zap Arrows
Arrows
Rascals
Arrows Zap
Zap Arrows
Zap Guards Bats Rascals
Zap Bats
Zap

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