My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Three Musketeers Witch Princess Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Three Musketeers Witch Princess Magic Archer Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Princess Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Magic Archer Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Three Musketeers
Giant Snowball
Bats Three Musketeers Witch Princess
Zap
Bats Firecracker Three Musketeers Witch Princess
Barbarian Barrel
Firecracker Three Musketeers Witch Princess Magic Archer
The Log
Firecracker Three Musketeers Witch Princess
Earthquake
Firecracker Witch
Arrows
Bats Firecracker Witch Princess
Royal Delivery
Bats Firecracker Three Musketeers Witch Princess Magic Archer
Fireball
Firecracker Three Musketeers Witch Princess Magic Archer
Poison
Bats Firecracker Three Musketeers Witch Princess Magic Archer
Lightning
Three Musketeers Witch Magic Archer Monk
Rocket
Three Musketeers Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado Witch Princess Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado Princess Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tornado Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Firecracker Tornado Princess Magic Archer Witch Monk Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Firecracker Tornado Princess

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Firecracker
Firecracker
Bats Three Musketeers Tornado Princess Monk
Three Musketeers
Firecracker Tornado Monk
Tornado
Magic Archer Firecracker Three Musketeers Witch Princess
Witch
Tornado
Princess
Firecracker Tornado
Magic Archer
Tornado
Monk
Firecracker Three Musketeers

Defense Synergies 1 6

Bats
Firecracker
Firecracker
Bats Tornado Princess
Three Musketeers
Tornado
Tornado
Magic Archer Firecracker Three Musketeers Witch Princess
Witch
Tornado
Princess
Firecracker Tornado
Magic Archer
Tornado
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Magic Archer
Bats Firecracker Three Musketeers Witch Monk
Three Musketeers Tornado Witch Bats
Three Musketeers Witch Bats Firecracker Monk
Firecracker Tornado Princess Monk
Tornado Bats Firecracker Magic Archer
Bats Three Musketeers Tornado Firecracker Witch Princess Magic Archer
Magic Archer Monk
Three Musketeers Witch Tornado Princess
Tornado Firecracker
Bats Witch Firecracker Tornado Princess Magic Archer
Three Musketeers Bats Firecracker Tornado Witch Princess Magic Archer
Bats Three Musketeers Witch
Three Musketeers Bats Firecracker Tornado Witch Princess Magic Archer
Three Musketeers
Tornado Monk Three Musketeers
Three Musketeers Bats Firecracker Tornado Witch
Bats Firecracker Three Musketeers Tornado Witch Magic Archer
Tornado Witch Bats Firecracker Princess Magic Archer
Three Musketeers Tornado
Bats Firecracker Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch
Firecracker Magic Archer Monk
Bats Witch
Bats Tornado Monk
Three Musketeers Witch
Firecracker Bats Three Musketeers Tornado Witch Princess Magic Archer Monk
Bats Witch
Bats Firecracker Tornado Witch Magic Archer Monk
Witch Three Musketeers
Bats Witch
Monk Tornado
Three Musketeers Witch
Firecracker Three Musketeers Witch Princess Magic Archer
Witch Bats Firecracker Three Musketeers Tornado Magic Archer Monk
Bats Firecracker Witch Princess Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Magic Archer Firecracker Monk
Firecracker Monk Tornado Princess Magic Archer
Magic Archer
Firecracker
Firecracker Magic Archer
Firecracker Bats Tornado Witch Princess Magic Archer Monk
Firecracker Tornado Witch Princess Magic Archer
Firecracker Tornado Princess Magic Archer
Monk Firecracker Tornado
Bats Three Musketeers Tornado
Firecracker Monk Tornado Princess Magic Archer
Monk Firecracker Tornado Princess Magic Archer
Firecracker Three Musketeers Princess Magic Archer
Firecracker Princess Magic Archer Monk
Princess Firecracker Magic Archer
Firecracker Three Musketeers Witch Princess Magic Archer
Magic Archer Firecracker Three Musketeers Princess
Monk Three Musketeers Tornado
Bats
Firecracker Three Musketeers Princess Magic Archer Monk
Firecracker Tornado Witch Princess Magic Archer Monk
Magic Archer Monk
Tornado Princess
Tornado Monk
Monk
Firecracker Tornado Witch Princess Magic Archer
Witch
Firecracker Tornado Witch Princess Magic Archer Monk
Tornado Witch Princess Magic Archer Monk
Firecracker Tornado Magic Archer
Bats Firecracker Tornado Witch Princess Magic Archer
Bats Firecracker Witch
Magic Archer
Firecracker Princess Magic Archer Monk
Firecracker Princess Magic Archer Monk
Bats Witch Princess Magic Archer
Firecracker Three Musketeers Tornado Witch Princess Magic Archer Monk
Firecracker Three Musketeers Princess Magic Archer
Firecracker Princess Magic Archer
Monk Tornado
Firecracker Three Musketeers
Bats Firecracker Tornado Witch Princess Magic Archer
Firecracker Bats Tornado Witch Princess Magic Archer
Firecracker Tornado Witch Princess Magic Archer Monk
Firecracker Monk

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