My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Dart Goblin Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Recruits Zappies Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Recruits Dart Goblin

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Recruits Miner
Giant Snowball
Archers Barbarians Royal Recruits Dart Goblin Zappies Miner
Zap
Archers Dart Goblin Zappies
Barbarian Barrel
Archers Barbarians Royal Recruits Dart Goblin Zappies
The Log
Archers Barbarians Royal Recruits Dart Goblin Zappies
Earthquake
Archers Barbarians Zappies
Arrows
Archers Royal Recruits Dart Goblin Zappies
Royal Delivery
Archers Barbarians Royal Recruits Dart Goblin Zappies Miner
Fireball
Archers Barbarians Dart Goblin Zappies
Poison
Archers Barbarians Royal Recruits Dart Goblin Zappies
Lightning
Goblinstein
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Dart Goblin Miner Zappies Barbarians Goblinstein Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Dart Goblin Miner

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Royal Recruits Miner
Arrows
Archers Miner
Barbarians
Royal Recruits
Archers Dart Goblin Zappies
Dart Goblin
Miner Royal Recruits
Zappies
Royal Recruits Miner
Miner
Dart Goblin Archers Arrows Zappies
Goblinstein

Defense Synergies 0 7

Archers
Royal Recruits Dart Goblin
Arrows
Barbarians
Barbarians
Arrows Zappies
Royal Recruits
Archers Dart Goblin
Dart Goblin
Archers Royal Recruits Zappies Miner
Zappies
Barbarians Dart Goblin
Miner
Dart Goblin
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Dart Goblin Zappies
Barbarians Royal Recruits Dart Goblin Zappies
Barbarians Archers Royal Recruits Dart Goblin Zappies
Barbarians Royal Recruits Dart Goblin Zappies
Arrows Barbarians Royal Recruits
Arrows Archers Dart Goblin Zappies
Dart Goblin Archers Arrows Zappies
Arrows Barbarians Royal Recruits Dart Goblin
Barbarians Zappies Royal Recruits
Archers Barbarians Royal Recruits Dart Goblin Zappies Miner
Archers Barbarians Dart Goblin Arrows Royal Recruits Zappies
Arrows Archers Dart Goblin Zappies
Barbarians Royal Recruits Zappies
Arrows Barbarians Royal Recruits Dart Goblin Zappies
Barbarians Royal Recruits Zappies
Barbarians Royal Recruits Zappies
Barbarians Arrows Royal Recruits Zappies
Arrows Archers Barbarians Royal Recruits Dart Goblin Zappies
Arrows Archers Barbarians Royal Recruits Dart Goblin Zappies
Barbarians Royal Recruits Dart Goblin Zappies
Royal Recruits Archers Arrows Barbarians Dart Goblin Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Royal Recruits Archers Zappies
Archers Arrows Miner
Barbarians Royal Recruits Zappies
Royal Recruits Barbarians Zappies
Barbarians Royal Recruits Zappies
Arrows Archers Dart Goblin Zappies
Royal Recruits Archers Barbarians Dart Goblin Zappies
Barbarians Royal Recruits Zappies
Royal Recruits Barbarians Zappies
Royal Recruits Barbarians Dart Goblin Zappies
Barbarians Royal Recruits Dart Goblin Zappies
Royal Recruits Arrows Barbarians
Barbarians Royal Recruits Zappies
Royal Recruits Archers Barbarians Dart Goblin Zappies
Barbarians Royal Recruits Zappies Archers Dart Goblin
Arrows Archers Barbarians Royal Recruits Dart Goblin Zappies
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits Dart Goblin
Arrows Dart Goblin Miner
Arrows Dart Goblin Miner
Arrows Barbarians Royal Recruits Dart Goblin
Arrows
Arrows Dart Goblin
Archers Arrows Dart Goblin
Arrows Dart Goblin
Arrows Miner Dart Goblin
Miner Arrows Royal Recruits Dart Goblin
Archers Arrows Dart Goblin
Dart Goblin Miner
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Royal Recruits Dart Goblin
Arrows
Archers Arrows Dart Goblin
Arrows Dart Goblin Miner
Arrows
Arrows Barbarians Royal Recruits
Arrows
Arrows Miner Dart Goblin
Arrows Miner
Miner Arrows Dart Goblin
Archers Arrows Dart Goblin
Dart Goblin Zappies
Arrows Dart Goblin Miner
Arrows Zappies
Arrows
Archers Barbarians Royal Recruits Dart Goblin Zappies
Archers Arrows Dart Goblin Zappies
Arrows
Miner Dart Goblin
Arrows Dart Goblin
Arrows
Royal Recruits Dart Goblin
Royal Recruits Dart Goblin Zappies
Dart Goblin Zappies
Royal Recruits Dart Goblin Miner
Dart Goblin

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