My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Good
Versatility
Great!
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Hut Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Goblin Hut Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Royal Hogs Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Hogs Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Royal Hogs Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Hogs Goblin Barrel Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider Royal Hogs Goblin Barrel
Giant Snowball
Archers Cannon Hog Rider Goblin Hut Royal Hogs Goblin Barrel
Zap
Archers Cannon Goblin Hut Royal Hogs Goblin Barrel
Barbarian Barrel
Archers Cannon Goblin Hut Royal Hogs Goblin Barrel Magic Archer
The Log
Archers Cannon Hog Rider Goblin Hut Royal Hogs Goblin Barrel
Earthquake
Archers Cannon Hog Rider Goblin Hut Royal Hogs Goblin Barrel
Arrows
Archers Goblin Hut Royal Hogs Goblin Barrel
Royal Delivery
Archers Hog Rider Goblin Hut Royal Hogs Goblin Barrel Magic Archer
Fireball
Archers Cannon Hog Rider Goblin Hut Royal Hogs Goblin Barrel Magic Archer
Poison
Archers Cannon Goblin Hut Royal Hogs Magic Archer
Lightning
Cannon Goblin Hut Magic Archer
Rocket
Hog Rider Goblin Hut Royal Hogs Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Cannon Goblin Barrel Hog Rider Magic Archer Goblin Hut Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Cannon Goblin Barrel

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Hog Rider Goblin Hut Royal Hogs
Arrows
Hog Rider Royal Hogs Archers Goblin Barrel
Cannon
Hog Rider
Arrows Archers Goblin Hut Goblin Barrel Magic Archer
Goblin Hut
Archers Hog Rider Royal Hogs Goblin Barrel Magic Archer
Royal Hogs
Arrows Archers Goblin Hut Goblin Barrel Magic Archer
Goblin Barrel
Arrows Hog Rider Goblin Hut Royal Hogs
Magic Archer
Hog Rider Goblin Hut Royal Hogs

Defense Synergies 0 5

Archers
Cannon Goblin Hut
Arrows
Cannon Goblin Hut
Cannon
Archers Arrows Magic Archer
Hog Rider
Goblin Hut
Archers Arrows
Royal Hogs
Goblin Barrel
Magic Archer
Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Goblin Hut Magic Archer
Cannon Goblin Hut
Cannon Goblin Hut Archers
Cannon Goblin Hut
Arrows
Arrows Archers Cannon Magic Archer
Archers Arrows Cannon Goblin Hut Magic Archer
Arrows Cannon Magic Archer
Cannon Goblin Hut
Archers Cannon
Archers Arrows Cannon Goblin Hut Magic Archer
Arrows Archers Goblin Hut Magic Archer
Cannon Goblin Hut
Arrows Cannon Goblin Hut Magic Archer
Cannon Goblin Hut
Cannon Goblin Hut
Arrows Cannon Goblin Hut
Arrows Cannon Archers Goblin Hut Magic Archer
Arrows Archers Cannon Goblin Hut Magic Archer
Cannon Goblin Hut
Archers Arrows Cannon
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Goblin Hut
Archers Arrows Magic Archer
Goblin Hut
Cannon Goblin Hut
Arrows Archers Goblin Hut Magic Archer
Archers Goblin Hut
Goblin Hut Magic Archer
Cannon Goblin Hut
Goblin Hut
Arrows
Cannon
Archers Cannon Magic Archer
Goblin Hut Archers Magic Archer
Arrows Archers Cannon Goblin Hut Magic Archer
Arrows Cannon Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows
Arrows Magic Archer
Arrows Goblin Hut Magic Archer
Arrows
Arrows Magic Archer
Arrows Magic Archer
Archers Arrows Magic Archer
Arrows Magic Archer
Arrows
Arrows Magic Archer
Archers Arrows Magic Archer
Goblin Hut Magic Archer
Arrows Magic Archer
Arrows Goblin Hut Magic Archer
Arrows Goblin Hut Magic Archer
Magic Archer Arrows Goblin Hut
Arrows
Archers Arrows Magic Archer
Arrows Magic Archer
Magic Archer
Arrows
Arrows
Arrows Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Archers Arrows Magic Archer
Goblin Hut
Arrows Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Archers Goblin Hut Magic Archer
Archers Arrows Magic Archer
Arrows
Magic Archer
Arrows Magic Archer
Arrows
Magic Archer
Magic Archer
Magic Archer

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