My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Wizard Witch P.E.K.K.A Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Ram Rider
Giant Snowball
Archers Cannon Witch Ram Rider
Zap
Archers Cannon Witch Ram Rider
Barbarian Barrel
Archers Cannon Valkyrie Wizard Witch
The Log
Archers Cannon Witch Ram Rider
Earthquake
Archers Cannon Witch
Arrows
Archers Witch
Royal Delivery
Archers Valkyrie Wizard Witch P.E.K.K.A Ram Rider
Fireball
Archers Cannon Wizard Witch Ram Rider
Poison
Archers Cannon Wizard Witch
Lightning
Cannon Valkyrie Wizard Witch Ram Rider
Rocket
Valkyrie Wizard Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Cannon Valkyrie Wizard Witch Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Arrows Cannon Valkyrie

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Arrows P.E.K.K.A Ram Rider
Arrows
P.E.K.K.A Archers Ram Rider
Cannon
Valkyrie
Archers Wizard Witch P.E.K.K.A Ram Rider
Wizard
Valkyrie P.E.K.K.A Ram Rider
Witch
Valkyrie P.E.K.K.A Ram Rider
P.E.K.K.A
Arrows Archers Valkyrie Wizard Witch Ram Rider
Ram Rider
Archers Arrows Valkyrie Wizard Witch P.E.K.K.A

Defense Synergies 1 13

Archers
Valkyrie Cannon Witch P.E.K.K.A
Arrows
Cannon Valkyrie P.E.K.K.A
Cannon
Archers Arrows Valkyrie Wizard Witch
Valkyrie
Archers Arrows Cannon Wizard Witch P.E.K.K.A
Wizard
Cannon Valkyrie P.E.K.K.A
Witch
Archers Cannon Valkyrie
P.E.K.K.A
Archers Arrows Valkyrie Wizard
Ram Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Valkyrie Wizard Ram Rider
P.E.K.K.A Cannon Valkyrie Witch Ram Rider
Cannon Witch P.E.K.K.A Ram Rider Archers Valkyrie
Cannon Witch P.E.K.K.A Valkyrie Ram Rider
Arrows Valkyrie P.E.K.K.A
Arrows Archers Cannon Valkyrie
Ram Rider Archers Arrows Cannon Wizard Witch
Arrows Cannon Valkyrie P.E.K.K.A Ram Rider
Cannon Witch P.E.K.K.A
Archers Cannon Valkyrie
Archers Valkyrie Witch Arrows Cannon Wizard Ram Rider
Arrows Archers Wizard Witch Ram Rider
Cannon P.E.K.K.A Valkyrie Wizard Witch Ram Rider
Valkyrie Wizard Arrows Cannon Witch P.E.K.K.A
P.E.K.K.A Cannon Ram Rider
Cannon P.E.K.K.A Ram Rider
Wizard Arrows Cannon Valkyrie Witch P.E.K.K.A
Arrows Cannon Archers Valkyrie Wizard Witch Ram Rider
Arrows Valkyrie Wizard Witch Archers Cannon Ram Rider
P.E.K.K.A Cannon Ram Rider
Valkyrie Wizard Archers Arrows Cannon Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Archers Witch P.E.K.K.A
Archers Arrows Valkyrie Wizard
P.E.K.K.A Valkyrie Witch Ram Rider
Valkyrie P.E.K.K.A Ram Rider
P.E.K.K.A Cannon Valkyrie Witch Ram Rider
Arrows Wizard Archers Witch Ram Rider
P.E.K.K.A Archers Valkyrie Witch Ram Rider
P.E.K.K.A Valkyrie
P.E.K.K.A Valkyrie Witch
Witch P.E.K.K.A Cannon
P.E.K.K.A Valkyrie Witch
P.E.K.K.A Arrows Valkyrie
P.E.K.K.A Cannon Valkyrie Wizard Witch Ram Rider
Wizard Archers Cannon Valkyrie Witch
Witch Archers Valkyrie P.E.K.K.A
Arrows Valkyrie Archers Cannon Wizard Witch P.E.K.K.A
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows Ram Rider
Arrows
Arrows Valkyrie
Wizard Arrows Valkyrie
Arrows Wizard Witch Ram Rider
Archers Arrows Wizard Witch
Arrows Wizard Ram Rider
Arrows Wizard Ram Rider
Arrows Valkyrie Wizard Ram Rider
Archers Arrows Wizard
Arrows
Arrows
Arrows Wizard Witch
Arrows Wizard
Arrows
Archers Arrows Wizard
Arrows Valkyrie Wizard Witch
Arrows Wizard
Arrows
Arrows Valkyrie Wizard Witch
Witch
Arrows Wizard Witch Ram Rider
Arrows Wizard Witch Ram Rider
Arrows
Archers Arrows Wizard Witch
Wizard Witch
Arrows Wizard
Arrows
P.E.K.K.A
Arrows Wizard
Archers Witch
Archers Arrows Wizard Witch Ram Rider
Arrows
Valkyrie Wizard
Arrows Wizard
Arrows
P.E.K.K.A
Witch
Witch
Witch
P.E.K.K.A
Wizard

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