My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Electro Dragon Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Elixir Golem Valkyrie Electro Dragon Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Valkyrie Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elixir Golem
Giant Snowball
Archers Electro Dragon
Zap
Archers Goblin Giant
Barbarian Barrel
Archers Elixir Golem Valkyrie
The Log
Archers Elixir Golem
Earthquake
Archers Elixir Golem
Arrows
Archers
Royal Delivery
Archers Elixir Golem Valkyrie Electro Dragon
Fireball
Archers Elixir Golem Electro Dragon
Poison
Archers Elixir Golem Electro Dragon
Lightning
Valkyrie Electro Dragon
Rocket
Valkyrie Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Poison Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Poison Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Valkyrie Poison

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Archers Arrows Elixir Golem Valkyrie Poison Electro Dragon Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Archers Arrows Elixir Golem

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Arrows Elixir Golem Electro Dragon Goblin Giant
Arrows
Mirror Archers Elixir Golem Goblin Giant
Elixir Golem
Poison Archers Arrows Mirror Electro Dragon
Valkyrie
Archers Electro Dragon
Mirror
Arrows Elixir Golem Poison
Poison
Elixir Golem Mirror Electro Dragon Goblin Giant
Electro Dragon
Archers Elixir Golem Valkyrie Poison Goblin Giant
Goblin Giant
Archers Arrows Poison Electro Dragon

Defense Synergies 2 6

Archers
Valkyrie Goblin Giant
Arrows
Mirror Valkyrie
Elixir Golem
Valkyrie
Archers Arrows Mirror Electro Dragon
Mirror
Arrows Valkyrie Poison Electro Dragon
Poison
Mirror
Electro Dragon
Valkyrie Mirror
Goblin Giant
Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Electro Dragon Goblin Giant
Valkyrie Electro Dragon
Archers Valkyrie Electro Dragon
Valkyrie Electro Dragon
Arrows Valkyrie Poison
Arrows Archers Valkyrie Electro Dragon
Archers Arrows Poison Electro Dragon
Arrows Valkyrie Poison Electro Dragon Goblin Giant
Archers Valkyrie
Archers Valkyrie Poison Arrows Electro Dragon Goblin Giant
Arrows Archers Poison Electro Dragon
Valkyrie Electro Dragon
Valkyrie Arrows Poison Electro Dragon
Arrows Valkyrie Poison Electro Dragon
Arrows Archers Valkyrie Electro Dragon
Arrows Valkyrie Poison Archers Electro Dragon
Valkyrie Archers Arrows Poison Electro Dragon Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Archers
Poison Archers Arrows Valkyrie Electro Dragon
Valkyrie Electro Dragon Goblin Giant
Valkyrie Goblin Giant
Valkyrie Goblin Giant
Arrows Poison Archers Electro Dragon Goblin Giant
Archers Valkyrie Goblin Giant
Valkyrie Goblin Giant
Electro Dragon Valkyrie Poison
Goblin Giant
Valkyrie Electro Dragon
Arrows Valkyrie Poison Goblin Giant
Valkyrie Goblin Giant
Archers Valkyrie Electro Dragon
Electro Dragon Archers Valkyrie Poison Goblin Giant
Arrows Valkyrie Poison Archers Electro Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Valkyrie Electro Dragon
Arrows Poison Electro Dragon
Arrows Poison Electro Dragon Goblin Giant
Arrows Valkyrie Poison
Poison Arrows Valkyrie
Arrows Poison Electro Dragon Goblin Giant
Archers Arrows Poison
Arrows Poison Electro Dragon
Arrows Poison Electro Dragon
Poison Electro Dragon
Poison Arrows Valkyrie Electro Dragon
Poison Archers Arrows Electro Dragon
Poison
Arrows Poison Electro Dragon
Arrows Poison
Arrows Poison Electro Dragon
Arrows Poison Electro Dragon
Arrows Poison
Archers Arrows Poison Electro Dragon
Arrows Valkyrie Poison Electro Dragon
Poison
Arrows Poison
Arrows Poison Electro Dragon
Arrows Poison Valkyrie Electro Dragon
Arrows Poison Electro Dragon
Arrows Poison Electro Dragon
Poison Arrows
Poison Archers Arrows Electro Dragon
Electro Dragon Poison
Poison Arrows Electro Dragon
Arrows Poison Electro Dragon
Arrows Poison
Archers Electro Dragon
Poison Archers Arrows Electro Dragon
Arrows
Poison Valkyrie Electro Dragon
Arrows Poison Electro Dragon
Arrows Poison
Electro Dragon
Electro Dragon Poison
Poison Electro Dragon
Poison Electro Dragon Goblin Giant
Electro Dragon

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