My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Godly!
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Firecracker Royal Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant Goblin Barrel
Giant Snowball
Archers Goblin Barrel
Zap
Archers Firecracker Royal Giant Goblin Barrel
Barbarian Barrel
Archers Knight Firecracker Goblin Barrel
The Log
Archers Firecracker Royal Giant Goblin Barrel
Earthquake
Archers Firecracker Goblin Barrel
Arrows
Archers Firecracker Goblin Barrel
Royal Delivery
Archers Knight Firecracker Goblin Barrel
Fireball
Archers Firecracker Goblin Barrel
Poison
Archers Firecracker
Lightning
Knight
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Barbarian Barrel Archers Arrows Knight Firecracker Goblin Barrel Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Barbarian Barrel Archers Arrows

Attack Synergies 9 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Arrows Royal Giant Barbarian Barrel
Arrows
Royal Giant Mirror Archers Knight Goblin Barrel
Knight
Archers Firecracker Goblin Barrel Arrows Barbarian Barrel
Firecracker
Knight Royal Giant Mirror Barbarian Barrel Goblin Barrel
Royal Giant
Arrows Firecracker Barbarian Barrel Goblin Barrel Archers Mirror
Mirror
Arrows Goblin Barrel Firecracker Royal Giant Barbarian Barrel
Barbarian Barrel
Royal Giant Archers Knight Firecracker Mirror Goblin Barrel
Goblin Barrel
Knight Royal Giant Mirror Arrows Firecracker Barbarian Barrel

Defense Synergies 5 6

Archers
Knight Barbarian Barrel Firecracker
Arrows
Mirror Knight Barbarian Barrel
Knight
Archers Firecracker Arrows Barbarian Barrel
Firecracker
Knight Archers Mirror Barbarian Barrel
Royal Giant
Mirror
Arrows Barbarian Barrel Firecracker
Barbarian Barrel
Archers Mirror Arrows Knight Firecracker
Goblin Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Barbarian Barrel
Knight Firecracker
Archers Knight
Knight Firecracker
Arrows Firecracker Barbarian Barrel
Arrows Barbarian Barrel Archers Firecracker
Archers Arrows Firecracker
Arrows Barbarian Barrel
Knight Archers Firecracker Barbarian Barrel
Archers Arrows Knight Firecracker Barbarian Barrel
Arrows Archers Firecracker
Knight
Arrows Firecracker Barbarian Barrel
Knight
Arrows Knight Firecracker
Arrows Archers Knight Firecracker Barbarian Barrel
Arrows Barbarian Barrel Archers Knight Firecracker
Archers Arrows Knight Firecracker Barbarian Barrel

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers Barbarian Barrel
Archers Arrows Knight Firecracker Barbarian Barrel
Knight
Knight Barbarian Barrel
Knight
Arrows Firecracker Archers
Archers Knight
Knight
Knight Firecracker Barbarian Barrel
Knight
Arrows
Knight
Archers Firecracker
Archers Knight Firecracker Barbarian Barrel
Arrows Archers Firecracker Barbarian Barrel
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Barbarian Barrel
Arrows Firecracker Barbarian Barrel
Arrows Barbarian Barrel
Arrows Knight Firecracker Barbarian Barrel
Arrows Firecracker Barbarian Barrel
Arrows Firecracker
Archers Arrows Firecracker
Arrows Firecracker Barbarian Barrel
Arrows Firecracker
Firecracker Arrows Knight Barbarian Barrel
Archers Arrows Firecracker
Knight Firecracker Barbarian Barrel
Arrows Firecracker Barbarian Barrel
Arrows Firecracker Barbarian Barrel
Arrows Firecracker Barbarian Barrel
Arrows Firecracker Barbarian Barrel
Arrows Barbarian Barrel
Archers Arrows Firecracker Barbarian Barrel
Arrows Firecracker Barbarian Barrel
Arrows
Arrows Barbarian Barrel
Arrows Firecracker Barbarian Barrel
Arrows Firecracker Barbarian Barrel
Arrows
Arrows Firecracker Barbarian Barrel
Archers Arrows Firecracker
Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker
Archers Barbarian Barrel
Archers Arrows Firecracker
Arrows Barbarian Barrel
Knight Firecracker
Arrows Firecracker
Arrows
Firecracker
Firecracker
Firecracker
Firecracker Barbarian Barrel

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: