My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Tesla Hunter Balloon Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Balloon
Giant Snowball
Archers Barbarians Balloon
Zap
Archers Balloon
Barbarian Barrel
Archers Knight Tesla Barbarians Hunter
The Log
Archers Barbarians Hunter
Earthquake
Archers Tesla Barbarians
Arrows
Archers
Royal Delivery
Archers Knight Barbarians Hunter Balloon
Fireball
Archers Tesla Barbarians Hunter Balloon
Poison
Archers Barbarians Hunter Balloon
Lightning
Knight Tesla Hunter Balloon Goblinstein
Rocket
Barbarians Hunter Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Knight Tesla Hunter Barbarians Balloon Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Arrows Knight Tesla

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Arrows Balloon
Arrows
Balloon Archers Knight
Knight
Archers Balloon Arrows Hunter
Tesla
Barbarians
Balloon
Hunter
Knight Balloon
Balloon
Arrows Knight Archers Barbarians Hunter
Goblinstein

Defense Synergies 3 4

Archers
Knight Tesla
Arrows
Knight Tesla Barbarians
Knight
Archers Tesla Hunter Arrows
Tesla
Knight Archers Arrows
Barbarians
Arrows
Hunter
Knight
Balloon
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla
Barbarians Hunter Knight Tesla
Tesla Barbarians Hunter Archers Knight
Tesla Barbarians Hunter Knight
Arrows Barbarians
Arrows Archers Tesla Hunter
Tesla Hunter Archers Arrows
Arrows Tesla Barbarians
Tesla Barbarians Hunter
Knight Archers Tesla Barbarians Hunter
Archers Barbarians Arrows Knight Tesla Hunter
Arrows Tesla Hunter Archers
Tesla Barbarians Hunter Knight
Arrows Tesla Barbarians Hunter
Barbarians Knight Tesla Hunter
Barbarians Tesla Hunter
Tesla Barbarians Arrows Knight Hunter
Arrows Tesla Archers Knight Barbarians Hunter
Arrows Hunter Archers Knight Tesla Barbarians
Barbarians Tesla Hunter
Archers Arrows Knight Tesla Barbarians Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Archers Tesla
Archers Arrows Knight Tesla Hunter
Barbarians Knight Hunter
Hunter Knight Tesla Barbarians
Barbarians Knight Tesla Hunter
Arrows Archers Tesla Hunter
Archers Knight Tesla Barbarians Hunter
Knight Tesla Barbarians Hunter
Knight Barbarians
Tesla Barbarians
Knight Tesla Barbarians Hunter
Arrows Barbarians
Barbarians Knight Tesla Hunter
Archers Tesla Barbarians
Tesla Barbarians Archers Knight Hunter
Arrows Archers Tesla Barbarians Hunter
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows
Arrows
Arrows Knight Barbarians
Arrows
Arrows Hunter
Archers Arrows
Arrows Hunter
Arrows
Arrows Knight
Archers Arrows
Knight Hunter
Arrows
Arrows
Arrows Hunter
Arrows
Arrows
Archers Arrows Hunter
Arrows
Arrows
Arrows Barbarians
Arrows Hunter
Arrows Hunter
Arrows
Arrows
Archers Arrows Hunter
Arrows Hunter
Arrows
Arrows
Archers Barbarians
Archers Arrows Hunter
Arrows
Knight Hunter
Arrows
Arrows

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