My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard Magic Archer Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Wizard Electro Giant Magic Archer Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Electro Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Night Witch
Giant Snowball
Archers Night Witch
Zap
Archers Night Witch
Barbarian Barrel
Archers Knight Wizard Magic Archer Night Witch
The Log
Archers
Earthquake
Archers
Arrows
Archers Night Witch
Royal Delivery
Archers Knight Wizard Magic Archer Night Witch
Fireball
Archers Wizard Magic Archer Night Witch
Poison
Archers Wizard Magic Archer Night Witch
Lightning
Knight Wizard Magic Archer Night Witch
Rocket
Wizard Magic Archer Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Electro Giant Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Electro Giant The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Electro Giant Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Arrows Knight Magic Archer Night Witch Wizard Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Arrows Knight

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Arrows
Arrows
Archers Knight Night Witch
Knight
Archers Arrows Wizard The Log Magic Archer Night Witch
Wizard
Knight
Electro Giant
The Log
Knight Magic Archer
Magic Archer
Knight The Log
Night Witch
Arrows Knight

Defense Synergies 2 9

Archers
Knight The Log
Arrows
Knight
Knight
Archers Magic Archer Arrows Wizard The Log Night Witch
Wizard
Knight The Log
Electro Giant
The Log
Archers Knight Wizard Magic Archer Night Witch
Magic Archer
Knight The Log Night Witch
Night Witch
Knight The Log Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Wizard The Log Magic Archer
Knight The Log Night Witch
Archers Knight Night Witch
Night Witch Knight
Arrows The Log
Arrows The Log Archers Magic Archer Night Witch
Archers Arrows Wizard Magic Archer Night Witch
Arrows Electro Giant The Log Magic Archer
Night Witch
Knight Archers Night Witch
Archers Arrows Knight Wizard Electro Giant The Log Magic Archer Night Witch
Arrows Archers Wizard Magic Archer Night Witch
Night Witch Knight Wizard The Log
Wizard Arrows The Log Magic Archer Night Witch
Knight
Electro Giant The Log
Wizard Arrows Knight Night Witch
Arrows Archers Knight Wizard The Log Magic Archer Night Witch
Arrows Wizard The Log Archers Knight Magic Archer
Wizard Archers Arrows Knight Electro Giant The Log Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers Electro Giant
Archers Arrows Knight Wizard The Log Magic Archer
Knight The Log
Knight The Log Night Witch
Knight Night Witch
Arrows Wizard Electro Giant Archers Magic Archer
Archers Knight Night Witch
Knight
Knight The Log Magic Archer
Knight
Arrows Electro Giant The Log
Knight Wizard Night Witch
Wizard Archers Electro Giant Magic Archer
Electro Giant Archers Knight The Log Magic Archer Night Witch
Arrows Archers Wizard Electro Giant The Log Magic Archer
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Knight The Log
Arrows The Log Magic Archer
Arrows The Log Magic Archer
Arrows Knight The Log
Wizard Arrows The Log Magic Archer
Arrows Wizard Electro Giant Magic Archer
Archers Arrows Wizard The Log Magic Archer
Arrows The Log Wizard Magic Archer
Arrows The Log Wizard
Night Witch
Arrows Knight Wizard The Log Magic Archer
Archers Arrows Wizard Magic Archer
Knight The Log Magic Archer
Arrows Magic Archer
Arrows The Log Magic Archer
Arrows Wizard The Log Magic Archer
Magic Archer Arrows Wizard The Log
Arrows
Night Witch
Archers Arrows Wizard The Log Magic Archer
Arrows Wizard Electro Giant The Log Magic Archer
The Log Magic Archer Night Witch
Arrows Wizard
The Log
Arrows The Log
Arrows Electro Giant The Log Wizard Magic Archer
Arrows The Log Wizard Magic Archer
Arrows Wizard The Log Magic Archer
Arrows The Log Magic Archer
Archers Arrows Wizard Electro Giant Magic Archer Night Witch
Wizard Electro Giant
Night Witch
Arrows Wizard The Log Magic Archer Night Witch
Arrows Magic Archer
Arrows Wizard The Log Magic Archer
Archers Magic Archer Night Witch
Archers Arrows Wizard Magic Archer
Arrows The Log
Knight Wizard Magic Archer
Arrows The Log Wizard Magic Archer
Arrows Electro Giant
Electro Giant The Log Magic Archer
Magic Archer
Electro Giant The Log Magic Archer
Wizard

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