My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Firecracker Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Firecracker Dark Prince Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Hog Rider Skeleton Army Dark Prince
Giant Snowball
Archers Minions Hog Rider Skeleton Army Little Prince
Zap
Archers Minions Firecracker Skeleton Army Dark Prince Little Prince
Barbarian Barrel
Archers Firecracker Skeleton Army Dark Prince Little Prince
The Log
Archers Firecracker Hog Rider Skeleton Army Dark Prince Little Prince
Earthquake
Archers Firecracker Hog Rider Skeleton Army
Arrows
Archers Minions Firecracker Skeleton Army Little Prince
Royal Delivery
Archers Minions Firecracker Hog Rider Skeleton Army Dark Prince Little Prince
Fireball
Archers Minions Firecracker Hog Rider Skeleton Army Little Prince
Poison
Archers Minions Firecracker Skeleton Army Little Prince
Lightning
Dark Prince Little Prince
Rocket
Hog Rider Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Minions Firecracker Skeleton Army Little Prince Hog Rider Dark Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Minions Firecracker

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Hog Rider Dark Prince
Arrows
Hog Rider Archers Dark Prince
Minions
Hog Rider Firecracker Dark Prince
Firecracker
Hog Rider Minions Dark Prince
Hog Rider
Arrows Minions Firecracker Archers Dark Prince Little Prince
Skeleton Army
Dark Prince
Archers Arrows Minions Firecracker Hog Rider Little Prince
Little Prince
Hog Rider Dark Prince

Defense Synergies 0 11

Archers
Minions Firecracker Skeleton Army Dark Prince
Arrows
Dark Prince Little Prince
Minions
Archers Firecracker Dark Prince
Firecracker
Archers Minions Skeleton Army Dark Prince
Hog Rider
Skeleton Army
Archers Firecracker
Dark Prince
Archers Arrows Minions Firecracker Little Prince
Little Prince
Arrows Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker
Skeleton Army Minions Firecracker Dark Prince
Skeleton Army Archers Minions Dark Prince
Skeleton Army Minions Firecracker Dark Prince
Arrows Firecracker Skeleton Army Dark Prince
Arrows Skeleton Army Archers Minions Firecracker Dark Prince
Minions Archers Arrows Firecracker Little Prince
Arrows
Minions Skeleton Army
Skeleton Army Archers Firecracker Dark Prince Little Prince
Archers Minions Skeleton Army Arrows Firecracker Dark Prince
Arrows Minions Archers Firecracker
Skeleton Army Minions Dark Prince
Skeleton Army Arrows Minions Firecracker Dark Prince
Skeleton Army
Skeleton Army
Arrows Minions Firecracker Skeleton Army Dark Prince
Arrows Archers Minions Firecracker Skeleton Army Dark Prince Little Prince
Arrows Archers Minions Firecracker Dark Prince Little Prince
Skeleton Army Dark Prince Archers Arrows Minions Firecracker Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Archers Dark Prince
Archers Arrows Firecracker
Skeleton Army Minions Dark Prince
Skeleton Army Dark Prince
Skeleton Army Dark Prince
Arrows Firecracker Archers Minions
Skeleton Army Dark Prince Archers Minions
Skeleton Army Dark Prince
Minions Firecracker Skeleton Army Dark Prince
Skeleton Army
Minions Dark Prince
Skeleton Army Arrows Dark Prince
Skeleton Army Dark Prince
Archers Firecracker Skeleton Army
Skeleton Army Archers Minions Firecracker Dark Prince Little Prince
Arrows Minions Archers Firecracker Dark Prince
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker Dark Prince
Arrows Firecracker Dark Prince
Arrows Firecracker Minions
Archers Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Minions
Firecracker Arrows Dark Prince
Archers Arrows Firecracker
Firecracker
Arrows Minions Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows
Minions
Archers Arrows Firecracker Dark Prince
Arrows Firecracker Little Prince
Minions
Arrows
Arrows
Arrows Firecracker Dark Prince Little Prince
Arrows Firecracker
Arrows
Arrows Firecracker
Archers Arrows Firecracker Little Prince
Minions Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker
Archers Minions Skeleton Army Dark Prince
Archers Arrows Firecracker
Arrows
Firecracker Dark Prince
Arrows Firecracker
Arrows
Firecracker Dark Prince
Minions Firecracker
Firecracker
Firecracker Dark Prince Little Prince

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