My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla Ice Golem Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tesla Ice Golem Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Hogs Guards Inferno Dragon
Giant Snowball
Archers Royal Hogs Guards Inferno Dragon
Zap
Archers Royal Hogs Guards Inferno Dragon
Barbarian Barrel
Archers Tesla Royal Hogs Guards
The Log
Archers Royal Hogs Guards
Earthquake
Archers Tesla Royal Hogs Guards
Arrows
Archers Royal Hogs Guards
Royal Delivery
Archers Royal Hogs Guards Inferno Dragon
Fireball
Archers Tesla Royal Hogs Inferno Dragon
Poison
Archers Royal Hogs Guards
Lightning
Tesla Ice Golem Inferno Dragon
Rocket
Royal Hogs Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Golem Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Ice Golem Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Ice Golem Guards Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Archers Arrows Guards Tesla Fireball Inferno Dragon Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Golem Archers Arrows Guards

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Ice Golem Arrows Royal Hogs Inferno Dragon
Arrows
Fireball Royal Hogs Archers
Tesla
Ice Golem
Archers Royal Hogs
Fireball
Arrows Royal Hogs
Royal Hogs
Arrows Archers Ice Golem Fireball Guards
Guards
Royal Hogs
Inferno Dragon
Archers

Defense Synergies 2 11

Archers
Ice Golem Tesla Guards
Arrows
Tesla Ice Golem Fireball
Tesla
Ice Golem Archers Arrows Fireball Guards Inferno Dragon
Ice Golem
Archers Tesla Arrows Fireball Guards Inferno Dragon
Fireball
Arrows Tesla Ice Golem
Royal Hogs
Guards
Archers Tesla Ice Golem
Inferno Dragon
Tesla Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Ice Golem Fireball
Inferno Dragon Tesla
Tesla Archers Inferno Dragon
Tesla Inferno Dragon Guards
Arrows Fireball
Arrows Fireball Archers Tesla Guards
Tesla Inferno Dragon Archers Arrows Fireball
Arrows Tesla Ice Golem Fireball
Tesla Inferno Dragon
Guards Archers Tesla Ice Golem
Archers Guards Arrows Tesla Ice Golem Fireball
Arrows Tesla Inferno Dragon Archers Fireball
Tesla Fireball Guards
Fireball Arrows Tesla Guards
Inferno Dragon Tesla
Tesla Fireball Inferno Dragon
Tesla Arrows Fireball
Arrows Tesla Fireball Archers Guards
Arrows Archers Tesla Ice Golem Fireball Guards Inferno Dragon
Tesla Inferno Dragon
Archers Arrows Tesla Fireball Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Archers Tesla Ice Golem Fireball
Fireball Archers Arrows Tesla Ice Golem Inferno Dragon
Guards Ice Golem
Guards Tesla Ice Golem Fireball
Tesla Guards Inferno Dragon
Arrows Fireball Archers Tesla Ice Golem
Guards Archers Tesla Ice Golem Fireball
Tesla Inferno Dragon
Ice Golem Fireball Inferno Dragon
Tesla Guards Inferno Dragon
Inferno Dragon Tesla Guards
Arrows Fireball Guards
Tesla Ice Golem Fireball Guards
Archers Tesla Fireball
Tesla Guards Archers Ice Golem Fireball Inferno Dragon
Arrows Archers Tesla Ice Golem Fireball Inferno Dragon
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Ice Golem Guards
Arrows Fireball
Arrows Fireball
Arrows Ice Golem Fireball Guards
Fireball Arrows
Arrows Fireball Ice Golem
Archers Arrows
Arrows Fireball Ice Golem
Arrows Fireball
Fireball Guards
Arrows Fireball
Fireball Archers Arrows
Ice Golem Fireball
Arrows Fireball
Arrows Ice Golem Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Archers Arrows Fireball
Arrows Fireball
Fireball
Arrows Fireball
Arrows Fireball
Arrows Ice Golem Fireball
Inferno Dragon
Arrows Fireball
Fireball Arrows
Fireball Arrows
Archers Arrows Ice Golem Fireball
Fireball Guards
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Archers Fireball Guards
Fireball Archers Arrows
Arrows Fireball
Fireball
Arrows Ice Golem Fireball
Arrows Fireball
Fireball Guards
Fireball
Fireball
Inferno Dragon
Fireball

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