My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Musketeer Valkyrie Battle Ram Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Battle Ram Skeleton Army
Giant Snowball
Archers Barbarians Musketeer Battle Ram Skeleton Army
Zap
Archers Battle Ram Skeleton Army
Barbarian Barrel
Archers Barbarians Musketeer Valkyrie Battle Ram Wizard Skeleton Army
The Log
Archers Barbarians Musketeer Battle Ram Skeleton Army
Earthquake
Archers Barbarians Skeleton Army
Arrows
Archers Skeleton Army
Royal Delivery
Archers Barbarians Musketeer Valkyrie Battle Ram Wizard Skeleton Army
Fireball
Archers Barbarians Musketeer Battle Ram Wizard Skeleton Army
Poison
Archers Barbarians Musketeer Wizard Skeleton Army
Lightning
Musketeer Valkyrie Battle Ram Wizard
Rocket
Barbarians Musketeer Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Battle Ram Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Skeleton Army Fireball Musketeer Valkyrie Battle Ram Barbarians Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Archers Skeleton Army Fireball Musketeer

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Battle Ram
Barbarians
Fireball
Battle Ram
Musketeer
Valkyrie Battle Ram
Valkyrie
Archers Musketeer Battle Ram Wizard
Battle Ram
Archers Fireball Musketeer Valkyrie
Wizard
Valkyrie
Skeleton Army

Defense Synergies 2 7

Archers
Valkyrie Skeleton Army
Barbarians
Skeleton Army
Fireball
Musketeer Valkyrie
Musketeer
Valkyrie Fireball Skeleton Army
Valkyrie
Archers Musketeer Fireball Wizard
Battle Ram
Wizard
Valkyrie Skeleton Army
Skeleton Army
Archers Barbarians Musketeer Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer Valkyrie Wizard
Barbarians Skeleton Army Musketeer Valkyrie
Barbarians Skeleton Army Archers Musketeer Valkyrie
Barbarians Skeleton Army Musketeer Valkyrie
Barbarians Fireball Valkyrie Skeleton Army
Fireball Skeleton Army Archers Musketeer Valkyrie
Musketeer Archers Fireball Wizard
Barbarians Fireball Musketeer Valkyrie
Barbarians Musketeer Skeleton Army
Skeleton Army Archers Barbarians Musketeer Valkyrie
Archers Barbarians Valkyrie Skeleton Army Fireball Musketeer Wizard
Musketeer Archers Fireball Wizard
Barbarians Skeleton Army Fireball Musketeer Valkyrie Wizard
Fireball Valkyrie Wizard Skeleton Army Barbarians
Barbarians Skeleton Army
Barbarians Skeleton Army Fireball
Barbarians Wizard Fireball Musketeer Valkyrie Skeleton Army
Fireball Archers Barbarians Musketeer Valkyrie Wizard Skeleton Army
Valkyrie Wizard Archers Barbarians Fireball Musketeer
Barbarians Musketeer
Valkyrie Wizard Skeleton Army Archers Barbarians Fireball Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Skeleton Army Archers Fireball
Fireball Archers Musketeer Valkyrie Wizard
Barbarians Skeleton Army Musketeer Valkyrie
Valkyrie Skeleton Army Barbarians Fireball Musketeer
Barbarians Musketeer Valkyrie Skeleton Army
Fireball Wizard Archers Musketeer
Skeleton Army Archers Barbarians Fireball Musketeer Valkyrie
Barbarians Valkyrie Skeleton Army
Barbarians Fireball Valkyrie Skeleton Army
Barbarians Musketeer Skeleton Army
Barbarians Musketeer Valkyrie
Skeleton Army Barbarians Fireball Valkyrie
Barbarians Skeleton Army Fireball Valkyrie Wizard
Wizard Archers Barbarians Fireball Musketeer Valkyrie Skeleton Army
Barbarians Skeleton Army Archers Fireball Musketeer Valkyrie
Valkyrie Archers Barbarians Fireball Musketeer Wizard
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Valkyrie
Fireball Musketeer
Fireball
Barbarians Fireball Musketeer Valkyrie
Fireball Wizard Valkyrie
Fireball Wizard Musketeer
Archers Musketeer Wizard
Fireball Wizard
Fireball Wizard
Fireball Musketeer
Fireball Musketeer Valkyrie Wizard
Fireball Archers Musketeer Wizard
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer Wizard
Fireball Musketeer Wizard
Fireball
Archers Fireball Musketeer Wizard
Fireball Valkyrie Wizard
Fireball Musketeer
Fireball Wizard
Musketeer
Barbarians Fireball Musketeer
Fireball Valkyrie Wizard
Fireball Musketeer Wizard
Fireball Musketeer Wizard
Fireball Musketeer
Archers Fireball Musketeer Wizard
Fireball Musketeer Wizard
Fireball
Fireball Musketeer Wizard
Fireball
Fireball Wizard
Archers Barbarians Fireball Musketeer Skeleton Army
Fireball Archers Musketeer Wizard
Fireball
Fireball Musketeer Valkyrie Wizard
Fireball Musketeer Wizard
Fireball
Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Wizard

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