My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Witch Inferno Dragon Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Skeleton Barrel Witch Inferno Dragon Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Skeleton Barrel Inferno Dragon
Giant Snowball
Archers Cannon Skeleton Barrel Witch Inferno Dragon Little Prince
Zap
Archers Cannon Skeleton Barrel Witch Inferno Dragon Little Prince
Barbarian Barrel
Archers Cannon Skeleton Barrel Witch Little Prince
The Log
Archers Cannon Skeleton Barrel Witch Little Prince
Earthquake
Archers Cannon Witch
Arrows
Archers Skeleton Barrel Witch Little Prince
Royal Delivery
Archers Skeleton Barrel Witch Inferno Dragon Little Prince
Fireball
Archers Cannon Skeleton Barrel Witch Inferno Dragon Little Prince
Poison
Archers Cannon Skeleton Barrel Witch Little Prince
Lightning
Cannon Witch Inferno Dragon Little Prince
Rocket
Witch Inferno Dragon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Cannon Skeleton Barrel Little Prince Inferno Dragon Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Cannon Skeleton Barrel

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Skeleton Barrel Inferno Dragon Mega Knight
Cannon
Skeleton Barrel
Archers Witch Inferno Dragon Mega Knight
Witch
Skeleton Barrel Mega Knight
The Log
Mega Knight Little Prince
Inferno Dragon
Mega Knight Archers Skeleton Barrel
Mega Knight
Inferno Dragon Archers Skeleton Barrel Witch The Log
Little Prince
The Log

Defense Synergies 1 14

Archers
Cannon Witch The Log Mega Knight
Cannon
The Log Archers Witch Inferno Dragon Little Prince
Skeleton Barrel
Mega Knight
Witch
Archers Cannon The Log Mega Knight
The Log
Cannon Archers Witch Inferno Dragon Mega Knight Little Prince
Inferno Dragon
Cannon The Log Mega Knight
Mega Knight
Archers Skeleton Barrel Witch The Log Inferno Dragon
Little Prince
Cannon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Skeleton Barrel The Log
Inferno Dragon Cannon Witch The Log Mega Knight
Cannon Witch Mega Knight Archers Inferno Dragon
Cannon Witch Inferno Dragon Mega Knight
The Log Mega Knight
The Log Archers Cannon Mega Knight
Inferno Dragon Archers Cannon Witch Little Prince
Cannon Skeleton Barrel The Log Mega Knight
Cannon Witch Inferno Dragon
Archers Cannon Mega Knight Little Prince
Archers Witch Cannon The Log Mega Knight
Inferno Dragon Archers Witch
Cannon Mega Knight Witch The Log
Mega Knight Cannon Witch The Log
Inferno Dragon Cannon Mega Knight
Cannon The Log Inferno Dragon Mega Knight
Mega Knight Cannon Witch
Cannon Mega Knight Archers Witch The Log Little Prince
Witch The Log Archers Cannon Inferno Dragon Mega Knight Little Prince
Cannon Inferno Dragon
Mega Knight Archers Cannon Witch The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Archers Witch
Archers Skeleton Barrel The Log Inferno Dragon Mega Knight
Mega Knight Witch The Log
Mega Knight The Log
Cannon Witch Inferno Dragon Mega Knight
Archers Skeleton Barrel Witch
Archers Witch
Mega Knight Inferno Dragon
Mega Knight Witch The Log Inferno Dragon
Witch Cannon Inferno Dragon
Inferno Dragon Mega Knight Witch
Mega Knight The Log
Mega Knight Cannon Witch
Archers Cannon Witch Mega Knight
Witch Archers The Log Inferno Dragon Little Prince
Mega Knight Archers Cannon Witch The Log Inferno Dragon
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel The Log
Skeleton Barrel The Log
Skeleton Barrel The Log
Skeleton Barrel The Log
The Log Mega Knight
Skeleton Barrel Witch
Archers Witch The Log
The Log Skeleton Barrel
The Log Skeleton Barrel
Skeleton Barrel The Log
Archers
Skeleton Barrel The Log
Skeleton Barrel
Skeleton Barrel The Log
Skeleton Barrel Witch The Log
Skeleton Barrel The Log Mega Knight
Archers Skeleton Barrel The Log Mega Knight
Skeleton Barrel Witch The Log Mega Knight Little Prince
The Log Mega Knight
The Log
Skeleton Barrel The Log
The Log Witch Mega Knight Little Prince
Witch Inferno Dragon
The Log Skeleton Barrel Witch
Skeleton Barrel Witch The Log Mega Knight
Skeleton Barrel The Log
Archers Witch Little Prince
Skeleton Barrel Witch
The Log Mega Knight
Mega Knight
The Log
Skeleton Barrel Archers Witch
Archers Witch
The Log
Mega Knight
The Log Skeleton Barrel
Mega Knight
Witch The Log
Witch
Skeleton Barrel Witch The Log Mega Knight Little Prince
Inferno Dragon
Mega Knight

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