My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Electro Wizard Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Balloon Electro Wizard Lumberjack Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Balloon Lumberjack Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Balloon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider Balloon
Giant Snowball
Archers Hog Rider Balloon Lumberjack
Zap
Archers Balloon
Barbarian Barrel
Archers Electro Wizard Lumberjack
The Log
Archers Mini P.E.K.K.A Hog Rider Lumberjack
Earthquake
Archers Hog Rider
Arrows
Archers
Royal Delivery
Archers Mini P.E.K.K.A Hog Rider Balloon Electro Wizard Lumberjack
Fireball
Archers Hog Rider Balloon Electro Wizard Lumberjack
Poison
Archers Balloon Electro Wizard
Lightning
Mini P.E.K.K.A Balloon Electro Wizard Lumberjack Archer Queen
Rocket
Hog Rider Balloon Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Fireball Mini P.E.K.K.A Hog Rider Electro Wizard Lumberjack Balloon Archer Queen

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Archers Fireball Mini P.E.K.K.A Hog Rider

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Mini P.E.K.K.A Hog Rider Balloon Lumberjack
Fireball
Hog Rider Electro Wizard Archer Queen
Mini P.E.K.K.A
Archers Hog Rider Electro Wizard Lumberjack
Hog Rider
Fireball Archers Mini P.E.K.K.A Balloon Electro Wizard Lumberjack Archer Queen
Balloon
Lumberjack Archers Hog Rider Electro Wizard
Electro Wizard
Fireball Mini P.E.K.K.A Hog Rider Balloon Lumberjack
Lumberjack
Balloon Archers Mini P.E.K.K.A Hog Rider Electro Wizard
Archer Queen
Fireball Hog Rider

Defense Synergies 1 8

Archers
Mini P.E.K.K.A Electro Wizard Lumberjack Archer Queen
Fireball
Mini P.E.K.K.A Electro Wizard Lumberjack
Mini P.E.K.K.A
Electro Wizard Archers Fireball
Hog Rider
Balloon
Electro Wizard
Mini P.E.K.K.A Archers Fireball Lumberjack
Lumberjack
Archers Fireball Electro Wizard
Archer Queen
Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Electro Wizard
Mini P.E.K.K.A Lumberjack Electro Wizard
Mini P.E.K.K.A Lumberjack Archers Electro Wizard
Mini P.E.K.K.A Lumberjack Electro Wizard
Fireball Mini P.E.K.K.A Lumberjack
Fireball Archers Electro Wizard Lumberjack
Electro Wizard Archers Fireball
Fireball Electro Wizard
Mini P.E.K.K.A Lumberjack Archer Queen
Archers Mini P.E.K.K.A Electro Wizard Lumberjack
Archers Electro Wizard Fireball Lumberjack
Archers Fireball Electro Wizard
Mini P.E.K.K.A Lumberjack Fireball Electro Wizard
Fireball Mini P.E.K.K.A Electro Wizard Lumberjack
Mini P.E.K.K.A Electro Wizard Lumberjack
Fireball Mini P.E.K.K.A Electro Wizard Lumberjack
Fireball Mini P.E.K.K.A Electro Wizard Lumberjack
Fireball Archers Electro Wizard Lumberjack
Archers Fireball Electro Wizard Lumberjack
Mini P.E.K.K.A Electro Wizard Lumberjack
Archers Fireball Mini P.E.K.K.A Electro Wizard Lumberjack
Mini P.E.K.K.A Lumberjack Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Archers Fireball Electro Wizard
Fireball Electro Wizard Archers Mini P.E.K.K.A Lumberjack
Lumberjack Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Lumberjack Fireball Electro Wizard
Mini P.E.K.K.A Lumberjack
Fireball Archers Electro Wizard
Mini P.E.K.K.A Archers Fireball Electro Wizard Lumberjack
Mini P.E.K.K.A Lumberjack
Electro Wizard Fireball Mini P.E.K.K.A
Mini P.E.K.K.A Lumberjack
Fireball Electro Wizard Archer Queen
Mini P.E.K.K.A Fireball Lumberjack
Archers Fireball
Electro Wizard Archers Fireball Mini P.E.K.K.A Lumberjack Archer Queen
Archers Fireball Mini P.E.K.K.A Electro Wizard Archer Queen
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Electro Wizard
Fireball
Fireball
Fireball
Fireball
Archers
Fireball
Fireball
Fireball Mini P.E.K.K.A Electro Wizard Lumberjack
Fireball Electro Wizard
Fireball Archers Archer Queen
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Mini P.E.K.K.A
Archers Fireball Mini P.E.K.K.A Electro Wizard
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball Electro Wizard
Fireball
Fireball
Archers Fireball Electro Wizard
Electro Wizard Fireball
Fireball Mini P.E.K.K.A
Fireball
Fireball Electro Wizard
Fireball
Electro Wizard Archers Fireball
Fireball Archers Electro Wizard Archer Queen
Fireball
Fireball Mini P.E.K.K.A Electro Wizard Lumberjack
Fireball
Fireball Archer Queen
Archer Queen
Fireball Electro Wizard Archer Queen
Fireball Electro Wizard Archer Queen
Fireball Electro Wizard Archer Queen
Fireball

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