My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Dark Prince Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Royal Hogs Wall Breakers Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Royal Hogs Barbarian Barrel Wall Breakers Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Royal Hogs Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Hogs Wall Breakers Dark Prince
Giant Snowball
Archers Royal Hogs Wall Breakers Witch
Zap
Archers Royal Hogs Wall Breakers Dark Prince Witch
Barbarian Barrel
Archers Royal Hogs Wall Breakers Dark Prince Witch
The Log
Archers Mini P.E.K.K.A Royal Hogs Wall Breakers Dark Prince Witch
Earthquake
Archers Royal Hogs Witch
Arrows
Archers Royal Hogs Wall Breakers Witch
Royal Delivery
Archers Mini P.E.K.K.A Royal Hogs Wall Breakers Dark Prince Witch
Fireball
Archers Royal Hogs Wall Breakers Witch
Poison
Archers Royal Hogs Witch
Lightning
Mini P.E.K.K.A Dark Prince Witch
Rocket
Royal Hogs Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Barbarian Barrel Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Wall Breakers Archers Fireball Mini P.E.K.K.A Dark Prince Royal Hogs Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Barbarian Barrel Wall Breakers Archers Fireball

Attack Synergies 0 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Mini P.E.K.K.A Royal Hogs Barbarian Barrel Wall Breakers Dark Prince
Fireball
Royal Hogs Wall Breakers Dark Prince
Mini P.E.K.K.A
Archers Royal Hogs Barbarian Barrel Dark Prince
Royal Hogs
Archers Fireball Mini P.E.K.K.A Barbarian Barrel Dark Prince
Barbarian Barrel
Archers Mini P.E.K.K.A Royal Hogs Wall Breakers Dark Prince
Wall Breakers
Archers Fireball Barbarian Barrel
Dark Prince
Archers Fireball Mini P.E.K.K.A Royal Hogs Barbarian Barrel Witch
Witch
Dark Prince

Defense Synergies 2 10

Archers
Barbarian Barrel Mini P.E.K.K.A Dark Prince Witch
Fireball
Barbarian Barrel Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A
Archers Fireball Barbarian Barrel Witch
Royal Hogs
Barbarian Barrel
Archers Fireball Mini P.E.K.K.A Dark Prince Witch
Wall Breakers
Dark Prince
Archers Fireball Barbarian Barrel Witch
Witch
Archers Mini P.E.K.K.A Barbarian Barrel Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Barbarian Barrel
Mini P.E.K.K.A Dark Prince Witch
Mini P.E.K.K.A Witch Archers Dark Prince
Mini P.E.K.K.A Witch Dark Prince
Fireball Mini P.E.K.K.A Barbarian Barrel Dark Prince
Fireball Barbarian Barrel Archers Dark Prince
Archers Fireball Witch
Fireball Barbarian Barrel
Mini P.E.K.K.A Witch
Archers Mini P.E.K.K.A Barbarian Barrel Dark Prince
Archers Witch Fireball Barbarian Barrel Dark Prince
Archers Fireball Witch
Mini P.E.K.K.A Fireball Dark Prince Witch
Fireball Mini P.E.K.K.A Barbarian Barrel Dark Prince Witch
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Dark Prince Witch
Fireball Archers Barbarian Barrel Dark Prince Witch
Barbarian Barrel Witch Archers Fireball Dark Prince
Mini P.E.K.K.A
Dark Prince Archers Fireball Mini P.E.K.K.A Barbarian Barrel Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Archers Fireball Barbarian Barrel Dark Prince Witch
Fireball Archers Mini P.E.K.K.A Barbarian Barrel
Mini P.E.K.K.A Dark Prince Witch
Mini P.E.K.K.A Dark Prince Fireball Barbarian Barrel
Mini P.E.K.K.A Dark Prince Witch
Fireball Archers Witch
Mini P.E.K.K.A Dark Prince Archers Fireball Witch
Mini P.E.K.K.A Dark Prince
Fireball Mini P.E.K.K.A Barbarian Barrel Dark Prince Witch
Witch
Mini P.E.K.K.A Dark Prince Witch
Fireball Dark Prince
Mini P.E.K.K.A Dark Prince Fireball Witch
Archers Fireball Witch
Witch Archers Fireball Mini P.E.K.K.A Barbarian Barrel Dark Prince
Archers Fireball Mini P.E.K.K.A Barbarian Barrel Dark Prince Witch
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Barbarian Barrel Dark Prince
Fireball Barbarian Barrel Dark Prince
Fireball Witch
Archers Witch
Fireball Barbarian Barrel
Fireball
Fireball Mini P.E.K.K.A
Fireball Barbarian Barrel Dark Prince
Fireball Archers
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Barbarian Barrel Witch
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Mini P.E.K.K.A
Archers Fireball Mini P.E.K.K.A Barbarian Barrel Dark Prince
Fireball Barbarian Barrel Witch
Fireball
Fireball
Fireball Barbarian Barrel
Fireball Barbarian Barrel Dark Prince Witch
Witch
Fireball Barbarian Barrel Witch
Fireball Witch
Fireball Barbarian Barrel
Archers Fireball Witch
Fireball Witch
Fireball Mini P.E.K.K.A
Fireball
Fireball
Fireball
Archers Fireball Barbarian Barrel Dark Prince Witch
Fireball Archers Witch
Fireball Barbarian Barrel
Fireball Mini P.E.K.K.A Dark Prince
Fireball
Fireball
Dark Prince
Fireball Witch
Fireball Witch
Fireball Barbarian Barrel Dark Prince Witch
Fireball

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