My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker Ice Golem Dart Goblin Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Firecracker Ice Golem Electro Wizard Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Dart Goblin Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers
Giant Snowball
Archers Dart Goblin
Zap
Archers Firecracker Dart Goblin
Barbarian Barrel
Archers Firecracker Dart Goblin Electro Wizard
The Log
Archers Firecracker Dart Goblin
Earthquake
Archers Firecracker
Arrows
Archers Firecracker Dart Goblin
Royal Delivery
Archers Firecracker Dart Goblin Electro Wizard
Fireball
Archers Firecracker Dart Goblin Electro Wizard
Poison
Archers Firecracker Dart Goblin Electro Wizard
Lightning
Ice Golem Electro Wizard Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Ice Golem The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Dart Goblin Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem The Log Archers Firecracker Dart Goblin Electro Wizard Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Golem The Log Archers Firecracker

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Ice Golem Mega Knight
Firecracker
Ice Golem Dart Goblin Mega Knight
Ice Golem
Archers Firecracker Dart Goblin Electro Wizard
Dart Goblin
Firecracker Ice Golem The Log Mega Knight
The Log
Dart Goblin Mega Knight
Electro Wizard
Ice Golem Mega Knight
Mega Knight
Archers Firecracker Dart Goblin The Log Electro Wizard
Goblinstein

Defense Synergies 3 18

Archers
Ice Golem Firecracker Dart Goblin The Log Electro Wizard Mega Knight
Firecracker
Ice Golem The Log Archers Dart Goblin Electro Wizard Mega Knight
Ice Golem
Archers Firecracker Dart Goblin The Log Electro Wizard Mega Knight
Dart Goblin
Archers Firecracker Ice Golem The Log Electro Wizard Mega Knight
The Log
Firecracker Archers Ice Golem Dart Goblin Electro Wizard Mega Knight
Electro Wizard
Archers Firecracker Ice Golem Dart Goblin The Log Mega Knight
Mega Knight
Archers Firecracker Ice Golem Dart Goblin The Log Electro Wizard
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Ice Golem Dart Goblin The Log Electro Wizard
Firecracker Dart Goblin The Log Electro Wizard Mega Knight
Mega Knight Archers Dart Goblin Electro Wizard
Firecracker Dart Goblin Electro Wizard Mega Knight
Firecracker The Log Mega Knight
The Log Archers Firecracker Dart Goblin Electro Wizard Mega Knight
Dart Goblin Electro Wizard Archers Firecracker
Ice Golem Dart Goblin The Log Electro Wizard Mega Knight
Archers Firecracker Ice Golem Dart Goblin Electro Wizard Mega Knight
Archers Dart Goblin Electro Wizard Firecracker Ice Golem The Log Mega Knight
Archers Firecracker Dart Goblin Electro Wizard
Mega Knight The Log Electro Wizard
Mega Knight Firecracker Dart Goblin The Log Electro Wizard
Electro Wizard Mega Knight
The Log Electro Wizard Mega Knight
Mega Knight Firecracker Electro Wizard
Mega Knight Archers Firecracker Dart Goblin The Log Electro Wizard
The Log Archers Firecracker Ice Golem Dart Goblin Electro Wizard Mega Knight
Dart Goblin Electro Wizard
Mega Knight Archers Firecracker Dart Goblin The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Archers Ice Golem Electro Wizard
Electro Wizard Archers Firecracker Ice Golem The Log Mega Knight
Mega Knight Ice Golem The Log Electro Wizard
Mega Knight Ice Golem The Log Electro Wizard
Mega Knight
Firecracker Archers Ice Golem Dart Goblin Electro Wizard
Archers Ice Golem Dart Goblin Electro Wizard
Mega Knight
Electro Wizard Mega Knight Firecracker Ice Golem The Log
Dart Goblin
Mega Knight Dart Goblin
Mega Knight The Log Electro Wizard
Mega Knight Ice Golem
Archers Firecracker Dart Goblin Mega Knight
Electro Wizard Archers Firecracker Ice Golem Dart Goblin The Log
Mega Knight Archers Firecracker Ice Golem Dart Goblin The Log Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Ice Golem Dart Goblin The Log
Firecracker Dart Goblin The Log Electro Wizard
Dart Goblin The Log
Firecracker Ice Golem Dart Goblin The Log
Firecracker The Log Mega Knight
Firecracker Ice Golem Dart Goblin
Archers Firecracker Dart Goblin The Log
The Log Firecracker Ice Golem Dart Goblin
The Log Firecracker Dart Goblin
Electro Wizard
Firecracker Dart Goblin The Log Electro Wizard
Archers Firecracker Dart Goblin
Firecracker Ice Golem Dart Goblin The Log
Firecracker Dart Goblin
Firecracker Ice Golem Dart Goblin The Log
Firecracker Dart Goblin The Log
Firecracker Dart Goblin The Log Mega Knight
Archers Firecracker Dart Goblin The Log Electro Wizard Mega Knight
Firecracker Dart Goblin The Log Mega Knight
The Log Mega Knight
The Log
The Log
Firecracker Ice Golem The Log Mega Knight
Firecracker The Log Dart Goblin Electro Wizard
The Log Mega Knight
Firecracker Dart Goblin The Log
Archers Firecracker Ice Golem Dart Goblin Electro Wizard
Electro Wizard Firecracker Dart Goblin
Dart Goblin The Log Mega Knight
Firecracker Electro Wizard
Mega Knight
Firecracker The Log
Electro Wizard Archers Dart Goblin
Archers Firecracker Dart Goblin Electro Wizard
The Log
Firecracker Dart Goblin Electro Wizard Mega Knight
The Log Firecracker Ice Golem Dart Goblin
Firecracker Dart Goblin Mega Knight
Firecracker Dart Goblin The Log Electro Wizard
Firecracker Dart Goblin Electro Wizard
Firecracker Dart Goblin The Log Electro Wizard Mega Knight
Firecracker Dart Goblin Mega Knight

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