My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker Tesla Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Firecracker Tesla Witch Lumberjack Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Lumberjack Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Lumberjack Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider Mighty Miner
Giant Snowball
Archers Hog Rider Witch Lumberjack Mighty Miner
Zap
Archers Firecracker Witch Mighty Miner
Barbarian Barrel
Archers Firecracker Tesla Witch Lumberjack
The Log
Archers Firecracker Hog Rider Witch Lumberjack
Earthquake
Archers Firecracker Tesla Hog Rider Witch
Arrows
Archers Firecracker Witch
Royal Delivery
Archers Firecracker Hog Rider Witch Lumberjack
Fireball
Archers Firecracker Tesla Hog Rider Witch Lumberjack Mighty Miner
Poison
Archers Firecracker Witch
Lightning
Tesla Witch Lumberjack Mighty Miner
Rocket
Hog Rider Witch Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Firecracker Tesla Fireball Hog Rider Lumberjack Mighty Miner Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Archers Firecracker Tesla Fireball

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Hog Rider Lumberjack
Firecracker
Hog Rider Lumberjack
Tesla
Fireball
Hog Rider
Hog Rider
Firecracker Fireball Archers Witch Lumberjack
Witch
Hog Rider Lumberjack
Lumberjack
Archers Firecracker Hog Rider Witch
Mighty Miner

Defense Synergies 0 9

Archers
Firecracker Tesla Witch Lumberjack
Firecracker
Archers Tesla Lumberjack
Tesla
Archers Firecracker Fireball
Fireball
Tesla Lumberjack
Hog Rider
Witch
Archers Lumberjack
Lumberjack
Archers Firecracker Fireball Witch
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Fireball
Lumberjack Firecracker Tesla Witch
Tesla Witch Lumberjack Archers
Tesla Witch Lumberjack Firecracker
Firecracker Fireball Lumberjack
Fireball Archers Firecracker Tesla Lumberjack
Tesla Archers Firecracker Fireball Witch
Tesla Fireball
Tesla Witch Mighty Miner Lumberjack
Archers Firecracker Tesla Lumberjack
Archers Witch Firecracker Tesla Fireball Lumberjack
Tesla Archers Firecracker Fireball Witch
Tesla Lumberjack Fireball Witch
Fireball Firecracker Tesla Witch Lumberjack
Tesla Lumberjack
Tesla Fireball Lumberjack
Tesla Firecracker Fireball Witch Lumberjack
Tesla Fireball Archers Firecracker Witch Lumberjack
Witch Archers Firecracker Tesla Fireball Lumberjack
Tesla Lumberjack
Archers Firecracker Tesla Fireball Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Archers Tesla Fireball Witch
Fireball Archers Firecracker Tesla Lumberjack
Lumberjack Witch
Lumberjack Tesla Fireball
Tesla Witch Lumberjack Mighty Miner
Firecracker Fireball Archers Tesla Witch
Archers Tesla Fireball Witch Lumberjack
Mighty Miner Tesla Lumberjack
Firecracker Fireball Witch
Witch Tesla
Tesla Witch Lumberjack
Fireball
Tesla Fireball Witch Lumberjack
Archers Firecracker Tesla Fireball Witch
Tesla Witch Archers Firecracker Fireball Lumberjack Mighty Miner
Archers Firecracker Tesla Fireball Witch Mighty Miner
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker
Firecracker Fireball
Fireball
Firecracker Fireball
Fireball Firecracker
Firecracker Fireball Witch
Archers Firecracker Witch
Fireball Firecracker
Fireball Firecracker
Fireball Lumberjack
Firecracker Fireball
Fireball Archers Firecracker
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Witch
Firecracker Fireball
Fireball
Archers Firecracker Fireball
Firecracker Fireball Witch
Fireball
Fireball
Fireball
Firecracker Fireball Witch
Witch
Firecracker Fireball Witch
Fireball Witch
Fireball Firecracker
Archers Firecracker Fireball Witch
Firecracker Fireball Witch
Fireball
Fireball
Firecracker Fireball
Mighty Miner
Firecracker Fireball
Archers Fireball Witch
Fireball Archers Firecracker Witch
Fireball
Fireball Firecracker Lumberjack
Firecracker Fireball
Fireball
Firecracker
Firecracker Fireball Witch
Firecracker Fireball Witch
Firecracker Fireball Witch

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