My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Firecracker Tesla Valkyrie Battle Ram Dark Prince Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Dark Prince Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Battle Ram Dark Prince Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Dark Prince Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Battle Ram Guards Dark Prince Balloon
Giant Snowball
Archers Battle Ram Guards Balloon
Zap
Archers Firecracker Battle Ram Guards Dark Prince Balloon
Barbarian Barrel
Archers Firecracker Tesla Valkyrie Battle Ram Guards Dark Prince
The Log
Archers Firecracker Battle Ram Guards Dark Prince
Earthquake
Archers Firecracker Tesla Guards
Arrows
Archers Firecracker Guards
Royal Delivery
Archers Firecracker Valkyrie Battle Ram Guards Dark Prince Balloon
Fireball
Archers Firecracker Tesla Battle Ram Balloon
Poison
Archers Firecracker Guards Balloon
Lightning
Tesla Valkyrie Battle Ram Dark Prince Balloon
Rocket
Valkyrie Balloon

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Battle Ram Guards Dark Prince

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Firecracker Guards Tesla Valkyrie Battle Ram Dark Prince Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Firecracker Guards Tesla

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Battle Ram Dark Prince Balloon
Firecracker
Valkyrie Battle Ram Dark Prince Balloon
Tesla
Valkyrie
Archers Balloon Firecracker Battle Ram Dark Prince
Battle Ram
Archers Firecracker Valkyrie
Guards
Dark Prince
Archers Firecracker Valkyrie Balloon
Balloon
Valkyrie Archers Firecracker Dark Prince

Defense Synergies 2 10

Archers
Valkyrie Firecracker Tesla Guards Dark Prince
Firecracker
Valkyrie Archers Tesla Guards Dark Prince
Tesla
Archers Firecracker Valkyrie Guards Dark Prince
Valkyrie
Archers Firecracker Tesla
Battle Ram
Guards
Archers Firecracker Tesla
Dark Prince
Archers Firecracker Tesla
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Valkyrie
Firecracker Tesla Valkyrie Dark Prince
Tesla Archers Valkyrie Dark Prince
Tesla Firecracker Valkyrie Guards Dark Prince
Firecracker Valkyrie Dark Prince
Archers Firecracker Tesla Valkyrie Guards Dark Prince
Tesla Archers Firecracker
Tesla Valkyrie
Tesla
Guards Archers Firecracker Tesla Valkyrie Dark Prince
Archers Valkyrie Guards Firecracker Tesla Dark Prince
Tesla Archers Firecracker
Tesla Valkyrie Guards Dark Prince
Valkyrie Firecracker Tesla Guards Dark Prince
Tesla
Tesla
Tesla Firecracker Valkyrie Dark Prince
Tesla Archers Firecracker Valkyrie Guards Dark Prince
Valkyrie Archers Firecracker Tesla Guards Dark Prince
Tesla
Valkyrie Dark Prince Archers Firecracker Tesla Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Archers Tesla Dark Prince
Archers Firecracker Tesla Valkyrie
Guards Valkyrie Dark Prince
Valkyrie Guards Dark Prince Tesla
Tesla Valkyrie Guards Dark Prince
Firecracker Archers Tesla
Guards Dark Prince Archers Tesla Valkyrie
Tesla Valkyrie Dark Prince
Firecracker Valkyrie Dark Prince
Tesla Guards
Tesla Valkyrie Guards Dark Prince
Valkyrie Guards Dark Prince
Dark Prince Tesla Valkyrie Guards
Archers Firecracker Tesla Valkyrie
Tesla Guards Archers Firecracker Valkyrie Dark Prince
Valkyrie Archers Firecracker Tesla Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie Guards
Firecracker
Firecracker Valkyrie Guards Dark Prince
Firecracker Valkyrie Dark Prince
Firecracker
Archers Firecracker
Firecracker
Firecracker
Guards
Firecracker Valkyrie Dark Prince
Archers Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Archers Firecracker Dark Prince
Firecracker Valkyrie
Firecracker Valkyrie Dark Prince
Firecracker
Firecracker
Archers Firecracker
Firecracker Guards
Firecracker
Firecracker
Archers Guards Dark Prince
Archers Firecracker
Firecracker Valkyrie Dark Prince
Firecracker
Firecracker Dark Prince
Firecracker Guards
Firecracker
Firecracker Dark Prince
Firecracker

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