My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

2 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minion Horde Witch Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Witch Bowler Night Witch Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minion Horde Night Witch
Giant Snowball
Archers Minion Horde Witch Night Witch
Zap
Archers Minion Horde Witch Night Witch
Barbarian Barrel
Archers Valkyrie Witch Night Witch
The Log
Archers Witch
Earthquake
Archers Witch
Arrows
Archers Minion Horde Witch Night Witch
Royal Delivery
Archers Minion Horde Valkyrie Witch Bowler Night Witch
Fireball
Archers Minion Horde Witch Bowler Night Witch
Poison
Archers Minion Horde Witch Night Witch
Lightning
Valkyrie Witch Bowler Night Witch
Rocket
Minion Horde Valkyrie Witch Bowler Night Witch

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Bowler Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Bowler Night Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Valkyrie Night Witch Golden Knight Minion Horde Witch Bowler Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Archers Valkyrie Night Witch Golden Knight

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Bowler Mega Knight
Minion Horde
Mega Knight
Valkyrie
Archers Witch
Witch
Valkyrie Bowler Mega Knight
Bowler
Archers Witch Night Witch
Night Witch
Bowler Mega Knight
Mega Knight
Minion Horde Archers Witch Night Witch
Golden Knight

Defense Synergies 1 10

Archers
Valkyrie Witch Bowler Mega Knight Golden Knight
Minion Horde
Valkyrie
Archers Witch Bowler Night Witch
Witch
Archers Valkyrie Bowler Mega Knight
Bowler
Archers Valkyrie Witch
Night Witch
Valkyrie Mega Knight
Mega Knight
Archers Witch Night Witch
Golden Knight
Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Minion Horde Valkyrie Golden Knight
Minion Horde Valkyrie Witch Night Witch Mega Knight
Minion Horde Witch Bowler Mega Knight Archers Valkyrie Night Witch
Minion Horde Witch Night Witch Valkyrie Bowler Mega Knight
Valkyrie Bowler Mega Knight
Bowler Archers Valkyrie Night Witch Mega Knight
Minion Horde Archers Witch Night Witch
Bowler Valkyrie Mega Knight Golden Knight
Minion Horde Witch Night Witch
Archers Minion Horde Valkyrie Bowler Night Witch Mega Knight
Archers Minion Horde Valkyrie Witch Bowler Night Witch Mega Knight
Minion Horde Archers Witch Night Witch
Minion Horde Bowler Night Witch Mega Knight Valkyrie Witch
Valkyrie Bowler Mega Knight Minion Horde Witch Night Witch Golden Knight
Minion Horde Mega Knight
Minion Horde Bowler Mega Knight
Minion Horde Mega Knight Valkyrie Witch Bowler Night Witch
Mega Knight Archers Minion Horde Valkyrie Witch Bowler Night Witch Golden Knight
Valkyrie Witch Archers Bowler Mega Knight
Valkyrie Bowler Mega Knight Archers Minion Horde Witch Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Archers Witch Bowler
Archers Valkyrie Bowler Mega Knight
Mega Knight Minion Horde Valkyrie Witch Bowler Golden Knight
Valkyrie Bowler Mega Knight Minion Horde Night Witch
Minion Horde Valkyrie Witch Bowler Night Witch Mega Knight
Archers Minion Horde Witch
Archers Minion Horde Valkyrie Witch Bowler Night Witch
Mega Knight Minion Horde Valkyrie
Minion Horde Mega Knight Valkyrie Witch
Witch Minion Horde
Mega Knight Minion Horde Valkyrie Witch Bowler Golden Knight
Mega Knight Valkyrie Bowler
Bowler Mega Knight Minion Horde Valkyrie Witch Night Witch Golden Knight
Archers Minion Horde Valkyrie Witch Bowler Mega Knight
Witch Archers Minion Horde Valkyrie Bowler Night Witch Golden Knight
Valkyrie Bowler Mega Knight Archers Minion Horde Witch Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Valkyrie Golden Knight
Bowler Golden Knight
Minion Horde
Valkyrie
Minion Horde Valkyrie Bowler Mega Knight
Minion Horde Witch
Archers Minion Horde Witch Bowler
Bowler
Golden Knight
Minion Horde Bowler Night Witch
Minion Horde Valkyrie Bowler Golden Knight
Archers
Bowler Golden Knight
Minion Horde
Minion Horde Witch Bowler Golden Knight
Minion Horde Bowler Mega Knight
Minion Horde Night Witch
Archers Bowler Mega Knight
Valkyrie Witch Bowler Mega Knight Golden Knight
Minion Horde Bowler Night Witch Mega Knight
Bowler
Minion Horde
Valkyrie Witch Bowler Mega Knight
Minion Horde Witch
Witch Bowler Golden Knight
Witch Bowler Mega Knight Golden Knight
Golden Knight
Archers Minion Horde Witch Night Witch
Minion Horde Witch
Minion Horde Bowler Night Witch
Minion Horde Night Witch Mega Knight
Minion Horde
Minion Horde Mega Knight
Bowler
Minion Horde Archers Witch Night Witch
Archers Witch
Minion Horde Valkyrie Bowler Mega Knight
Bowler
Minion Horde Mega Knight
Minion Horde Witch Bowler Golden Knight
Witch
Witch Bowler Mega Knight Golden Knight

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