My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Ice Golem Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Ice Golem Dark Prince Witch Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Dark Prince Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Dark Prince Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Barrel Guards Dark Prince
Giant Snowball
Archers Goblin Barrel Guards Witch
Zap
Archers Goblin Barrel Guards Dark Prince Witch
Barbarian Barrel
Archers Goblin Barrel Guards Dark Prince Witch Magic Archer
The Log
Archers Goblin Barrel Guards Dark Prince Witch
Earthquake
Archers Goblin Barrel Guards Witch
Arrows
Archers Goblin Barrel Guards Witch
Royal Delivery
Archers Goblin Barrel Guards Dark Prince Witch Magic Archer
Fireball
Archers Goblin Barrel Witch Magic Archer
Poison
Archers Guards Witch Magic Archer
Lightning
Ice Golem Dark Prince Witch Magic Archer
Rocket
Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Dark Prince Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Guards Dark Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Archers Goblin Barrel Guards Dark Prince Magic Archer Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Golem Archers Goblin Barrel Guards

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Ice Golem Dark Prince Mega Knight
Ice Golem
Archers Goblin Barrel Witch Magic Archer
Goblin Barrel
Ice Golem Dark Prince Guards Mega Knight
Guards
Goblin Barrel
Dark Prince
Goblin Barrel Archers Witch Magic Archer
Witch
Ice Golem Dark Prince Mega Knight
Magic Archer
Ice Golem Dark Prince Mega Knight
Mega Knight
Archers Goblin Barrel Witch Magic Archer

Defense Synergies 1 14

Archers
Ice Golem Guards Dark Prince Witch Mega Knight
Ice Golem
Archers Guards Witch Magic Archer Mega Knight
Goblin Barrel
Guards
Archers Ice Golem Witch Magic Archer
Dark Prince
Archers Witch Magic Archer
Witch
Archers Ice Golem Guards Dark Prince Mega Knight
Magic Archer
Ice Golem Guards Dark Prince Mega Knight
Mega Knight
Archers Ice Golem Witch Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Magic Archer
Dark Prince Witch Mega Knight
Witch Mega Knight Archers Dark Prince
Witch Guards Dark Prince Mega Knight
Dark Prince Mega Knight
Archers Guards Dark Prince Magic Archer Mega Knight
Archers Witch Magic Archer
Ice Golem Magic Archer Mega Knight
Witch
Guards Archers Ice Golem Dark Prince Mega Knight
Archers Guards Witch Ice Golem Dark Prince Magic Archer Mega Knight
Archers Witch Magic Archer
Mega Knight Guards Dark Prince Witch
Mega Knight Guards Dark Prince Witch Magic Archer
Mega Knight
Mega Knight
Mega Knight Dark Prince Witch
Mega Knight Archers Guards Dark Prince Witch Magic Archer
Witch Archers Ice Golem Guards Dark Prince Magic Archer Mega Knight
Dark Prince Mega Knight Archers Guards Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Archers Ice Golem Dark Prince Witch
Archers Ice Golem Magic Archer Mega Knight
Guards Mega Knight Ice Golem Dark Prince Witch
Guards Dark Prince Mega Knight Ice Golem
Guards Dark Prince Witch Mega Knight
Archers Ice Golem Witch Magic Archer
Guards Dark Prince Archers Ice Golem Witch
Mega Knight Dark Prince
Mega Knight Ice Golem Dark Prince Witch Magic Archer
Witch Guards
Mega Knight Guards Dark Prince Witch
Mega Knight Guards Dark Prince
Dark Prince Mega Knight Ice Golem Guards Witch
Archers Witch Magic Archer Mega Knight
Guards Witch Archers Ice Golem Dark Prince Magic Archer
Mega Knight Archers Ice Golem Dark Prince Witch Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Ice Golem Guards
Magic Archer
Magic Archer
Ice Golem Guards Dark Prince
Dark Prince Magic Archer Mega Knight
Ice Golem Witch Magic Archer
Archers Witch Magic Archer
Ice Golem Magic Archer
Guards
Dark Prince Magic Archer
Archers Magic Archer
Ice Golem Magic Archer
Magic Archer
Ice Golem Magic Archer
Witch Magic Archer
Magic Archer Mega Knight
Archers Dark Prince Magic Archer Mega Knight
Witch Magic Archer Mega Knight
Magic Archer Mega Knight
Ice Golem Dark Prince Witch Magic Archer Mega Knight
Witch
Witch Magic Archer
Witch Magic Archer Mega Knight
Magic Archer
Archers Ice Golem Witch Magic Archer
Guards Witch
Magic Archer Mega Knight
Magic Archer
Mega Knight
Magic Archer
Archers Guards Dark Prince Witch Magic Archer
Archers Witch Magic Archer
Dark Prince Magic Archer Mega Knight
Ice Golem Magic Archer
Dark Prince Mega Knight
Guards Witch Magic Archer
Witch Magic Archer
Dark Prince Witch Magic Archer Mega Knight

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