My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Witch Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Balloon
Giant Snowball
Archers Witch Balloon Lumberjack
Zap
Archers Witch Balloon
Barbarian Barrel
Archers Knight Bomb Tower Witch Lumberjack
The Log
Archers Witch Lumberjack
Earthquake
Archers Bomb Tower Witch
Arrows
Archers Witch
Royal Delivery
Archers Knight Witch Balloon Lumberjack
Fireball
Archers Bomb Tower Witch Balloon Lumberjack
Poison
Archers Bomb Tower Witch Balloon
Lightning
Knight Bomb Tower Witch Balloon Lumberjack
Rocket
Bomb Tower Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rage Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Archers Knight Bomb Tower Freeze Lumberjack Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Archers Knight Bomb Tower

Attack Synergies 6 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Balloon Lumberjack
Knight
Archers Balloon Witch Lumberjack
Bomb Tower
Rage
Witch Balloon
Freeze
Balloon
Witch
Rage Knight Lumberjack
Balloon
Knight Rage Freeze Lumberjack Archers
Lumberjack
Balloon Archers Knight Witch

Defense Synergies 2 7

Archers
Knight Bomb Tower Witch Lumberjack
Knight
Archers Bomb Tower Witch Lumberjack
Bomb Tower
Knight Archers
Rage
Freeze
Lumberjack
Witch
Archers Knight Lumberjack
Balloon
Lumberjack
Archers Knight Freeze Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight
Bomb Tower Lumberjack Knight Witch
Bomb Tower Witch Lumberjack Archers Knight Freeze
Bomb Tower Witch Lumberjack Knight
Bomb Tower Lumberjack
Freeze Archers Bomb Tower Lumberjack
Archers Bomb Tower Freeze Witch
Bomb Tower
Witch Bomb Tower Lumberjack
Knight Archers Lumberjack
Archers Witch Knight Bomb Tower Freeze Lumberjack
Archers Witch
Bomb Tower Lumberjack Knight Freeze Witch
Bomb Tower Freeze Witch Lumberjack
Knight Bomb Tower Lumberjack
Bomb Tower Freeze Lumberjack
Bomb Tower Knight Witch Lumberjack
Bomb Tower Archers Knight Witch Lumberjack
Bomb Tower Freeze Witch Archers Knight Lumberjack
Bomb Tower Lumberjack
Archers Knight Bomb Tower Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Archers Witch
Archers Knight Bomb Tower Lumberjack
Lumberjack Knight Bomb Tower Witch
Lumberjack Knight
Knight Witch Lumberjack
Archers Bomb Tower Freeze Witch
Archers Knight Bomb Tower Witch Lumberjack
Knight Bomb Tower Lumberjack
Freeze Knight Bomb Tower Witch
Witch
Knight Bomb Tower Witch Lumberjack
Knight Bomb Tower Witch Lumberjack
Archers Bomb Tower Witch
Witch Archers Knight Bomb Tower Freeze Lumberjack
Archers Bomb Tower Freeze Witch
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Freeze
Knight Freeze
Freeze Witch
Archers Witch
Freeze
Lumberjack
Knight
Archers
Knight
Freeze
Witch
Freeze
Archers
Witch
Freeze Witch
Witch
Witch
Witch
Archers Witch
Freeze Witch
Freeze
Archers Freeze Witch
Archers Witch
Freeze
Knight Lumberjack
Freeze Witch
Witch
Freeze Witch

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