My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Bowler Electro Giant Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Electro Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Inferno Dragon
Giant Snowball
Archers Cannon Inferno Dragon
Zap
Archers Cannon Inferno Dragon
Barbarian Barrel
Archers Knight Cannon
The Log
Archers Cannon
Earthquake
Archers Cannon
Arrows
Archers
Royal Delivery
Archers Knight Bowler Inferno Dragon
Fireball
Archers Cannon Bowler Inferno Dragon
Poison
Archers Cannon
Lightning
Knight Cannon Bowler Inferno Dragon
Rocket
Bowler Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado Bowler Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Bowler Electro Giant Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Knight Cannon Tornado Fireball Inferno Dragon Bowler Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Knight Cannon Tornado

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Bowler Inferno Dragon
Knight
Archers Fireball
Cannon
Fireball
Tornado Knight
Tornado
Fireball Electro Giant Bowler
Bowler
Archers Tornado
Electro Giant
Tornado Inferno Dragon
Inferno Dragon
Archers Electro Giant

Defense Synergies 4 13

Archers
Knight Cannon Tornado Bowler
Knight
Archers Cannon Fireball Tornado Bowler
Cannon
Knight Archers Fireball Bowler Electro Giant Inferno Dragon
Fireball
Tornado Knight Cannon
Tornado
Fireball Bowler Archers Knight Electro Giant Inferno Dragon
Bowler
Tornado Archers Knight Cannon
Electro Giant
Cannon Tornado Inferno Dragon
Inferno Dragon
Cannon Tornado Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Knight Cannon Fireball
Inferno Dragon Knight Cannon
Cannon Tornado Bowler Archers Knight Inferno Dragon
Cannon Inferno Dragon Knight Bowler
Fireball Tornado Bowler
Fireball Tornado Bowler Archers Cannon
Tornado Inferno Dragon Archers Cannon Fireball
Bowler Cannon Fireball Electro Giant
Cannon Inferno Dragon Tornado
Knight Tornado Archers Cannon Bowler
Archers Knight Cannon Fireball Tornado Bowler Electro Giant
Inferno Dragon Archers Fireball Tornado
Cannon Bowler Knight Fireball
Fireball Bowler Cannon Tornado
Inferno Dragon Knight Cannon
Tornado Cannon Fireball Bowler Electro Giant Inferno Dragon
Knight Cannon Fireball Tornado Bowler
Cannon Fireball Archers Knight Tornado Bowler
Tornado Archers Knight Cannon Fireball Bowler Inferno Dragon
Cannon Tornado Inferno Dragon
Bowler Archers Knight Cannon Fireball Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers Fireball Bowler Electro Giant
Fireball Archers Knight Bowler Inferno Dragon
Knight Bowler
Bowler Knight Fireball Tornado
Knight Cannon Bowler Inferno Dragon
Fireball Electro Giant Archers Tornado
Archers Knight Fireball Bowler
Knight Inferno Dragon
Knight Fireball Tornado Inferno Dragon
Cannon Inferno Dragon
Inferno Dragon Knight Bowler
Fireball Tornado Bowler Electro Giant
Bowler Knight Cannon Fireball
Archers Cannon Fireball Bowler Electro Giant
Electro Giant Archers Knight Fireball Tornado Bowler Inferno Dragon
Bowler Archers Cannon Fireball Electro Giant Inferno Dragon
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball Tornado Bowler
Fireball
Knight Fireball
Fireball Bowler
Fireball Electro Giant Tornado
Archers Tornado Bowler
Fireball Tornado Bowler
Fireball Tornado
Fireball Tornado Bowler
Knight Fireball Tornado Bowler
Fireball Archers Tornado
Knight Fireball Bowler
Fireball
Fireball
Fireball Bowler
Fireball Bowler
Fireball Tornado
Archers Fireball Bowler
Fireball Tornado Bowler Electro Giant
Fireball Bowler
Fireball Tornado
Tornado Bowler
Fireball
Tornado Electro Giant Fireball Bowler
Inferno Dragon
Fireball Tornado Bowler
Fireball Tornado Bowler
Fireball Tornado
Archers Fireball Tornado Electro Giant
Fireball Electro Giant
Fireball Bowler
Fireball
Fireball
Fireball Bowler
Archers Fireball
Fireball Archers Tornado
Fireball
Fireball Knight Bowler
Fireball Bowler
Fireball Tornado Electro Giant
Electro Giant Fireball Tornado Bowler
Fireball Tornado
Fireball Tornado Bowler Electro Giant
Inferno Dragon
Fireball Bowler

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