My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Valkyrie Battle Ram Witch Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Valkyrie Battle Ram Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Battle Ram Ram Rider
Giant Snowball
Archers Battle Ram Witch Ram Rider
Zap
Archers Battle Ram Witch Ram Rider
Barbarian Barrel
Archers Knight Valkyrie Battle Ram Witch
The Log
Archers Mini P.E.K.K.A Battle Ram Witch Ram Rider
Earthquake
Archers Witch
Arrows
Archers Witch
Royal Delivery
Archers Knight Mini P.E.K.K.A Valkyrie Battle Ram Witch Ram Rider
Fireball
Archers Battle Ram Witch Ram Rider
Poison
Archers Witch
Lightning
Knight Mini P.E.K.K.A Valkyrie Battle Ram Witch Ram Rider
Rocket
Valkyrie Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Valkyrie Battle Ram

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Knight Fireball Mini P.E.K.K.A Valkyrie Battle Ram Witch Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Archers Knight Fireball Mini P.E.K.K.A

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Valkyrie Mini P.E.K.K.A Battle Ram Ram Rider
Knight
Archers Battle Ram Fireball Witch Ram Rider
Fireball
Knight Battle Ram Ram Rider
Mini P.E.K.K.A
Archers Valkyrie Ram Rider
Valkyrie
Archers Mini P.E.K.K.A Battle Ram Witch Ram Rider
Battle Ram
Knight Archers Fireball Valkyrie Witch
Witch
Knight Valkyrie Battle Ram Ram Rider
Ram Rider
Archers Knight Fireball Mini P.E.K.K.A Valkyrie Witch

Defense Synergies 2 12

Archers
Knight Valkyrie Mini P.E.K.K.A Witch
Knight
Archers Fireball Mini P.E.K.K.A Witch
Fireball
Knight Mini P.E.K.K.A Valkyrie Ram Rider
Mini P.E.K.K.A
Archers Knight Fireball Valkyrie Witch Ram Rider
Valkyrie
Archers Fireball Mini P.E.K.K.A Witch
Battle Ram
Witch
Archers Knight Mini P.E.K.K.A Valkyrie
Ram Rider
Fireball Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Valkyrie Ram Rider
Mini P.E.K.K.A Knight Valkyrie Witch Ram Rider
Mini P.E.K.K.A Witch Ram Rider Archers Knight Valkyrie
Mini P.E.K.K.A Witch Knight Valkyrie Ram Rider
Fireball Mini P.E.K.K.A Valkyrie
Fireball Archers Valkyrie
Ram Rider Archers Fireball Witch
Fireball Valkyrie Ram Rider
Mini P.E.K.K.A Witch
Knight Archers Mini P.E.K.K.A Valkyrie
Archers Valkyrie Witch Knight Fireball Ram Rider
Archers Fireball Witch Ram Rider
Mini P.E.K.K.A Knight Fireball Valkyrie Witch Ram Rider
Fireball Valkyrie Mini P.E.K.K.A Witch
Mini P.E.K.K.A Knight Ram Rider
Fireball Mini P.E.K.K.A Ram Rider
Knight Fireball Mini P.E.K.K.A Valkyrie Witch
Fireball Archers Knight Valkyrie Witch Ram Rider
Valkyrie Witch Archers Knight Fireball Ram Rider
Mini P.E.K.K.A Ram Rider
Valkyrie Archers Knight Fireball Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Valkyrie Archers Fireball Witch
Fireball Archers Knight Mini P.E.K.K.A Valkyrie
Knight Mini P.E.K.K.A Valkyrie Witch Ram Rider
Mini P.E.K.K.A Valkyrie Knight Fireball Ram Rider
Knight Mini P.E.K.K.A Valkyrie Witch Ram Rider
Fireball Archers Witch Ram Rider
Mini P.E.K.K.A Archers Knight Fireball Valkyrie Witch Ram Rider
Mini P.E.K.K.A Knight Valkyrie
Knight Fireball Mini P.E.K.K.A Valkyrie Witch
Witch
Knight Mini P.E.K.K.A Valkyrie Witch
Fireball Valkyrie
Mini P.E.K.K.A Knight Fireball Valkyrie Witch Ram Rider
Archers Fireball Valkyrie Witch
Witch Archers Knight Fireball Mini P.E.K.K.A Valkyrie
Valkyrie Archers Fireball Mini P.E.K.K.A Witch
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Valkyrie
Fireball Ram Rider
Fireball
Knight Fireball Valkyrie
Fireball Valkyrie
Fireball Witch Ram Rider
Archers Witch
Fireball Ram Rider
Fireball Ram Rider
Fireball Mini P.E.K.K.A
Knight Fireball Valkyrie Ram Rider
Fireball Archers
Knight Fireball
Fireball
Fireball
Fireball Witch
Fireball
Fireball
Mini P.E.K.K.A
Archers Fireball Mini P.E.K.K.A
Fireball Valkyrie Witch
Fireball
Fireball
Fireball
Fireball Valkyrie Witch
Witch
Fireball Witch Ram Rider
Fireball Witch Ram Rider
Fireball
Archers Fireball Witch
Fireball Witch
Fireball Mini P.E.K.K.A
Fireball
Fireball
Fireball
Archers Fireball Witch
Fireball Archers Witch Ram Rider
Fireball
Fireball Knight Mini P.E.K.K.A Valkyrie
Fireball
Fireball
Fireball Witch
Fireball Witch
Fireball Witch

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