My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Firecracker Ice Wizard Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Miner Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Miner Skeleton King
Giant Snowball
Archers Miner Skeleton King
Zap
Archers Firecracker Skeleton King
Barbarian Barrel
Archers Knight Firecracker Ice Wizard Skeleton King
The Log
Archers Firecracker Skeleton King
Earthquake
Archers Firecracker Skeleton King
Arrows
Archers Firecracker Skeleton King
Royal Delivery
Archers Knight Firecracker Miner Ice Wizard Skeleton King
Fireball
Archers Firecracker Ice Wizard Skeleton King
Poison
Archers Firecracker Ice Wizard Skeleton King
Lightning
Knight Ice Wizard Skeleton King
Rocket
Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Firecracker Ice Wizard Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log Ice Wizard Goblin Machine Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Miner Ice Wizard Goblin Machine

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Knight Firecracker Miner Ice Wizard Skeleton King Goblin Machine

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Knight Firecracker

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Miner
Knight
Archers Firecracker The Log Miner Ice Wizard
Firecracker
Knight Miner
The Log
Knight Miner
Miner
Firecracker Archers Knight The Log Skeleton King
Ice Wizard
Knight
Goblin Machine
Skeleton King
Miner

Defense Synergies 4 9

Archers
Knight Firecracker The Log Ice Wizard Skeleton King
Knight
Archers Firecracker Ice Wizard The Log
Firecracker
Knight The Log Archers Ice Wizard
The Log
Firecracker Archers Knight Miner Ice Wizard
Miner
The Log
Ice Wizard
Knight Archers Firecracker The Log Skeleton King
Goblin Machine
Skeleton King
Archers Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker The Log
Knight Firecracker The Log Ice Wizard
Archers Knight Ice Wizard
Knight Firecracker Ice Wizard Skeleton King
Firecracker The Log
The Log Archers Firecracker Ice Wizard
Archers Firecracker Ice Wizard
The Log
Ice Wizard Skeleton King
Knight Archers Firecracker Miner Ice Wizard
Archers Ice Wizard Knight Firecracker The Log Skeleton King
Archers Firecracker Ice Wizard
Knight The Log Ice Wizard
Firecracker The Log Skeleton King
Knight Skeleton King
The Log
Knight Firecracker
Archers Knight Firecracker The Log Ice Wizard
The Log Archers Knight Firecracker Ice Wizard
Archers Knight Firecracker The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers
Archers Knight Firecracker The Log Miner
Knight The Log
Knight The Log
Knight
Firecracker Archers Ice Wizard
Archers Knight Ice Wizard
Knight
Knight Firecracker The Log
Knight
The Log
Knight Skeleton King
Archers Firecracker
Archers Knight Firecracker The Log Skeleton King
Archers Firecracker The Log Ice Wizard Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker The Log
Firecracker The Log Miner Ice Wizard
The Log Miner
Knight Firecracker The Log
Firecracker The Log
Firecracker Ice Wizard
Archers Firecracker The Log
The Log Firecracker Ice Wizard
The Log Miner Firecracker
Firecracker Miner Knight The Log
Archers Firecracker
Knight Firecracker The Log Miner
Firecracker
Firecracker The Log
Firecracker The Log
Firecracker The Log
Archers Firecracker The Log
Firecracker The Log Miner
The Log
The Log
The Log
Firecracker The Log Ice Wizard
Firecracker The Log Miner Ice Wizard
The Log Miner
Miner Firecracker The Log
Archers Firecracker Ice Wizard
Firecracker
The Log Miner
Firecracker
Firecracker The Log
Archers
Archers Firecracker Ice Wizard
The Log
Miner Knight Firecracker
The Log Firecracker Skeleton King
Firecracker
Firecracker The Log Skeleton King
Firecracker
Firecracker The Log Miner

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