My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Hunter Lumberjack Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Curse Sparky
Giant Snowball
Archers Goblin Curse Lumberjack
Zap
Archers Goblin Curse Sparky
Barbarian Barrel
Archers Knight Goblin Curse Hunter Lumberjack Sparky
The Log
Archers Goblin Curse Hunter Lumberjack Sparky
Earthquake
Archers
Arrows
Archers Goblin Curse
Royal Delivery
Archers Knight Hunter Lumberjack Sparky
Fireball
Archers Hunter Lumberjack Sparky
Poison
Archers Goblin Curse Hunter Sparky
Lightning
Knight Hunter Lumberjack Sparky
Rocket
Hunter Sparky

Against air swarms

Spells and units that can counter air swarms.

Tornado Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Hunter Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Goblin Curse Rage Tornado Sparky

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Curse Rage Archers Knight Tornado Hunter Lumberjack Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblin Curse Rage Archers Knight

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Lumberjack
Knight
Archers Hunter Lumberjack Sparky
Goblin Curse
Rage
Sparky
Tornado
Sparky Hunter
Hunter
Knight Tornado Lumberjack Sparky
Lumberjack
Archers Knight Hunter Sparky
Sparky
Rage Tornado Knight Hunter Lumberjack

Defense Synergies 3 8

Archers
Knight Tornado Lumberjack
Knight
Archers Hunter Tornado Lumberjack Sparky
Goblin Curse
Rage
Tornado
Sparky Archers Knight Hunter Sparky
Hunter
Knight Tornado Lumberjack
Lumberjack
Archers Knight Hunter
Sparky
Tornado Knight Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Sparky
Hunter Lumberjack Sparky Knight Goblin Curse
Tornado Hunter Lumberjack Sparky Archers Knight Goblin Curse
Hunter Lumberjack Sparky Knight Goblin Curse
Tornado Lumberjack Sparky
Tornado Archers Hunter Lumberjack
Tornado Hunter Archers Goblin Curse
Sparky
Hunter Sparky Goblin Curse Tornado Lumberjack
Knight Tornado Archers Hunter Lumberjack Sparky
Archers Goblin Curse Knight Tornado Hunter Lumberjack
Hunter Archers Goblin Curse Tornado
Hunter Lumberjack Sparky Knight Goblin Curse
Sparky Goblin Curse Tornado Hunter Lumberjack
Sparky Knight Goblin Curse Hunter Lumberjack
Tornado Goblin Curse Hunter Lumberjack Sparky
Sparky Knight Tornado Hunter Lumberjack
Archers Knight Tornado Hunter Lumberjack
Tornado Hunter Archers Knight Goblin Curse Lumberjack
Sparky Goblin Curse Tornado Hunter Lumberjack
Archers Knight Goblin Curse Hunter Lumberjack Sparky
Hunter Lumberjack Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Archers Sparky
Archers Knight Hunter Lumberjack
Lumberjack Knight Hunter Sparky
Hunter Lumberjack Knight Tornado Sparky
Knight Goblin Curse Hunter Lumberjack Sparky
Archers Goblin Curse Tornado Hunter
Sparky Archers Knight Hunter Lumberjack
Knight Goblin Curse Hunter Lumberjack Sparky
Knight Tornado Sparky
Goblin Curse Sparky
Knight Hunter Lumberjack Sparky
Tornado
Knight Goblin Curse Hunter Lumberjack Sparky
Archers Goblin Curse Sparky
Sparky Archers Knight Tornado Hunter Lumberjack
Archers Goblin Curse Hunter Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Sparky
Goblin Curse Tornado
Sparky
Knight Sparky
Goblin Curse Sparky
Goblin Curse Tornado Hunter
Archers Tornado Sparky
Goblin Curse Tornado Hunter
Tornado
Tornado Lumberjack Sparky
Knight Tornado Sparky
Archers Goblin Curse Tornado
Knight Hunter Sparky
Sparky
Hunter Sparky
Sparky
Tornado Sparky
Sparky
Archers Hunter Sparky
Goblin Curse Tornado
Sparky
Tornado
Tornado Sparky
Goblin Curse Tornado Hunter Sparky
Tornado Hunter Sparky
Tornado Sparky
Goblin Curse Tornado Sparky
Archers Goblin Curse Tornado Hunter Sparky
Sparky
Hunter Sparky
Sparky
Sparky
Goblin Curse Sparky
Archers
Archers Goblin Curse Tornado Hunter
Knight Hunter Lumberjack Sparky
Tornado Sparky
Sparky
Tornado Sparky
Tornado
Tornado Sparky
Sparky
Sparky

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