My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Firecracker P.E.K.K.A Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Skeleton Army
Giant Snowball
Archers Minions Skeleton Army
Zap
Archers Minions Firecracker Skeleton Army
Barbarian Barrel
Archers Knight Firecracker Skeleton Army
The Log
Archers Firecracker Skeleton Army
Earthquake
Archers Firecracker Skeleton Army
Arrows
Archers Minions Firecracker Skeleton Army
Royal Delivery
Archers Knight Minions Firecracker Skeleton Army P.E.K.K.A
Fireball
Archers Minions Firecracker Skeleton Army
Poison
Archers Minions Firecracker Skeleton Army
Lightning
Knight Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rage Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Archers Knight Minions Firecracker Skeleton Army Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Archers Knight Minions

Attack Synergies 4 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight P.E.K.K.A
Knight
Archers Minions Firecracker
Minions
Knight Rage Firecracker P.E.K.K.A
Firecracker
Knight Minions P.E.K.K.A
Rage
Minions
Skeleton Army
P.E.K.K.A
Archers Minions Firecracker
Goblinstein

Defense Synergies 3 9

Archers
Knight Minions Firecracker Skeleton Army P.E.K.K.A
Knight
Archers Minions Firecracker Skeleton Army
Minions
Knight Archers Firecracker P.E.K.K.A
Firecracker
Knight Archers Minions Skeleton Army P.E.K.K.A
Rage
Skeleton Army
Archers Knight Firecracker
P.E.K.K.A
Archers Minions Firecracker
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Firecracker
Skeleton Army P.E.K.K.A Knight Minions Firecracker
Skeleton Army P.E.K.K.A Archers Knight Minions
Skeleton Army P.E.K.K.A Knight Minions Firecracker
Firecracker Skeleton Army P.E.K.K.A
Skeleton Army Archers Minions Firecracker
Minions Archers Firecracker
P.E.K.K.A
P.E.K.K.A Minions Skeleton Army
Knight Skeleton Army Archers Firecracker
Archers Minions Skeleton Army Knight Firecracker
Minions Archers Firecracker
Skeleton Army P.E.K.K.A Knight Minions
Skeleton Army Minions Firecracker P.E.K.K.A
Skeleton Army P.E.K.K.A Knight
Skeleton Army P.E.K.K.A
Knight Minions Firecracker Skeleton Army P.E.K.K.A
Archers Knight Minions Firecracker Skeleton Army
Archers Knight Minions Firecracker
P.E.K.K.A
Skeleton Army Archers Knight Minions Firecracker P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Archers P.E.K.K.A
Archers Knight Firecracker
Skeleton Army P.E.K.K.A Knight Minions
Skeleton Army P.E.K.K.A Knight
P.E.K.K.A Knight Skeleton Army
Firecracker Archers Minions
Skeleton Army P.E.K.K.A Archers Knight Minions
P.E.K.K.A Knight Skeleton Army
P.E.K.K.A Knight Minions Firecracker Skeleton Army
P.E.K.K.A Skeleton Army
P.E.K.K.A Knight Minions
Skeleton Army P.E.K.K.A
Skeleton Army P.E.K.K.A Knight
Archers Firecracker Skeleton Army
Skeleton Army Archers Knight Minions Firecracker P.E.K.K.A
Minions Archers Firecracker P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker
Firecracker
Knight Firecracker
Firecracker
Firecracker Minions
Archers Firecracker
Firecracker
Firecracker
Minions
Firecracker Knight
Archers Firecracker
Knight Firecracker
Minions Firecracker
Firecracker
Firecracker
Firecracker
Minions
Archers Firecracker
Firecracker
Minions
Firecracker
Firecracker
Firecracker
Archers Firecracker
Minions Firecracker
Firecracker
P.E.K.K.A
Firecracker
Archers Minions Skeleton Army
Archers Firecracker
Knight Firecracker
Firecracker
Firecracker P.E.K.K.A
Minions Firecracker
Firecracker
Firecracker
P.E.K.K.A
Firecracker

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