My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Bandit Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Hog Rider Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mortar Dart Goblin Hog Rider Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider Bandit
Giant Snowball
Archers Dart Goblin Hog Rider Lumberjack
Zap
Archers Mortar Dart Goblin Bandit
Barbarian Barrel
Archers Knight Mortar Dart Goblin Bandit Lumberjack
The Log
Archers Dart Goblin Hog Rider Bandit Lumberjack
Earthquake
Archers Mortar Hog Rider
Arrows
Archers Dart Goblin
Royal Delivery
Archers Knight Dart Goblin Hog Rider Bandit Lumberjack
Fireball
Archers Mortar Dart Goblin Hog Rider Bandit Lumberjack
Poison
Archers Mortar Dart Goblin
Lightning
Knight Mortar Bandit Lumberjack
Rocket
Mortar Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Earthquake

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Knight Dart Goblin Earthquake Bandit Mortar Hog Rider Lumberjack

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Knight Dart Goblin Earthquake

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Mortar Hog Rider Bandit Lumberjack
Knight
Archers Mortar Dart Goblin Hog Rider Earthquake Lumberjack
Mortar
Knight Archers Dart Goblin Hog Rider Bandit
Dart Goblin
Knight Mortar Hog Rider Bandit
Earthquake
Hog Rider Knight
Hog Rider
Knight Earthquake Archers Mortar Dart Goblin Bandit Lumberjack
Bandit
Archers Mortar Dart Goblin Hog Rider Lumberjack
Lumberjack
Archers Knight Hog Rider Bandit

Defense Synergies 2 14

Archers
Knight Mortar Dart Goblin Bandit Lumberjack
Knight
Archers Dart Goblin Mortar Earthquake Lumberjack
Mortar
Archers Knight Dart Goblin Earthquake Bandit Lumberjack
Dart Goblin
Knight Archers Mortar Bandit Lumberjack
Earthquake
Knight Mortar
Hog Rider
Bandit
Archers Mortar Dart Goblin Lumberjack
Lumberjack
Archers Knight Mortar Dart Goblin Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Knight Mortar Dart Goblin
Lumberjack Knight Mortar Dart Goblin Bandit
Mortar Lumberjack Archers Knight Dart Goblin Bandit
Lumberjack Knight Mortar Dart Goblin Bandit
Earthquake Lumberjack
Archers Dart Goblin Earthquake Bandit Lumberjack
Dart Goblin Archers Mortar
Earthquake Dart Goblin Bandit
Mortar Lumberjack
Knight Archers Dart Goblin Bandit Lumberjack
Archers Dart Goblin Knight Earthquake Bandit Lumberjack
Archers Dart Goblin
Mortar Lumberjack Knight Earthquake Bandit
Mortar Dart Goblin Earthquake Lumberjack
Knight Mortar Bandit Lumberjack
Mortar Bandit Lumberjack
Knight Mortar Lumberjack
Mortar Archers Knight Dart Goblin Bandit Lumberjack
Mortar Earthquake Archers Knight Dart Goblin Bandit Lumberjack
Mortar Dart Goblin Lumberjack
Archers Knight Dart Goblin Earthquake Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Archers Bandit
Bandit Archers Knight Mortar Lumberjack
Bandit Lumberjack Knight
Lumberjack Knight Bandit
Knight Bandit Lumberjack
Archers Dart Goblin
Archers Knight Dart Goblin Bandit Lumberjack
Knight Lumberjack
Knight Mortar Bandit
Dart Goblin
Knight Dart Goblin Lumberjack
Knight Bandit Lumberjack
Archers Dart Goblin
Archers Knight Mortar Dart Goblin Lumberjack
Archers Dart Goblin Earthquake
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Knight Mortar Dart Goblin Bandit
Mortar Dart Goblin Bandit
Earthquake Dart Goblin Bandit
Earthquake Knight Dart Goblin
Mortar Earthquake
Dart Goblin
Archers Mortar Dart Goblin Earthquake
Earthquake Dart Goblin
Mortar Dart Goblin Bandit
Lumberjack
Knight Mortar Dart Goblin Earthquake Bandit
Archers Dart Goblin
Earthquake Knight Mortar Dart Goblin Bandit
Earthquake Mortar Dart Goblin Bandit
Earthquake Mortar Dart Goblin
Earthquake Mortar Dart Goblin Bandit
Earthquake Mortar Dart Goblin Bandit
Mortar Earthquake
Archers Mortar Dart Goblin Earthquake Bandit
Mortar Dart Goblin Earthquake
Earthquake
Earthquake Mortar
Earthquake Mortar
Mortar Dart Goblin Earthquake Bandit
Mortar Bandit
Mortar Dart Goblin Bandit
Archers Dart Goblin
Dart Goblin
Mortar Dart Goblin Earthquake Bandit
Earthquake
Earthquake Archers Dart Goblin Bandit
Archers Dart Goblin
Knight Dart Goblin Lumberjack
Mortar Dart Goblin Earthquake
Dart Goblin
Dart Goblin
Dart Goblin
Mortar Dart Goblin Bandit
Mortar Dart Goblin

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