My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Baby Dragon Witch Giant Skeleton Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Baby Dragon Giant Skeleton Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Guards Giant Skeleton
Giant Snowball
Archers Guards Baby Dragon Witch
Zap
Archers Guards Witch
Barbarian Barrel
Archers Guards Witch Giant Skeleton
The Log
Archers Mini P.E.K.K.A Guards Witch Giant Skeleton
Earthquake
Archers Guards Witch
Arrows
Archers Guards Witch
Royal Delivery
Archers Mini P.E.K.K.A Guards Baby Dragon Witch Giant Skeleton
Fireball
Archers Baby Dragon Witch
Poison
Archers Guards Witch
Lightning
Mini P.E.K.K.A Baby Dragon Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Guards Baby Dragon Giant Skeleton Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Guards Mini P.E.K.K.A Baby Dragon Witch Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Archers Guards Mini P.E.K.K.A

Attack Synergies 0 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Mini P.E.K.K.A Baby Dragon Giant Skeleton Mega Knight
Mini P.E.K.K.A
Archers Baby Dragon Giant Skeleton The Log Mega Knight
Guards
The Log
Baby Dragon
Archers Mini P.E.K.K.A Witch Giant Skeleton Mega Knight
Witch
Baby Dragon Giant Skeleton Mega Knight
Giant Skeleton
Archers Mini P.E.K.K.A Baby Dragon Witch The Log
The Log
Mini P.E.K.K.A Guards Giant Skeleton Mega Knight
Mega Knight
Archers Mini P.E.K.K.A Baby Dragon Witch The Log

Defense Synergies 1 23

Archers
Mini P.E.K.K.A Guards Baby Dragon Witch Giant Skeleton The Log Mega Knight
Mini P.E.K.K.A
The Log Archers Guards Baby Dragon Witch
Guards
Archers Mini P.E.K.K.A Baby Dragon Witch Giant Skeleton The Log
Baby Dragon
Archers Mini P.E.K.K.A Guards Witch Giant Skeleton The Log Mega Knight
Witch
Archers Mini P.E.K.K.A Guards Baby Dragon Giant Skeleton The Log Mega Knight
Giant Skeleton
Archers Guards Baby Dragon Witch The Log
The Log
Mini P.E.K.K.A Archers Guards Baby Dragon Witch Giant Skeleton Mega Knight
Mega Knight
Archers Baby Dragon Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon The Log
Mini P.E.K.K.A Witch The Log Mega Knight
Mini P.E.K.K.A Witch Mega Knight Archers Giant Skeleton
Mini P.E.K.K.A Witch Guards Mega Knight
Mini P.E.K.K.A Giant Skeleton The Log Mega Knight
The Log Archers Guards Baby Dragon Mega Knight
Archers Baby Dragon Witch
Baby Dragon Giant Skeleton The Log Mega Knight
Mini P.E.K.K.A Witch
Guards Archers Mini P.E.K.K.A Giant Skeleton Mega Knight
Archers Guards Witch Baby Dragon Giant Skeleton The Log Mega Knight
Archers Baby Dragon Witch
Mini P.E.K.K.A Mega Knight Guards Witch Giant Skeleton The Log
Mega Knight Mini P.E.K.K.A Guards Baby Dragon Witch The Log
Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A The Log Mega Knight
Mega Knight Mini P.E.K.K.A Witch
Mega Knight Archers Guards Baby Dragon Witch The Log
Baby Dragon Witch The Log Archers Guards Giant Skeleton Mega Knight
Mini P.E.K.K.A
Mega Knight Archers Mini P.E.K.K.A Guards Baby Dragon Witch Giant Skeleton The Log
Mini P.E.K.K.A Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Mega Knight Archers Witch Giant Skeleton
Archers Mini P.E.K.K.A Baby Dragon The Log Mega Knight
Guards Giant Skeleton Mega Knight Mini P.E.K.K.A Witch The Log
Mini P.E.K.K.A Guards Giant Skeleton Mega Knight The Log
Giant Skeleton Mini P.E.K.K.A Guards Witch Mega Knight
Archers Baby Dragon Witch
Mini P.E.K.K.A Guards Archers Witch Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Mega Knight
Giant Skeleton Mega Knight Mini P.E.K.K.A Baby Dragon Witch The Log
Witch Guards
Mega Knight Mini P.E.K.K.A Guards Witch Giant Skeleton
Mega Knight Guards Giant Skeleton The Log
Mini P.E.K.K.A Giant Skeleton Mega Knight Guards Witch
Archers Baby Dragon Witch Mega Knight
Guards Witch Archers Mini P.E.K.K.A Baby Dragon Giant Skeleton The Log
Mega Knight Archers Mini P.E.K.K.A Baby Dragon Witch Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards Baby Dragon Giant Skeleton The Log
Baby Dragon The Log
Baby Dragon Giant Skeleton The Log
Guards Giant Skeleton The Log
Baby Dragon The Log Mega Knight
Baby Dragon Witch
Archers Baby Dragon Witch The Log
The Log Baby Dragon
The Log
Mini P.E.K.K.A Guards
The Log
Archers Baby Dragon
Baby Dragon The Log
Baby Dragon
Baby Dragon The Log
Baby Dragon Witch The Log
Baby Dragon The Log Mega Knight
Mini P.E.K.K.A
Archers Mini P.E.K.K.A Baby Dragon The Log Mega Knight
Baby Dragon Witch The Log Mega Knight
Baby Dragon Giant Skeleton The Log Mega Knight
The Log
Baby Dragon The Log
The Log Baby Dragon Witch Mega Knight
Witch
The Log Baby Dragon Witch
Baby Dragon Witch The Log Mega Knight
Baby Dragon The Log
Archers Baby Dragon Witch
Guards Witch
Mini P.E.K.K.A
The Log Mega Knight
Giant Skeleton Mega Knight
The Log
Archers Guards Witch
Archers Baby Dragon Witch
The Log
Mini P.E.K.K.A Baby Dragon Mega Knight
The Log Baby Dragon
Giant Skeleton
Mega Knight
Guards Baby Dragon Witch Giant Skeleton The Log
Witch
Baby Dragon Witch Giant Skeleton The Log Mega Knight
Mega Knight

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