My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Good
Versatility
Godly!
F2P score
Bad

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Goblin Hut Wizard Magic Archer Ram Rider Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Goblin Hut Wizard Magic Archer Ram Rider Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Magic Archer Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Magic Archer Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Hog Rider Ram Rider
Giant Snowball
Archers Minions Hog Rider Goblin Hut Ram Rider Little Prince
Zap
Archers Minions Goblin Hut Ram Rider Little Prince
Barbarian Barrel
Archers Goblin Hut Wizard Magic Archer Little Prince
The Log
Archers Hog Rider Goblin Hut Ram Rider Little Prince
Earthquake
Archers Hog Rider Goblin Hut
Arrows
Archers Minions Goblin Hut Little Prince
Royal Delivery
Archers Minions Hog Rider Goblin Hut Wizard Magic Archer Ram Rider Little Prince
Fireball
Archers Minions Hog Rider Goblin Hut Wizard Magic Archer Ram Rider Little Prince
Poison
Archers Minions Goblin Hut Wizard Magic Archer Little Prince
Lightning
Goblin Hut Wizard Magic Archer Ram Rider Little Prince
Rocket
Hog Rider Goblin Hut Wizard Magic Archer Ram Rider Little Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Magic Archer

Ladder info

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Minions Little Prince Hog Rider Magic Archer Goblin Hut Wizard Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Minions Little Prince Hog Rider

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Hog Rider Goblin Hut Ram Rider
Minions
Hog Rider Ram Rider
Hog Rider
Minions Archers Goblin Hut Wizard Magic Archer Little Prince
Goblin Hut
Archers Hog Rider Magic Archer Ram Rider
Wizard
Hog Rider Ram Rider
Magic Archer
Ram Rider Hog Rider Goblin Hut
Ram Rider
Magic Archer Archers Minions Goblin Hut Wizard
Little Prince
Hog Rider

Defense Synergies 0 5

Archers
Minions Goblin Hut
Minions
Archers Ram Rider
Hog Rider
Goblin Hut
Archers Wizard
Wizard
Goblin Hut
Magic Archer
Ram Rider
Ram Rider
Minions Magic Archer
Little Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Goblin Hut Wizard Magic Archer Ram Rider
Minions Goblin Hut Ram Rider
Goblin Hut Ram Rider Archers Minions
Goblin Hut Minions Ram Rider
Archers Minions Magic Archer
Minions Ram Rider Archers Goblin Hut Wizard Magic Archer Little Prince
Magic Archer Ram Rider
Minions Goblin Hut
Archers Little Prince
Archers Minions Goblin Hut Wizard Magic Archer Ram Rider
Minions Archers Goblin Hut Wizard Magic Archer Ram Rider
Goblin Hut Minions Wizard Ram Rider
Wizard Minions Goblin Hut Magic Archer
Goblin Hut Ram Rider
Goblin Hut Ram Rider
Wizard Minions Goblin Hut
Archers Minions Goblin Hut Wizard Magic Archer Ram Rider Little Prince
Wizard Archers Minions Goblin Hut Magic Archer Ram Rider Little Prince
Goblin Hut Ram Rider
Wizard Archers Minions Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Goblin Hut
Archers Wizard Magic Archer
Minions Goblin Hut Ram Rider
Ram Rider
Goblin Hut Ram Rider
Wizard Archers Minions Goblin Hut Magic Archer Ram Rider
Archers Minions Goblin Hut Ram Rider
Minions Goblin Hut Magic Archer
Goblin Hut
Minions Goblin Hut
Wizard Ram Rider
Wizard Archers Magic Archer
Goblin Hut Archers Minions Magic Archer Little Prince
Minions Archers Goblin Hut Wizard Magic Archer
Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer
Magic Archer Ram Rider
Goblin Hut Magic Archer
Wizard Magic Archer
Wizard Minions Magic Archer Ram Rider
Archers Wizard Magic Archer
Wizard Magic Archer Ram Rider
Wizard Ram Rider
Minions
Wizard Magic Archer Ram Rider
Archers Wizard Magic Archer
Goblin Hut Magic Archer
Minions Magic Archer
Goblin Hut Magic Archer
Goblin Hut Wizard Magic Archer
Magic Archer Goblin Hut Wizard
Minions
Archers Wizard Magic Archer
Wizard Magic Archer Little Prince
Minions Magic Archer
Wizard
Wizard Magic Archer Little Prince
Wizard Magic Archer Ram Rider
Wizard Magic Archer Ram Rider
Magic Archer
Archers Wizard Magic Archer Little Prince
Minions Goblin Hut Wizard
Wizard Magic Archer
Magic Archer
Wizard Magic Archer
Archers Minions Goblin Hut Magic Archer
Archers Wizard Magic Archer Ram Rider
Wizard Magic Archer
Wizard Magic Archer
Minions Magic Archer
Magic Archer
Magic Archer Little Prince
Wizard

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