My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Mega Minion Valkyrie Battle Ram Giant Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Battle Ram Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Battle Ram Giant Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Valkyrie Battle Ram Giant Barbarian Barrel Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Battle Ram Giant Dark Prince
Giant Snowball
Archers Mega Minion Battle Ram
Zap
Archers Mortar Battle Ram Dark Prince
Barbarian Barrel
Archers Mortar Valkyrie Battle Ram Dark Prince
The Log
Archers Battle Ram Dark Prince
Earthquake
Archers Mortar
Arrows
Archers
Royal Delivery
Archers Mega Minion Valkyrie Battle Ram Dark Prince
Fireball
Archers Mortar Mega Minion Battle Ram
Poison
Archers Mortar Mega Minion
Lightning
Mortar Mega Minion Valkyrie Battle Ram Dark Prince
Rocket
Mortar Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Valkyrie Barbarian Barrel Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Valkyrie Battle Ram Dark Prince

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Archers Mega Minion Mortar Valkyrie Battle Ram Dark Prince Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Barbarian Barrel Archers Mega Minion Mortar

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Mortar Battle Ram Giant Barbarian Barrel Dark Prince
Mortar
Archers Mega Minion Barbarian Barrel Dark Prince
Mega Minion
Giant Mortar Valkyrie
Valkyrie
Archers Mega Minion Battle Ram Giant Dark Prince
Battle Ram
Archers Valkyrie Barbarian Barrel
Giant
Mega Minion Barbarian Barrel Dark Prince Archers Valkyrie
Barbarian Barrel
Giant Archers Mortar Battle Ram Dark Prince
Dark Prince
Giant Archers Mortar Valkyrie Barbarian Barrel

Defense Synergies 2 10

Archers
Valkyrie Barbarian Barrel Mortar Mega Minion Dark Prince
Mortar
Archers Mega Minion Valkyrie Barbarian Barrel
Mega Minion
Archers Mortar Valkyrie Barbarian Barrel Dark Prince
Valkyrie
Archers Mortar Mega Minion
Battle Ram
Giant
Barbarian Barrel
Archers Mortar Mega Minion Dark Prince
Dark Prince
Archers Mega Minion Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Mega Minion Valkyrie Barbarian Barrel
Mortar Mega Minion Valkyrie Dark Prince
Mortar Archers Mega Minion Valkyrie Dark Prince
Mortar Mega Minion Valkyrie Dark Prince
Valkyrie Barbarian Barrel Dark Prince
Barbarian Barrel Archers Mega Minion Valkyrie Dark Prince
Mega Minion Archers Mortar
Valkyrie Barbarian Barrel
Mortar
Archers Valkyrie Barbarian Barrel Dark Prince
Archers Valkyrie Mega Minion Barbarian Barrel Dark Prince
Mega Minion Archers
Mortar Valkyrie Dark Prince
Valkyrie Mortar Mega Minion Barbarian Barrel Dark Prince
Mortar
Mortar
Mortar Valkyrie Dark Prince
Mortar Archers Mega Minion Valkyrie Barbarian Barrel Dark Prince
Mortar Valkyrie Barbarian Barrel Archers Mega Minion Dark Prince
Mortar
Valkyrie Dark Prince Archers Barbarian Barrel

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Archers Barbarian Barrel Dark Prince
Archers Mortar Mega Minion Valkyrie Barbarian Barrel
Valkyrie Dark Prince
Valkyrie Dark Prince Barbarian Barrel
Valkyrie Dark Prince
Archers
Dark Prince Archers Mega Minion Valkyrie
Valkyrie Dark Prince
Mortar Mega Minion Valkyrie Barbarian Barrel Dark Prince
Mega Minion
Mega Minion Valkyrie Dark Prince
Valkyrie Dark Prince
Dark Prince Valkyrie
Archers Valkyrie
Archers Mortar Mega Minion Valkyrie Barbarian Barrel Dark Prince
Valkyrie Archers Mega Minion Barbarian Barrel Dark Prince
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Valkyrie Barbarian Barrel
Mortar Barbarian Barrel
Barbarian Barrel
Valkyrie Barbarian Barrel Dark Prince
Mortar Valkyrie Barbarian Barrel Dark Prince
Mega Minion
Archers Mortar
Barbarian Barrel
Mortar
Mortar Valkyrie Barbarian Barrel Dark Prince
Archers
Mortar Barbarian Barrel
Mortar Barbarian Barrel
Mortar Barbarian Barrel
Mortar Barbarian Barrel
Mortar Barbarian Barrel
Mortar Barbarian Barrel
Archers Mortar Mega Minion Barbarian Barrel Dark Prince
Mortar Valkyrie Barbarian Barrel
Mortar Barbarian Barrel
Mortar Valkyrie Barbarian Barrel Dark Prince
Mega Minion
Mortar Barbarian Barrel
Mortar
Mortar Barbarian Barrel
Archers
Mega Minion
Mega Minion
Mortar
Archers Barbarian Barrel Dark Prince
Archers Mega Minion
Barbarian Barrel
Mega Minion Valkyrie Dark Prince
Mortar
Mega Minion Dark Prince
Mortar Barbarian Barrel Dark Prince

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