My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla Goblin Hut Witch Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Tesla Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tesla Goblin Hut Witch Giant Skeleton Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Giant Skeleton Night Witch
Giant Snowball
Archers Goblin Hut Witch Night Witch
Zap
Archers Mortar Goblin Hut Witch Night Witch
Barbarian Barrel
Archers Mortar Tesla Goblin Hut Witch Giant Skeleton Night Witch
The Log
Archers Goblin Hut Witch Giant Skeleton
Earthquake
Archers Mortar Tesla Goblin Hut Witch
Arrows
Archers Goblin Hut Witch Night Witch
Royal Delivery
Archers Goblin Hut Witch Giant Skeleton Night Witch
Fireball
Archers Mortar Tesla Goblin Hut Witch Night Witch
Poison
Archers Mortar Goblin Hut Witch Night Witch
Lightning
Mortar Tesla Goblin Hut Witch Night Witch
Rocket
Mortar Goblin Hut Witch Night Witch

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Mortar The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Giant Skeleton Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Mortar Tesla Night Witch Goblin Hut Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Archers Mortar Tesla

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Mortar Goblin Hut Giant Skeleton
Mortar
Archers Goblin Hut The Log
Tesla
Goblin Hut
Archers Mortar Giant Skeleton The Log
Witch
Giant Skeleton
Giant Skeleton
Archers Goblin Hut Witch The Log Night Witch
The Log
Mortar Goblin Hut Giant Skeleton
Night Witch
Giant Skeleton

Defense Synergies 1 15

Archers
Mortar Tesla Goblin Hut Witch Giant Skeleton The Log
Mortar
Archers Tesla Goblin Hut The Log
Tesla
The Log Archers Mortar Night Witch
Goblin Hut
Archers Mortar Giant Skeleton
Witch
Archers Giant Skeleton The Log
Giant Skeleton
Archers Goblin Hut Witch The Log
The Log
Tesla Archers Mortar Witch Giant Skeleton Night Witch
Night Witch
Tesla The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Tesla Goblin Hut The Log
Mortar Tesla Goblin Hut Witch The Log Night Witch
Mortar Tesla Goblin Hut Witch Archers Giant Skeleton Night Witch
Tesla Goblin Hut Witch Night Witch Mortar
Giant Skeleton The Log
The Log Archers Tesla Night Witch
Tesla Archers Mortar Goblin Hut Witch Night Witch
Tesla Giant Skeleton The Log
Tesla Witch Mortar Goblin Hut Night Witch
Archers Tesla Giant Skeleton Night Witch
Archers Witch Tesla Goblin Hut Giant Skeleton The Log Night Witch
Tesla Archers Goblin Hut Witch Night Witch
Mortar Tesla Goblin Hut Night Witch Witch Giant Skeleton The Log
Mortar Tesla Goblin Hut Witch The Log Night Witch
Mortar Tesla Goblin Hut
Mortar Tesla Goblin Hut The Log
Tesla Mortar Goblin Hut Witch Night Witch
Mortar Tesla Archers Goblin Hut Witch The Log Night Witch
Mortar Witch The Log Archers Tesla Goblin Hut Giant Skeleton
Mortar Tesla Goblin Hut
Archers Tesla Witch Giant Skeleton The Log Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Tesla Goblin Hut Witch Giant Skeleton
Archers Mortar Tesla The Log
Giant Skeleton Goblin Hut Witch The Log
Giant Skeleton Tesla The Log Night Witch
Giant Skeleton Tesla Goblin Hut Witch Night Witch
Archers Tesla Goblin Hut Witch
Archers Tesla Goblin Hut Witch Giant Skeleton Night Witch
Giant Skeleton Tesla
Giant Skeleton Mortar Goblin Hut Witch The Log
Witch Tesla Goblin Hut
Tesla Goblin Hut Witch Giant Skeleton
Giant Skeleton The Log
Giant Skeleton Tesla Witch Night Witch
Archers Tesla Witch
Tesla Goblin Hut Witch Archers Mortar Giant Skeleton The Log Night Witch
Archers Tesla Goblin Hut Witch Giant Skeleton The Log
Mortar Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Giant Skeleton The Log
Mortar The Log
Goblin Hut Giant Skeleton The Log
Giant Skeleton The Log
Mortar The Log
Witch
Archers Mortar Witch The Log
The Log
The Log Mortar
Night Witch
Mortar The Log
Archers
Mortar Goblin Hut The Log
Mortar
Mortar Goblin Hut The Log
Mortar Goblin Hut Witch The Log
Mortar Goblin Hut The Log
Mortar
Night Witch
Archers Mortar The Log
Mortar Witch The Log
Giant Skeleton The Log Night Witch
The Log
Mortar The Log
The Log Mortar Witch
Witch
Mortar The Log Witch
Mortar Witch The Log
Mortar The Log
Archers Witch Night Witch
Goblin Hut Witch
Night Witch
Mortar The Log Night Witch
Giant Skeleton
The Log
Archers Goblin Hut Witch Night Witch
Archers Witch
The Log
The Log Mortar
Giant Skeleton
Witch Giant Skeleton The Log
Witch
Mortar Witch Giant Skeleton The Log
Mortar

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