My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Musketeer Furnace Baby Dragon Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Musketeer Furnace Giant Baby Dragon Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Giant Barbarian Barrel Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider Giant
Giant Snowball
Archers Musketeer Hog Rider Furnace Baby Dragon
Zap
Archers Furnace
Barbarian Barrel
Archers Musketeer Furnace
The Log
Archers Musketeer Hog Rider Furnace
Earthquake
Archers Hog Rider Furnace
Arrows
Archers Furnace
Royal Delivery
Archers Musketeer Hog Rider Baby Dragon Mother Witch
Fireball
Archers Musketeer Hog Rider Furnace Baby Dragon Mother Witch
Poison
Archers Musketeer Furnace Mother Witch
Lightning
Musketeer Furnace Baby Dragon Mother Witch
Rocket
Musketeer Hog Rider Furnace

Against air swarms

Spells and units that can counter air swarms.

Furnace Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Barbarian Barrel Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Archers Musketeer Hog Rider Furnace Baby Dragon Mother Witch Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Barbarian Barrel Archers Musketeer Hog Rider

Attack Synergies 3 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Hog Rider Giant Barbarian Barrel Baby Dragon
Musketeer
Hog Rider Giant Barbarian Barrel Baby Dragon
Hog Rider
Musketeer Archers Furnace Giant Barbarian Barrel Baby Dragon Mother Witch
Furnace
Hog Rider Giant Barbarian Barrel Baby Dragon
Giant
Musketeer Barbarian Barrel Archers Hog Rider Furnace Baby Dragon Mother Witch
Barbarian Barrel
Giant Archers Musketeer Hog Rider Furnace Baby Dragon
Baby Dragon
Archers Musketeer Hog Rider Furnace Giant Barbarian Barrel
Mother Witch
Hog Rider Giant

Defense Synergies 1 10

Archers
Barbarian Barrel Furnace Baby Dragon
Musketeer
Furnace Barbarian Barrel Baby Dragon
Hog Rider
Furnace
Archers Musketeer Barbarian Barrel Baby Dragon
Giant
Barbarian Barrel
Archers Musketeer Furnace Baby Dragon Mother Witch
Baby Dragon
Archers Musketeer Furnace Barbarian Barrel Mother Witch
Mother Witch
Barbarian Barrel Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Barbarian Barrel Baby Dragon
Musketeer Furnace
Furnace Archers Musketeer
Musketeer Furnace
Barbarian Barrel
Barbarian Barrel Archers Musketeer Furnace Baby Dragon Mother Witch
Musketeer Furnace Archers Baby Dragon
Musketeer Barbarian Barrel Baby Dragon
Musketeer Furnace
Archers Musketeer Barbarian Barrel
Archers Mother Witch Musketeer Furnace Barbarian Barrel Baby Dragon
Musketeer Archers Furnace Baby Dragon
Furnace Musketeer
Furnace Barbarian Barrel Baby Dragon
Furnace
Furnace
Musketeer Furnace
Archers Musketeer Furnace Barbarian Barrel Baby Dragon
Furnace Barbarian Barrel Baby Dragon Archers Musketeer Mother Witch
Musketeer
Archers Musketeer Furnace Barbarian Barrel Baby Dragon Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Furnace Barbarian Barrel
Archers Musketeer Barbarian Barrel Baby Dragon
Musketeer Furnace
Musketeer Barbarian Barrel
Musketeer
Furnace Mother Witch Archers Musketeer Baby Dragon
Archers Musketeer Furnace
Barbarian Barrel Baby Dragon
Musketeer
Musketeer
Archers Musketeer Furnace Baby Dragon
Archers Musketeer Furnace Barbarian Barrel Baby Dragon
Archers Musketeer Barbarian Barrel Baby Dragon Mother Witch
Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Barbarian Barrel Baby Dragon
Musketeer Barbarian Barrel Baby Dragon
Barbarian Barrel Baby Dragon
Musketeer Barbarian Barrel
Furnace Barbarian Barrel Baby Dragon
Mother Witch Musketeer Furnace Baby Dragon
Archers Musketeer Furnace Baby Dragon
Barbarian Barrel Baby Dragon
Musketeer
Musketeer Barbarian Barrel
Archers Musketeer Baby Dragon
Musketeer Barbarian Barrel Baby Dragon
Musketeer Barbarian Barrel Baby Dragon
Musketeer Furnace Barbarian Barrel Baby Dragon
Musketeer Furnace Barbarian Barrel Baby Dragon
Musketeer Furnace Barbarian Barrel Baby Dragon
Barbarian Barrel
Archers Musketeer Barbarian Barrel Baby Dragon
Barbarian Barrel Baby Dragon Mother Witch
Musketeer Baby Dragon
Musketeer
Musketeer Barbarian Barrel Baby Dragon
Mother Witch Furnace Barbarian Barrel Baby Dragon
Musketeer Barbarian Barrel Baby Dragon
Musketeer Baby Dragon
Musketeer Barbarian Barrel Baby Dragon
Archers Musketeer Furnace Baby Dragon Mother Witch
Musketeer
Musketeer
Archers Musketeer Barbarian Barrel
Archers Musketeer Baby Dragon
Barbarian Barrel
Musketeer Baby Dragon
Musketeer Baby Dragon
Musketeer
Musketeer Baby Dragon
Musketeer
Musketeer Barbarian Barrel Baby Dragon

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