My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Elixir Golem Rune Giant Electro Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Elixir Golem Battle Healer Rune Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elixir Golem
Giant Snowball
Archers Electro Dragon
Zap
Archers
Barbarian Barrel
Electro Spirit Archers Elixir Golem
The Log
Electro Spirit Archers Elixir Golem
Earthquake
Archers Elixir Golem
Arrows
Electro Spirit Archers
Royal Delivery
Electro Spirit Archers Elixir Golem Battle Healer Electro Dragon
Fireball
Archers Elixir Golem Battle Healer Electro Dragon
Poison
Archers Elixir Golem Battle Healer Electro Dragon
Lightning
Battle Healer Electro Dragon
Rocket
Battle Healer Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Tornado Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Elixir Golem Battle Healer Rage Tornado Rune Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Rage Archers Elixir Golem Tornado Battle Healer Rune Giant Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Rage Archers Elixir Golem

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Archers
Battle Healer Elixir Golem Rune Giant Electro Dragon
Elixir Golem
Battle Healer Rage Archers Tornado Electro Dragon
Battle Healer
Archers Elixir Golem Rage Electro Dragon Tornado
Rage
Elixir Golem Battle Healer Electro Dragon
Tornado
Elixir Golem Battle Healer Electro Dragon
Rune Giant
Archers
Electro Dragon
Battle Healer Archers Elixir Golem Rage Tornado

Defense Synergies 1 4

Electro Spirit
Archers
Battle Healer Tornado
Elixir Golem
Battle Healer
Electro Dragon Archers Tornado
Rage
Tornado
Archers Battle Healer Electro Dragon
Rune Giant
Electro Dragon
Battle Healer Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Dragon
Battle Healer Electro Dragon
Tornado Archers Electro Dragon
Electro Dragon
Battle Healer Tornado
Tornado Electro Spirit Archers Electro Dragon
Tornado Electro Spirit Archers Electro Dragon
Electro Spirit Battle Healer Electro Dragon
Tornado
Tornado Archers Battle Healer
Archers Electro Spirit Tornado Electro Dragon
Archers Tornado Electro Dragon
Battle Healer Electro Dragon
Electro Spirit Tornado Electro Dragon
Tornado
Tornado Electro Dragon
Electro Spirit Archers Battle Healer Tornado Electro Dragon
Tornado Electro Spirit Archers Battle Healer Electro Dragon
Tornado
Electro Spirit Archers Battle Healer Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Battle Healer
Archers Battle Healer Electro Dragon
Battle Healer Electro Dragon
Battle Healer Tornado
Battle Healer
Electro Spirit Archers Tornado Electro Dragon
Archers Battle Healer
Battle Healer
Electro Dragon Electro Spirit Tornado
Electro Dragon
Tornado
Archers Electro Dragon
Electro Dragon Electro Spirit Archers Battle Healer Tornado
Electro Spirit Archers Battle Healer Electro Dragon
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Dragon
Tornado Electro Dragon
Electro Dragon
Electro Spirit Tornado Electro Dragon
Archers Tornado
Tornado Electro Dragon
Tornado Electro Dragon
Tornado Electro Dragon
Tornado Electro Dragon
Archers Tornado Electro Dragon
Electro Dragon
Electro Dragon
Electro Dragon
Tornado
Archers Electro Dragon
Tornado Electro Dragon
Tornado
Tornado
Electro Dragon
Tornado Electro Spirit Electro Dragon
Tornado Electro Dragon
Tornado Electro Dragon
Tornado
Archers Tornado Electro Dragon
Electro Dragon Electro Spirit
Electro Dragon
Electro Spirit Electro Dragon
Electro Spirit Archers Electro Dragon
Archers Tornado Electro Dragon
Electro Dragon
Electro Dragon
Tornado
Electro Dragon
Electro Dragon Electro Spirit Tornado
Tornado Electro Dragon
Electro Dragon Tornado
Electro Dragon

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