My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Executioner Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Executioner Giant Skeleton Ram Rider Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Giant Skeleton Ram Rider Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Drill Giant Skeleton Ram Rider
Giant Snowball
Archers Goblin Drill Ram Rider
Zap
Archers Goblin Drill Ram Rider
Barbarian Barrel
Archers Goblin Drill Executioner Giant Skeleton
The Log
Archers Goblin Drill Giant Skeleton Ram Rider
Earthquake
Archers Goblin Drill
Arrows
Archers Goblin Drill
Royal Delivery
Archers Goblin Drill Executioner Giant Skeleton Ram Rider
Fireball
Archers Goblin Drill Executioner Ram Rider
Poison
Archers Goblin Drill Executioner
Lightning
Executioner Ram Rider
Rocket
Executioner Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Rocket Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Rocket Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Goblin Drill Executioner Giant Skeleton

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Archers Goblin Drill Golden Knight Executioner Ram Rider Rocket Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Giant Snowball Archers Goblin Drill Golden Knight

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Ram Rider Archers Goblin Drill Executioner Giant Skeleton
Archers
Giant Snowball Giant Skeleton Ram Rider
Rocket
Goblin Drill
Giant Snowball Golden Knight
Executioner
Giant Snowball
Giant Skeleton
Giant Snowball Archers
Ram Rider
Giant Snowball Archers Golden Knight
Golden Knight
Goblin Drill Ram Rider

Defense Synergies 1 9

Giant Snowball
Ram Rider Archers Goblin Drill Executioner Giant Skeleton Golden Knight
Archers
Giant Snowball Goblin Drill Giant Skeleton Golden Knight
Rocket
Goblin Drill
Giant Snowball Archers
Executioner
Giant Snowball Giant Skeleton
Giant Skeleton
Giant Snowball Archers Executioner
Ram Rider
Giant Snowball
Golden Knight
Giant Snowball Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Executioner Ram Rider Golden Knight
Goblin Drill Executioner Ram Rider
Rocket Ram Rider Giant Snowball Archers Goblin Drill Executioner Giant Skeleton
Goblin Drill Ram Rider
Rocket Giant Skeleton
Giant Snowball Archers Executioner
Giant Snowball Rocket Ram Rider Archers Executioner
Rocket Giant Skeleton Ram Rider Golden Knight
Goblin Drill
Giant Snowball Archers Giant Skeleton
Archers Executioner Giant Snowball Goblin Drill Giant Skeleton Ram Rider
Executioner Giant Snowball Archers Ram Rider
Goblin Drill Giant Snowball Rocket Giant Skeleton Ram Rider
Rocket Executioner Giant Snowball Goblin Drill Golden Knight
Goblin Drill Ram Rider
Rocket Giant Snowball Goblin Drill Ram Rider
Goblin Drill Executioner
Giant Snowball Archers Goblin Drill Executioner Ram Rider Golden Knight
Giant Snowball Goblin Drill Executioner Archers Giant Skeleton Ram Rider
Goblin Drill Ram Rider
Giant Snowball Archers Executioner Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball Archers Giant Skeleton
Giant Snowball Archers Rocket Executioner
Giant Skeleton Rocket Ram Rider Golden Knight
Rocket Giant Skeleton Ram Rider
Giant Skeleton Goblin Drill Executioner Ram Rider
Rocket Executioner Giant Snowball Archers Ram Rider
Rocket Archers Giant Skeleton Ram Rider
Giant Skeleton
Rocket Giant Skeleton Giant Snowball
Goblin Drill
Giant Skeleton Golden Knight
Rocket Giant Snowball Giant Skeleton
Rocket Giant Skeleton Executioner Ram Rider Golden Knight
Archers Executioner
Archers Rocket Goblin Drill Executioner Giant Skeleton Golden Knight
Executioner Giant Snowball Archers Giant Skeleton Golden Knight
Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Goblin Drill Giant Skeleton Golden Knight
Giant Snowball Executioner Ram Rider Golden Knight
Rocket Goblin Drill Giant Skeleton
Rocket Giant Skeleton
Rocket Executioner Giant Snowball
Executioner Giant Snowball Rocket Ram Rider
Archers Executioner
Giant Snowball Executioner Ram Rider
Giant Snowball Ram Rider Golden Knight
Rocket Giant Snowball
Rocket Ram Rider Golden Knight
Giant Snowball Archers Rocket Executioner
Rocket Giant Snowball Executioner Golden Knight
Rocket
Giant Snowball
Rocket Giant Snowball Goblin Drill Executioner Golden Knight
Rocket Executioner
Giant Snowball Rocket
Rocket
Rocket Giant Snowball Archers Executioner
Rocket Giant Snowball Golden Knight
Rocket Giant Skeleton
Rocket Giant Snowball
Rocket
Rocket Giant Snowball Goblin Drill
Giant Snowball Executioner
Giant Snowball Executioner Ram Rider Golden Knight
Giant Snowball Ram Rider Golden Knight
Rocket Golden Knight
Giant Snowball Archers Executioner
Rocket Giant Snowball
Giant Snowball
Giant Snowball Rocket
Rocket Giant Snowball
Giant Skeleton
Rocket Giant Snowball
Archers Rocket
Rocket Giant Snowball Archers Executioner Ram Rider
Rocket Executioner
Giant Snowball Executioner
Rocket Giant Snowball Giant Skeleton
Executioner
Giant Snowball Rocket Giant Skeleton Golden Knight
Giant Snowball Rocket Executioner
Giant Snowball Rocket Executioner Giant Skeleton Golden Knight
Rocket

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