My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Good
Versatility
Great!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Baby Dragon Electro Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Suspicious Bush Giant Baby Dragon Electro Dragon Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Giant Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider Giant Night Witch
Giant Snowball
Archers Hog Rider Baby Dragon Electro Dragon Night Witch
Zap
Archers Night Witch
Barbarian Barrel
Archers Night Witch
The Log
Archers Suspicious Bush Hog Rider
Earthquake
Archers Hog Rider
Arrows
Archers Suspicious Bush Night Witch
Royal Delivery
Archers Hog Rider Baby Dragon Electro Dragon Night Witch
Fireball
Archers Suspicious Bush Hog Rider Baby Dragon Electro Dragon Night Witch
Poison
Archers Suspicious Bush Electro Dragon Night Witch
Lightning
Baby Dragon Electro Dragon Night Witch
Rocket
Hog Rider Electro Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Electro Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Suspicious Bush Baby Dragon Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Suspicious Bush The Log Archers Hog Rider Baby Dragon Night Witch Giant Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Suspicious Bush The Log Archers Hog Rider

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Hog Rider Giant Baby Dragon Electro Dragon
Suspicious Bush
Hog Rider
The Log Archers Giant Baby Dragon
Giant
Electro Dragon Night Witch Archers Hog Rider Baby Dragon The Log
Baby Dragon
Archers Hog Rider Giant Electro Dragon
Electro Dragon
Giant Archers Baby Dragon
The Log
Hog Rider Giant
Night Witch
Giant

Defense Synergies 0 6

Archers
Baby Dragon The Log
Suspicious Bush
Hog Rider
Giant
Baby Dragon
Archers Electro Dragon The Log
Electro Dragon
Baby Dragon The Log
The Log
Archers Baby Dragon Electro Dragon Night Witch
Night Witch
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon Electro Dragon The Log
Electro Dragon The Log Night Witch
Archers Electro Dragon Night Witch
Night Witch Electro Dragon
The Log
The Log Archers Baby Dragon Electro Dragon Night Witch
Archers Baby Dragon Electro Dragon Night Witch
Baby Dragon Electro Dragon The Log
Night Witch
Archers Night Witch
Archers Baby Dragon Electro Dragon The Log Night Witch
Archers Baby Dragon Electro Dragon Night Witch
Night Witch Electro Dragon The Log
Baby Dragon Electro Dragon The Log Night Witch
The Log
Electro Dragon Night Witch
Archers Baby Dragon Electro Dragon The Log Night Witch
Baby Dragon The Log Archers Electro Dragon
Archers Baby Dragon Electro Dragon The Log Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers
Archers Baby Dragon Electro Dragon The Log
Electro Dragon The Log
The Log Night Witch
Night Witch
Archers Baby Dragon Electro Dragon
Archers Night Witch
Electro Dragon Baby Dragon The Log
Electro Dragon
The Log
Night Witch
Archers Baby Dragon Electro Dragon
Electro Dragon Archers Baby Dragon The Log Night Witch
Archers Baby Dragon Electro Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Electro Dragon The Log
Baby Dragon Electro Dragon The Log
Baby Dragon Electro Dragon The Log
The Log
Baby Dragon The Log
Baby Dragon Electro Dragon
Archers Baby Dragon The Log
The Log Baby Dragon Electro Dragon
The Log Electro Dragon
Electro Dragon Night Witch
Electro Dragon The Log
Archers Baby Dragon Electro Dragon
Baby Dragon The Log
Baby Dragon Electro Dragon
Baby Dragon The Log
Baby Dragon Electro Dragon The Log
Baby Dragon Electro Dragon The Log
Night Witch
Archers Baby Dragon Electro Dragon The Log
Baby Dragon Electro Dragon The Log
Baby Dragon The Log Night Witch
The Log
Baby Dragon Electro Dragon The Log
The Log Baby Dragon Electro Dragon
The Log Baby Dragon Electro Dragon
Baby Dragon Electro Dragon The Log
Baby Dragon The Log
Archers Baby Dragon Electro Dragon Night Witch
Electro Dragon
Night Witch
Electro Dragon The Log Night Witch
Electro Dragon
The Log
Archers Electro Dragon Night Witch
Archers Baby Dragon Electro Dragon
The Log
Baby Dragon Electro Dragon
The Log Baby Dragon Electro Dragon
Electro Dragon
Electro Dragon Baby Dragon The Log
Electro Dragon
Electro Dragon Baby Dragon The Log
Electro Dragon

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: