My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker Tesla Electro Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Firecracker Tesla Electro Dragon Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Clone Night Witch
Giant Snowball
Archers Clone Electro Dragon Night Witch
Zap
Archers Firecracker Clone Night Witch
Barbarian Barrel
Archers Firecracker Tesla Clone Night Witch
The Log
Archers Firecracker Clone
Earthquake
Archers Firecracker Tesla Clone
Arrows
Archers Firecracker Clone Night Witch
Royal Delivery
Archers Firecracker Clone Electro Dragon Night Witch
Fireball
Archers Firecracker Tesla Clone Electro Dragon Night Witch
Poison
Archers Firecracker Clone Electro Dragon Night Witch
Lightning
Tesla Electro Dragon Night Witch
Rocket
Electro Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Earthquake Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Golem Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Firecracker Earthquake Clone Tesla Night Witch Electro Dragon Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Firecracker Earthquake Clone

Attack Synergies 5 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Electro Dragon Golem
Firecracker
Earthquake Golem
Tesla
Earthquake
Golem Firecracker
Clone
Golem Night Witch
Electro Dragon
Golem Archers
Golem
Earthquake Clone Electro Dragon Night Witch Archers Firecracker
Night Witch
Clone Golem

Defense Synergies 0 8

Archers
Firecracker Tesla
Firecracker
Archers Tesla Earthquake Electro Dragon Night Witch
Tesla
Archers Firecracker Earthquake Night Witch
Earthquake
Firecracker Tesla
Clone
Electro Dragon
Firecracker
Golem
Night Witch
Firecracker Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Firecracker Tesla Electro Dragon
Firecracker Tesla Electro Dragon Night Witch
Tesla Archers Electro Dragon Night Witch
Tesla Night Witch Firecracker Electro Dragon
Firecracker Earthquake
Archers Firecracker Tesla Earthquake Electro Dragon Night Witch
Tesla Archers Firecracker Electro Dragon Night Witch
Earthquake Tesla Electro Dragon
Tesla Night Witch
Archers Firecracker Tesla Night Witch
Archers Firecracker Tesla Earthquake Electro Dragon Night Witch
Tesla Archers Firecracker Electro Dragon Night Witch
Tesla Night Witch Earthquake Electro Dragon
Firecracker Tesla Earthquake Electro Dragon Night Witch
Tesla
Tesla
Tesla Firecracker Electro Dragon Night Witch
Tesla Archers Firecracker Electro Dragon Night Witch
Earthquake Archers Firecracker Tesla Electro Dragon
Tesla
Archers Firecracker Tesla Earthquake Electro Dragon Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Tesla
Archers Firecracker Tesla Electro Dragon
Electro Dragon
Tesla Night Witch
Tesla Night Witch
Firecracker Archers Tesla Electro Dragon
Archers Tesla Night Witch
Tesla
Electro Dragon Firecracker
Tesla
Tesla Electro Dragon
Tesla Night Witch
Archers Firecracker Tesla Electro Dragon
Tesla Electro Dragon Archers Firecracker Night Witch
Archers Firecracker Tesla Earthquake Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Firecracker Electro Dragon
Firecracker Electro Dragon
Earthquake Electro Dragon
Earthquake Firecracker
Firecracker Earthquake
Firecracker Electro Dragon
Archers Firecracker Earthquake
Earthquake Firecracker Electro Dragon
Firecracker Electro Dragon
Electro Dragon Night Witch
Firecracker Earthquake Electro Dragon
Archers Firecracker Electro Dragon
Earthquake Firecracker
Earthquake Firecracker Electro Dragon
Earthquake Firecracker
Earthquake Firecracker Electro Dragon
Earthquake Firecracker Electro Dragon
Earthquake
Night Witch
Archers Firecracker Earthquake Electro Dragon
Firecracker Earthquake Electro Dragon
Earthquake Night Witch
Earthquake Electro Dragon
Firecracker Earthquake Electro Dragon
Firecracker Earthquake Electro Dragon
Electro Dragon
Firecracker
Archers Firecracker Electro Dragon Night Witch
Electro Dragon Firecracker
Night Witch
Earthquake Electro Dragon Night Witch
Firecracker Electro Dragon
Firecracker Earthquake
Earthquake Archers Electro Dragon Night Witch
Archers Firecracker Electro Dragon
Firecracker Electro Dragon
Firecracker Earthquake Electro Dragon
Firecracker Electro Dragon
Electro Dragon Firecracker
Firecracker Electro Dragon
Electro Dragon Firecracker

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